
Turn wealth into political power in this modern Grand Strategy game. Build a global economic empire, manipulate governments, and challenge the world's superpowers through Economic supremacy or military Conquest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Trade Conquest, you begin as an ambitious investor building a global economic empire. Build industries, secure strategic resources, and expand your economic empire across nations. Every investment expands your influence, allowing you to shape laws, sway governments, manipulate world events, and eventually seize control of your own nation. Whether you dominate through economic supremacy or military conquest, every decision brings you closer to challenging the world's leading superpowers.
Power isn't won overnight. Expand your business empire by controlling the industries, resources, and supply chains that power the modern world. Use your growing influence to reduce taxes, change economic policies, pressure foreign governments, and shape the political landscape to serve your ambitions.
But you won't rise unchallenged. Global powers such as the United States, China, Russia, India, and the European Union pursue their own interests, competing for strategic resources, investing abroad, and protecting their global interests. Every alliance, investment, trade agreement, and military action reshapes the balance of the world.
Economic Empire – Build industries that transform raw materials into valuable intermediate goods or finished lucrative products.
Political Influence – Invest in nations to gain influence, shape laws, manipulate governments, support favorable policies, and quietly expand your control without firing a single shot.
Military & Diplomacy – Conduct covert operations for economic warfare or to destabilize, defend your interests through diplomacy, or deploy modern armies when influence alone is no longer enough.
Research & Development – Advance Business, Social, and Military technologies to unlock new industries, improve production, and strengthen your nation.
Living World Simulation – Beginning in 2022, dynamic world events, economic crises, geopolitical conflicts, and changing governments constantly reshape the global landscape.
Massive Scale – Shape the future of nearly 200 nations and more than 1,800 provinces in a world where every region presents new opportunities and strategic challenges.
Multiple Paths to Victory – Become the world's dominant economic superpower through GDP or Conquer the world through military force.
Whether you rule through wealth or force, the future of the world is yours to shape.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game locks auto selling behind hours of research, which if you don't have forces you to click a sell button every 30 seconds. This completely ruins the game for me. Can't recommend.
What's the point of playing when saving is not allowed? total BS How about auto selling? Game should be fun, not useless grind! Game needs huge UI / QoL improvements until it can be recommended @Dev If it is the hardest option don't make it the first / starter option Also make the game for players, not "as the Dev intended" Also EU formed in that game but left Germany out, kinda ridiculous
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Spanish - Latin America*, Russian*, Italian*, Simplified Chinese*, French*, Portuguese - Brazil*, Portuguese - Portugal*, Japanese*, Arabic**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trade Conquest, developed and published by GrandPaw Games, is an ambitious strategy and economic simulation that attempts to merge elements of empire management, global trade, and political conquest into one cohesive experience. It is a game about building influence through commerce before wielding that power to reshape nations and the balance of global politics. At its heart lies an intriguing concept: victory isn’t earned through brute force alone but through the mastery of markets, production chains, and diplomacy. It is a title that aims to reimagine the traditional structure of grand strategy by putting trade and economics at the center of expansion, offering a more nuanced vision of how power is built and sustained. The foundation of Trade Conquest lies in its economic systems, which form the backbone of everything else that follows. Every decision—whether to invest in manufacturing, control resource routes, or manipulate markets—feeds directly into your nation’s prosperity and military potential. The early game introduces you to modest beginnings: balancing budgets, securing raw materials, and making incremental profits that will fund your growing influence. The satisfaction of seeing small investments turn into major revenue streams is one of the game’s most rewarding aspects. Unlike traditional 4X titles that treat economy as a passive background mechanic, Trade Conquest treats it as the driving force of progress. Controlling the flow of goods and establishing dominance over key industries becomes as strategic as commanding armies, and the competition for valuable resources among rival powers creates natural tension throughout the campaign. As your economic empire expands, the game gradually transitions into a broader geopolitical stage where diplomacy, legislation, and warfare