
A quirky 3D puzzle game about three musicians forming a band and trying to score their breakout hit.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 126reviews | 95% | — | $42.8K |
| $19.99 | 9ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the jazz style and this game embraces it. The puzzles aren't trivial and I like the story of a rising band. I recommend this game
This game is amazing. Incredible variety and quantity of well thought out puzzles, with tons of interesting mechanics!
awesome puzzle game! really great soundtrack the characters and the writing really added to the experience which is refreshing for a puzzle game
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, with style, but can be quite difficult.
在玩法上有创新的一款3D滚动类解谜游戏。尽管作者在玩法与关卡搭配上做的扩展让我有一些兴趣,但仍有很多(在我看来的)问题。 在游戏刚开始几关的时候我还在想这种玩法的可探究性很高,希望作者不要浮于表面,但随之而来的一些关卡让我意识到深挖这种玩法对于人类大脑来说还是为时尚早,起码对我来说仅仅只是想象三个不同机制的6面自由度方块组合在不同场景限制下的流程复杂度已经让我有些心有余力不足了。玩到后期我甚至已经开始依赖于试错来推进关卡[strike] 感觉自己在通灵 [/strike],这让我玩的头昏脑胀的,还有点挫败感。 其次是游戏过程中无处不在的音乐。尽管这是一款不管是故事还是玩法都与音乐相关的游戏,但在有一定难度的解密游戏里放(即使是柔和舒缓的)音乐很多情况下也会干扰到解谜的推导过程,更何况Kine这款游戏的背景音乐并不能称得上舒缓柔和。而且三名角色移动时发出的乐器声甚至还会作为杂音干扰到背景音乐,使得整个游戏的BGM更加杂乱无章。虽然内容不相干,但是这让我想起了The Witness最后一关山洞内的随机解谜关卡,伴随着优雅的音乐进行解谜似乎听起来不错,但我最后是关掉了游戏音乐,在全程静音的情况下才成功通过了那个挑战。 最后还有一些其他问题,比如CPU不兼容导致无法启动,撤回键不能撤回重置,以及明明给了鼠标操控的视角自由度,但却非要锁定四个方向视角。 虽然有这么多的扣分项,但综合来看我认为它们对于游戏体验来说无伤大雅,整体属于略有瑕疵的范畴。且看在有一定创新性的玩法上,我决定给予一个好评。
全実績解除したのでレビューしときます。 パズルゲームなのにストーリーや演出、BGMが光る珍しい作品! ストーリーといっても押しつけがましいムービーが流れて操作を阻害するようなことは決してなく、パズルを遊んでいる最中にリアルタイムでセリフのやりとりがされたり、パズルの盤面自体でストーリーを表現していたり、可変性サウンドトラックで場面を盛り上げたりと演出面が非常に優れていたと感じました。日本語ローカライズもとても丁寧な仕事で作品の雰囲気に合ったかわいいフォントが使用され、UI周りのデザインも綺麗に収まっており、翻訳も違和感なくとても良かったです。 パズル自体は立方体の形をした3体の楽器たちを変形したり切り替えたりしながら転がしてゴールへ導く3Dパズル。メインはプラットフォームパズルで一部倉庫番+スライディングパズル要素って印象を受けました。 各キャラが異なる変形をするため一見とんでもなく複雑なパズルに見えますが、ステージはとても小さくまた動ける範囲も狭くデザインされており、各楽器が異なる高さの階層へ移動することも極めて少ないです。 そのように取りうる選択肢の幅をうまく狭めてくれているため、試行錯誤を繰り返すうちにいつの間にかゴールへの道筋が見えてくる感じでぎりぎりほどよい難易度と呼べるレベルに収まってます。 難点としては ①移動以外にキャラの切り替えと変形の回数が多く操作が煩雑 ②キャラの形状や挙動がとても複雑なため盤面を見て長考して解法を閃くというより、とりあえず操作してみて正解のムーブを探すという傾向が強くなってしまった ③3Dのレベルデザインのため各足場の高さがやや確認しにくく、またカメラ操作による視点調整が360度自由な位置では固定できず90度単位に調整されてしまう 上記の点がプレイしていて気にはなりましたが 優れた演出に快適な操作性、ほどよく抑えられた難易度に10時間はかからないぐらいの丁度良いボリュームとトータルで見てとても良いパズルゲーム。 ストーリーや演出重視でパズルゲームとしては珍しいタイプの良作!おすすめです!
