
Kim is a boisterous urchin from 1880s Lahore, his wanderlust will take him all over India. Branching conversations, survival, stealth and combat let you play Kim's coming of age however you choose. The enormous open world of Kipling's India awaits you!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 74reviews | 86% | — | $8.3K |
| $4.49−70% | 82ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pro: Openworld Real player choice Story Rich Learn about Colonial India and it's history Good RPG element Lovely art style Amazing sound track Con: Need more contents and longer playable hours Need a more dramatic ending
Very interesting game, mix of Choose your own adventure, roguelike, exploration and survival, and travel novel.
Kim is an odd beast, and didn’t work for me at all. It’s a shame, as the prospect of exploring 19th Century British India in a top-down game of narrative-driven exploration is wonderful premise. The developer obviously has an enthusiasm for this fascinating part of history, and the visuals and music are charming. Unfortunately, Kim is torpedoed by both of its main features – the narrative and resource-juggling exploration – not really functioning. Pottering around the cities and highways of the subcontinent will drain your orphan boy’s health, hunger and fatigue, and therefore your finances. Kim, however, offers no reliable way to make income. Questgivers will unpredictably cough up rupees, but it’s easy to run out of resources and die in the desert without recourse. Begging and stealing seem to be the main non-narrative incomes obtainable, but are frowned upon by the game, which docks merit points for every act of larceny. The prose, meanwhile, is meant to be in the style of Kipling, and sometimes achieves as certain verbose Victorian flair. The plot is almost non-existent, however, dialogue can be difficult to follow, and characters’ motivations are barely comprehensible. Random excerpts from the man himself are sprinkled onto frequent interstitial screens, adding flavour but no coherence. Arrival in a new city seemingly awards you an archive photo and a chunk of Wikipedia-style info-tainment, but little sense of place or purpose. In short, Kim gives you very little direction from the get-go, waving vaguely at a picaresque hodge-podge of micro-narratives for you to unpick until you starve. I went in with modest expectations, keen to explore the game’s premise, but soon found my enthusiasm wane. Other reviewers seem to have had a better time; perhaps the game will reward your patience, dear reader. If you’re in the market for 19th Century non-linear narrative, however, I’d urge you first to try Inkle’s classic 80 Days, whose game design and prose blow this out of the water. If you can stomach crunchier resource-management and setting that’s closer to Perdido Street Station than The Jungle Book, don’t miss the magnificent weird-fiction riot of Sunless Sea, which shares Kim’s basic structure but is one of my all-time favourite narrative games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok. This is one of those games that's hard to describe. Which honestly to me is a good thing. I need to sink alot more time into this because I can tell there's alot to it. Do you wan't to play an rpg that's probably different from most of the one's you've played? Try this. I'll just tell you this. You start as a boy in India. And you can pretty much do what you want from there. Trust me just buy it and give it a shot. You'll either love it or have seen something new and different. Either way you win.
This is a very nicely made game, in which locations in India are described in veeeeeeeeeeeeeeeeeery long sentences, as quotes from different sources. If you have problems with reading long sentences, it will be a challenge to follow the descriptions of the locations and historical events. Otherwise Kim is a nice story of a kid, who explores India and is exposed to the life of a child grown up among locals to a young man, who discovers the life as a "sahib". His father was an irishborn soldier and his mother local, so it seems, that he is able to experience both aspects of life in India in the 1880s. The scoring time of the game ends with Kim being 18 years old (starting when he was 14), but it seems possible to continue the same game even after that. Playing time for one "round" is rather short, and it seems, that in order to experience all different aspects of the game, it needs a few playthroughs. A nice game idea, not even one crash on WIn11, interesting characters and so many different paths to choose from for young Kim (choices seem to matter, yes) - this game is recommendable.
