
Lost in the colossal labyrinth of Kind () Station, the protagonist uses scattered wayfinding signs to reach the transfer to the Rinkama Line. Decode the increasingly bizarre signage as you progress, and unravel the mysteries of Kind () Station.
Modeled estimate, not a reported figure. How we estimate →
About
After being shoved off a station platform by an unknown assailant, the protagonist awakens lost in a vast terminal known as “Kind () Station.” Relying on the myriad guidance signs scattered throughout the complex—and occasionally reflecting on fragments of their own past—they press onward toward a transfer to the Rinkama Line…
“Kind () Station” is a maze game built around the dual nature of station signage design—its “helpfulness” and its “confusing” qualities. This marks the second title from game & prototype studio Studio Hi.
Approximately 60 – 120 minutes
At any of the digital signage terminals scattered throughout Kind () Station, you can adjust the following settings:
Camera Shake
Camera Controls (Sensitivity, Normal / Reverse)
Field of View
Motion Blur
Volume
Quality (Performance Load)
All settings can be changed immediately after the opening sequence.
If you’re prone to 3D motion sickness, we recommend setting Camera Shake and Motion Blur to 0, and using a wider Field of View.
If you’re experiencing performance slowdowns, try setting Quality to 2. (You can also set it to 0–1, but doing so significantly reduces render lighting quality and may make some sections difficult to play.)
Press and hold the ESC key twice to exit the game.
Press and hold the 0 key twice for at least 10 seconds to reset your save data.
Streaming is welcome! For details, please refer to the guidelines on the official Studio Hi website.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Reviews
This was a delightful and intriguing play! Mostly a walking simulator with some fun puzzles and a little bit of story. :)
面白かったです!
very fun! lots of surprising mechanics, beautiful graphics and an interesting story. very neat presentation ideas. i love the weird interface choices like the pa announcement when you quit and the options screen being diegetic menus you only find now and again.
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Hours played at review time, across 27 reviews with recorded playtime.
An extremely clever puzzle game cursed with a save system that made me quit the whole thing, because due to no-clipping or the screen going completely black sometimes if I switched windows to check notification or two, I was constantly losing progress and finally ragequitted it near the end. I guess I will never know what the Miracle Kid / Kinebo / En story's point was. Which is a heck of a shame, because it was eerie and promising and the liminal atmosphere, as well as testing me on how closely I can follow even the most insane instructions, was fun.
リミナルスペース×ユニークな迷路×ストーリーを味わいたい方に強くおすすめします。 とても優れた作品です。 ただしパソコンのスペックには十分に気をつけてください。 【良かったところ】 ・リミナルスペースのような駅の空間が不気味ながらも美しい ・ゲームの核となる迷路のアイディアの着眼点が面白い ・迷路のバリエーションが豊富 ・舞台が駅であることがストーリーに活かされている ・ゲーム内容とストーリーがとてもうまく噛み合ってる 【残念だったところ】 ・ゲームの処理がかなり重い(RTX3060のゲーミングPCかつデフォルトの設定2でギリギリでした) ・設定を落とすとビジュアルが損なわれてしまう(設定1もしくは0にすると動作は改善されますが見た目は別物になります) ・曲がり角が多い部分が画面酔いしやすい ・ボリュームがやや少ない印象を受ける p.i.が面白かったのですぐにこちらもプレイしましたが一作でこんなに質が上がるのかと驚きました。 駅の空間、迷路、ストーリー全部がとても丁寧に作られていると感じました。 ただ、他の方も指摘しているようにある程度スペックが高いゲーミングPCがないと快適にはプレイできないと思います。 それほど物量が多くはないと思うのでどこで処理が重くなっているのか検証してみる価値はあると思います。 すでに次の作品が決まっているということなのでそちらも楽しみにしています。
リミナルスペース×謎解き脱出ゲーム! 駅の案内板に従って進むんだけど、想像以上に難しくて攻略サイト頼りましたwww 正直理不尽じゃない?と思う場面はあったけど、リミナルスペースを彷徨う楽しさはあった! あとストーリーがしっかりあったのは意外だった! 多くは語らない系(?)だけど演出をちゃんと追っていけばわかるから大丈夫! 注意点としては他の人も言ってるけど結構重いかも。PCのファンめっちゃうるさかったwww クオリティー下げると鮮やかなビジュアルの良さが減るのが残念かも…… いろいろ言ったけど、リミナルスペース好きで謎解き好きならおすすめ!
This is more a short introspective experience than a game. I'm not sure I've catched all the meaning of the story but it still made me think a lot. The game in itself suit the story well, trying to find your way in a maze of corridors as you wander inside your brain. I would only have two minor downpoints about two of the puzzle/riddle: - One riddle is fourth-wall breaking. I wouldn't complain if it was something more integrated in the game but as a lone appearance it felt weird to have to use the UI to solve something. - One riddle is linked to a well known franchise. Once again it's the fact it happen only once that makes it weird.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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