become intertwined. Decisions about trade agreements or infrastructure investments can alter alliances and provoke rival nations into conflict. The pacing is deliberate—power grows slowly, and momentum must be carefully maintained. This slower tempo gives weight to your decisions, making the rise to dominance feel earned rather than automatic. When conflicts arise, they are the result of long-term economic rivalries rather than arbitrary aggression, reinforcing the idea that war is merely an extension of commerce. The interplay between trade and conquest gives the game a unique identity within its genre, and when its systems align, it captures the complexity of running a global empire with remarkable depth. However, the game’s ambition is matched by its rough edges. The interface, while functional, can be cumbersome, often requiring excessive clicking and menu navigation to access essential information. Managing resources across dozens of provinces can quickly become an exercise in patience rather than strategy, especially in the late game when the scale of your empire expands beyond what the current UI comfortably supports. Information transparency is another issue; many economic metrics and modifiers are hidden or poorly explained, forcing players to learn through trial and error. This opacity may appeal to veteran strategy enthusiasts who enjoy discovering underlying systems on their own, but for others, it can feel unnecessarily frustrating, especially when key data like production efficiency or resource consumption is buried behind several screens or unavailable altogether. Combat and AI behavior also reveal inconsistencies that hold the experience back from greatness. The game’s military systems function adequately as a supplement to its economic core but lack the refinement found in more combat-oriented strategy games. Armies sometimes behave unpredictably, abandoning sieges or reacting sluggishly to commands. The AI, while capable of offering challenge through sheer persistence, struggles with coordination and strategic depth. At times, it feels more reactive than intelligent, relying on numerical advantage rather than nuanced tactics. This makes warfare feel chaotic rather than tactical, undermining the careful planning that the rest of the game encourages. Still, the combat exists primarily as a means to resolve the economic and political tensions you’ve built, and when viewed through that lens, its simplicity can be forgiven to some extent. The scale of micromanagement in Trade Conquest is both a strength and a weakness. The sheer level of control over individual provinces and industries provides a sense of authenticity to managing a sprawling empire. Every factory, mine, and trade route can be optimized to improve efficiency or generate profit, and the satisfaction of fine-tuning your infrastructure to perfection is immense. Yet, as the game progresses, this level of detail can become overwhelming. Managing every city’s output, adjusting trade policies, and ensuring that every region stays productive can turn from engaging strategy into mechanical repetition. The absence of strong automation tools exacerbates this, especially in later stages where administrative tasks begin to outweigh the thrill of expansion. Visually, the game adopts a clean and functional aesthetic. The map is clear, resource icons are easy to identify, and the overall presentation serves its purpose without attempting to dazzle. Its modest art style reflects its indie roots, focusing on usability rather than spectacle. The soundtrack and sound effects complement the gameplay with minimalistic efficiency, creating a subdued atmosphere that fits the analytical tone of a trade-driven simulation. The performance is generally stable, even as the world grows more complex, though occasional lag or input delay can appear when managing large empires. The developers have also shown commendable responsiveness to player feedback, with ongoing updates aimed at improving the interface and quality of life. This post-launch support suggests a commitment to refining the game’s foundations, something that bodes well for its long-term potential. Despite its imperfections, Trade Conquest succeeds in offering a fresh and cerebral take on the strategy genre. It shifts the focus from immediate military conquest to the slow, deliberate buildup of influence through economic dominance, rewarding patience, foresight, and adaptability. Players who value deep simulation and long-term planning will find plenty to appreciate in its intricate systems. However, those seeking faster pacing, streamlined controls, or polished visuals may find its learning curve daunting and its interface taxing. Still, there is a sense of ambition here that overshadows its shortcomings—a clear vision of what a strategy game driven by trade and economy could be. With continued updates and refinements, Trade Conquest has the potential to evolve into a standout title for fans of grand strategy who want something different from the usual map-painting formula. As it stands, it is a compelling, complex, and imperfect gem that invites you to build an empire not through conquest of armies, but through the conquest of commerce itself. Rating: 7/10
Bought the game for the music in the trailer.