Jednym zdaniem: Indie to fascynująco bogata lokacja, która stanowi doskonały materiał. Dziwnym trafem rzadko staje się tłem w grach. Kim podejmuje wyzwanie i umiejcawia akcję w Indiach Kiplinga, ale gdy zaczyna się grać... to po krótkiej chwili widać, że wszystko tutaj zawodzi. Kim obiecuje wielką przygodę w Indiach, której nie realizuje i spala się w przedbiegach przez złe decyzje. Szkoda. Plusy: + mapy w Indiach (wykorzystanie Indii jako lokacji idealne dla przygodówki) + ładna, komiksowa stylistyka graficzna + niezła muzyka w indyjskich rytmach Minusy: - brak dobrej introdukcji do gry, budującej klimat - zła perspektywa w grze (widok z satelity daje poczucie gry szpiegowskiej, a nie przygody) - widok z góry to porażka dla przejrzystości (lepszy byłby widok z boku, lub pod kątem) - słaby fabularny punkt wyjścia (fabuła od początku nie wciąga) - właściwie, przeciętne, niespecjalnie ciekawe postaci - muzyka chociaż niezła, to szybko staje się monotonna - interfejs mógłby być lepszy - gra szybko się nudzi i nie wciąga w swój świat - zachwiane proporcje pomiędzy przygodówką a RPG - słaby tytuł (mający chyba promować grę podobieństwem do celebrytki Kim Kardashian ;)) Komu polecam? / Komu odradzam? + polecam graczom szukającym klimatów rodem z Indii a la Kipling - odradzam graczom szukającym gry na wiele godzin z dopracowaną rozgrywką - odradzam graczom szukającym mocnej fabuły, która szybko wciąga Rada 1: Chcecie zagrać kapitalną przygodówkę RPG? Zostawcie więc Kim i przenieście się na Dziki Zachód w świat wykreowany przez Westerado Double Barreled, która zapewnia zaskakującą wręcz porcję grywalności. Rada 2: W kontekście wykonania trochę za dużo tu inspiracji Escapists/ Hotline Miami, a za mało klasycznym Sid Meier's Pirates. Rada 3: Kim przypomina mi inną przygodówkę RPG z tego samego roku - Caravan - która również wprowadzała oruginalny klimat podróży po pustyniach północnej Afryki i... poległa na grywalności. Aczkolwiek... Jeżeli wybieracie pomiędzy tymi dwiema grami, to zdecydowanie bierzcie Caravan, a nie Kim, bo Caravan, pomimo swoich wad, naprawdę niewiele brakuje do dobrej gry. Kim jest znacznie mniej grywalna. ============================================== ➥ Obserwuj mnie jako kuratora ⤵ https://store.steampowered.com/curator/10437106/
8 out of 10. Kim is good story-based exploration game with RPG elements. It has a lot in common with Sunless Sea, but the atmosphere and setting are very different. Kim is much more relaxed and forgiving.
o jogo tem uma excelente ambientação e visual bonito, mas a mecânica de gerenciamento de comida, sono, combate e tempo faz com que perca-se mais tempo nisso que apreciando a história. e o inglês do jogo é super díficil, porque são frases extraídas do livro de Rudyard Kipling ou que mantém o mesmo tom poético (e que muitas vezes não fazem sentido prático). acho que o jogo tem um apelo muito restrito, voltado mais para quem conhece o livro e exige uma dedicação de tempo para entender o que se espera da narrativa. infelizmente a vida é curta e o backlog é infinito, dropei logo depois do tutorial.
we need chinese
"Kim is a top-down perspective open world RPG set in Rudyard Kipling’s colonial India. A peculiar choice of setting to be sure and if that name seems kinda familiar, Kipling is the guy who wrote The Jungle Book. The actual Book-book, not the Disney stuff. The game is inspired by the eponymous Nobel-award winning novel, which tells the story of a street urchin named Kimball whose dusty and worn shoes you’ll be walking in during game-time. The game also isn’t some sort of linear adaptation or interactive graphic novelization either, it basically takes the setting, characters and events and allows you to play throughout as you see fit." Check out my video for the rest of the review and a bunch of gameplay footage and commentary: https://www.youtube.com/watch?v=cGJe6gG1ToE
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Players by region
Where this game's players are, estimated from review languages.
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