A very nice puzzle game. The gameplay revolves around maneuvering one or more slightly-shapeshifting-robots throughout the level. Most levels are quite short so you usually spend a few minutes at most on one of them, so it's easy to jump into the game for a quick break to solve some puzzles. Music and graphics are extremely pleasant. The music changes and builds up as you progress throughout the levels and each character has i's own variation of the theme. There are also nice little touches like characters dancing to the rhythm when idle. The art and graphics fit very well with the theme of the game in a comic-book style. If I had to point out some "bad" things about the game I would say that the game is [i] too hard [/i]. However I don't mean that the game has some obtuse mechanics or some bs out-of-the-box solutions. Actually, the mechanics are very straightforward and rarely are there completely new mechanics that you have to learn from ground up. 2nd half of the game basically revolves around rotating 3d objects on a flat surface and this isn't something easy or immediately intuitive. Imagine having a 6-sided die on a grid and trying to figure out the sequence of moves to get a particular face up an a specific square on the grid. It's not that obvious right away how to do it without physically doing an experiment and that's basically the criticism founf in other reviews - that you have play around with the moves in the level to figure out the solution. And some people may find it rather discouraging. However, at the same time this real-world application of rotation mechanics is a very nice way of practicing your understanding of how this stuff works and getting a better grasp on 3d rotations. Perhaps another flaw is that it's sometimes hard to correctly jusge height and distance in the game. Nevertheless, I would still recommend playing this game, even if for the sole purpose of practicing your imagination.
Kine easily earns its thumb up for its excellent puzzle design. Built on amusing mechanics, great effort was put in crafting them, making them tricky with satisfying solutions. Difficult enough. A couple of levels gave me a terrific amount of trouble. The main flaw is suboptimal visibility. In particular, the fact that rotation, while smooth, is limited to 4 angles, kept bugging me throughout, Quite irritating that, when you rotate to an ideal angle, it doesn't stop there but keeps moving on its own to an inconvenient 90 degrees position. In those 4 preset angles, things often obfuscate the playground and hinder your planning. In rare instances, it's difficult to notice that a tile is a moving piece. Finally, I'm never sure which character is currently selected. I could have done with more highlight or outline or any form of emphasis. A minor flaw pertains to the music: As invigorating as it is, it's also repetitive, due to very short loops, and so can be slightly irritating at times. A surprising fact, considering how central music is to the story. The gamepad interface is simple and rather intuitive, with convenient undo and redo buttons (extremely useful to me since I keep moving the wrong piece, thinking it's the selected one.) I never fully mastered the trombone, especially the crippled one. Sometimes it made a solution easier to figure out than to implement. However I do enjoy a dose of chaos in games, even in puzzles, and some of my progress was chaotic indeed, lacking in elegance but not in entertainment.
Bought because it looked fun and silly, did not expect lore, quite complex puzzles and an amazing soundtrack. 100% recommend! Lovely job
10代以上intel CPU开游戏闪退的解决办法(同时保证steam成就、时间统计有效): 在库中右键Kine,点属性,在启动选项里粘贴以下代码: cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%" 开发者在社区里发布的新建bat文件的方法是不统计成就时间的,不能忍,我就搜了一圈找到了这个方法。国区不给发讨论,就发在这里了。 PS:开发者发的帖子已经摆了3年了,我猜不会有补丁修复这个bug了……另外,我猜这对其他有类似问题的游戏应该都是有效的。 游戏本身还不错,类bloxorz滚木块的纯解谜,加了一个伸缩和多角色配合,机制深度直接爆炸。 但是这种机制本来就不是特别直观,复杂度上去就更不直观了。前期关卡还好,精致小巧,就算试错也能秒。但后期三角色一起上的大关卡腾挪元素就太多了,看着就心累不想打……而且很多关卡其实要求你一开始就规划好全部路线,不能走一步算一步,要是挪半天发现早就噶了,那心态直接爆炸。 另外,对于爵士无感的人来说,BGM有点太喧宾夺主了……
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