Из плюсов: Хорошая механика запуска вирусов для создания спроса на лекарства. Думаю 30 часов достаточно, чтобы узнать все механики игры.... *Разработчик? Ты сам то играл в свою игру? Если да, то до какого года? Почему игра такое не оптимизированное какашеО? После 70 года ,перемещение мышки возможно исключительно на паузе.... Скорее всего это тоже часть геЙмплея. *Оптимизация в игре отсутствует, ее просто нет. У меня неплохое Железо , спокойно тянет на ультрах rdr2 и так далее, но эту игру потянуть не удалось. Не дай бог вам начать войну, вы просто будете смотреть флешь картинки пауз по 2-5 секунд. *Далее я увеличивал файлы подкачек, Пробовал ставить самые низкие настройки,но и это не спасает оптимизацию и плавность игры. *Запускал пару партий, обычно фризить начинает после 2050 года, после 2070 если вы не успели все сделать то вам пзда, с уверенностью в 200% вы не сможете доиграть. *Сохранения: Вообще тема для гениев, сделать один слот сохранения , конечно понимаем., типа хочешь играй партию, если не успел, настигли лаги и все такое, запускай и играй по новой, гениально блдь. Разработчик, купи себе учебник по логике(он тебе необходим) *Графика: Я понимаю что играю в такие игры не для графики, но регионы и контуры сделаны отвратительно, разработчик если ты так топишь за реализм, то сделай всю карту по областям с разбивкой на такие промки как ты сделал Алжир,Астана,Алмата,Тунис. Прям попили все по таким мизерным областям, поиграй пару партий, раз выделяешь области и города, сделай так во всей карте и желательно в виде точек ,чтобы не было возможности их найти при ведение боевых действий. *Дипломатия: Вообще непонятно науй она нужна, если функциональная только одна кнопка , начать войну. Оставь ты одну кнопку, начать войну и функционал по сути не пострадает. Это все что по дипломатии. *Торговля: Тут даже инфляция есть и вроде рынок внутри и снаружи , но почему если есть авто продажа то нельзя выставить обьем продажи продуктов ? поддержать рынок в тонусе?нет ,клацай руками. Авто-продажа сразу все или сразу ничего?понял. *Боевые действия: Это просто занавес Какое время нужно чтобы взять промку неизвестно, стадия взятия промки не известно. остальное расписывать нет желания. *Спец операции: Вообще какой то набор цифр от пзды который не на что с точки зрения механики не влияет. А давайте напечатаем фальшивых денег например в косово- давайте, а что это дает? ну как же))) больше цифр в интерфейсе, а на что влияет? да уй знает не на что)))а ну да сильная механика. *Производство: Максимально убогий интерфейс переключения по производствам, цепочки производств отсутствуют , непонятно , что из чего получают и для кого это идет, если только наводить мышу на каждый продукт Узнать итоговые продукты можно только при помощи запуска стройки продуктов т3-т4-и5 если ты незнаешь что из чего , будь добр подрочить судьбу, сначала построить потом снести Логикана не надо будем строить потом ломать. ♥♥♥♥ да что там говорить, здесь элементарно нет общей вкладки производства по областям, нужно как конченый прощелкивать все свои области и помнить, где ты что запустил и где что улучшить, возможно вы скажите ну там всплывают уведомления, да они всплывают, но когда ты делаешь стройку например в 20-30 областях ты просто ♥♥♥ успеваешь все прочекать, сделать общим списком области и производства под типа продуктов? нет зачем, дрочись, клацай , потом скроль в лево вправо что там построилось. Разработчик, надеюсь ты не обиделся, и написал я только с целью чтобы ты доработал свой продукт, ведь продукт хороший. Надеюсь ты купишь книгу логики и все поправишь, удачи. Короче НЕ РЕКОМЕНДУЮ!
Trade Conquest is a great grandstrategy game for economy lovers, it's peaceful, has a lot of features and the dev is expanding it rapidly, would recommend it to anyone who wants to relax and play economy.
I have played almost every grand strategy games out there starting with Civ 1 and EU 1. This game is a breath of fresh air with the heavy trade focus.
I watched a couple of youtubers playing TC and decided to give it a try since I'm a huge fan of 4x/strategy games. I am genuinely impressed with this game: the deep mechanics, the variety of paths to take, the different game modes, the constant updates, the replayability … (IT EVEN HAS A THEME SONG!!!! I MEAN ITS OWN SONG!!! I found myself singing it while playing hahaha). The game is so addictive you forget the outside world and it is really really FUN. Can’t believe it’s only 14 bucks, tbh I was waiting for something less f**** AMAZING. Moreover, this is an indie game made by a single guy. The dev is so attentive he even add stuff to the game when people ask him and is always willing to help with new players. In my opinion, this is the type of games that DESERVES all of our support, since solo/indie devs don’t have the big resources others studios do, but work so hard with so much love that is palpable in their games. To sum up, I HIGHLY RECOMMEND TRADE CONQUEST if you love the genre and want to try new stuff. Trust me, it’s worth it.
low quality
Very complex, engaging and original game. Mixes a few genres well and is a engaging game even at this early stage.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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