
Kim is a boisterous urchin from 1880s Lahore, his wanderlust will take him all over India. Branching conversations, survival, stealth and combat let you play Kim's coming of age however you choose. The enormous open world of Kipling's India awaits you!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 74reviews | 86% | — | $8.3K |
| $4.49−70% | 82ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very repetitive, boring game. It's not the book by Rudtard Kipling; it's a game using some of the words. Look at YouTube. 3 gameplays and only 1 finished. That's not a lot of gameplays. It's not a popular game and for good reason. See my first sentence. The very first cell it interesting. After you exit and enter another cell you realize very quickly that repetition is the name of the game. That aside, if you kill, you get bad prices for items you sell, hence little money. If you don't kill or steal you don't have money but you have merit. So although touted as an open world sandbox, you have to play the passive gamestyle. In any case, no matter what, by the time you get everything you need to start to play the game, it's over. Absolutely not worth it. Might be improved if the devs put in a way to lengthen the time you have to play, but it will still be boring and repetitive.
An interesting little game about managing and balancing limited time and resources with the open-ended goal of exploring late 19th century Northern India. You don't need to know much about or be interested in India to appreciate this game. If you purely want an exploration game, I would still recommend this as I found planning how I would travel, where to, and why fun. People more knowledgeable about Indian culture and history needn't fear having to sit through characters lecturing you on basic facts about India, which never happens. In fact, you will be rewarded by understanding underlying tensions and complexities that motivate characters, and therefore feel more immersed in the complex society that was India at the time: from British spies and railroads to religious identity and cultural signifiers. One thing I found slightly lacking was that you don't get to create your own character and don't get to choose a religious or philosophical creed. I would have appreciated having the option to choose what religion your mentor would be, perhaps meeting several possibilities before setting off or as you travelled, as this would have added a lot of replayability. Creating specific characters of specific cultures who would have to interact with the prejudices of others in different ways would also have allowed for a greater diversity of experiences. Another small issue I had with this game was the lack of meaningful dialogue choices. Usually it's about choosing what you think is the most well mannered thing, and while you are often presented with opportunities to say something that will get you more resources at the cost of reputation, I would have appreciated a greater diversity of how you can choose to present yourself and to what end, rather than simply greey or pious. In terms of overall replayability: it has some if you fail miserably or underachieve your first couple playthroughs, which you'll probably do. Replaying isn't too much of a hassle though, as you can snap through known dialogue quickly enough to get where you wanted to but couldn't manage to go before. It's incredibly rewarding when you finally get to explore the entire map, and you always know there's still something hidden out there somewhere (until you unlock all the achievements I guess...) The dialogue is well written in how you talk to a lot of people who speak in metaphors, who seem more intelligent and aristocratic, and people who don't, who seem simple or buffoonish. It's entertaining and fun to see how different characters speak and why they speak the ways they do. All in all, I think this is a great game for anyone who wants to enjoy exploring and navigating through a vast country and complex social web.
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ORIGINAL REVIEW (3-16-18): I have completed 3 play-throughs and earned about 90% of the achievements. This game hasn't received a lot of attention on steam which is a bummer. It has a unique art style and an excellent soundtrack. Kim has a lot of polish; you'll be hard pressed to find any bugs at all. There is no voice acting; all conversations are text based. It uses an "iron man" style save system to make your choices feel meaningful. The dev is highly responsive and continues to push out updates. I would certainly recommended it to anyone looking for their next exploration/survival game. *Check out my "general tips" guide on the community page. EDIT (3-2-20): I decided to read the book by Rudyard Kipling. I enjoyed it. I discovered that the video game seems to closely follow the book's storyline.
Out there should be more games like this. About good taste in books, and history of countries which doesn't belong to first world and main Abrahamic religion.
Much naan and curry were eaten
Думаю, была бы интересная игра, если бы была возможность все эти прекрасные тексты прочитать на русском языке. Без этого картинка не "играет. Вообще, думаю, не разобралась бы в сюжете, если бы по случаю недавно не прочитала эту книгу. Да и в игровой механике без языка разобраться сложно - как минимум перемещение по карте требует постоянного вливания денег или здоровья, а вот понять, где и как это здоровье/деньги восполнить? довольно трудно. D общем, выжить и "побегать" можно, но для погружения в игру требуется или отличнейшее знание английского или русский перевод, коего к сожалению нет. Так что пока игра отставлена "на дальнюю полку" 8-( Add russian language, please!
[b][u]정글북[/u][/b]으로 알려진 [b][u]러디어드 키플링[/u][/b]의 소설 [b][u]KIM(킴)[/u][/b]을 원작으로 19세기 인도를 배경의 창의적이고 골때리며 깊은 철학을 담은 인생 생존 및 탐험 방랑 RPG게임이다. 인생 1회차 플레이가 대충 4시간인것 같다. KIM이라는 이름의 소년의 일대기를 진행하면서 성인이 되기 전까지 최대한 높은 인생 점수를 쌓는것. 당연히 시간을 들여서 뭔가를 하고, 먹고살아야 한다. 방랑하면서 일을 하고, 사람들 만나 대화를 하며 다양한 인생 이벤트를 겪는데 외교적, 정치적, 종교적, 제도적, 신분적 복합성이 여타 게임들에서 볼 수 없는 내용이기에 게임 내용을 쉽게 예상하기 어려워 흥미로웠다. 암살을 수행하는 인간 사냥꾼의 삶이나 시주 받아먹으면서 고행을 하는 수도승의 삶이나 원작 기준으로 '화살의 강'을 찾아 라마승과의 방랑하는 내용도 포함한다. 당연히 게임을 하기 위해 텍스트와 선택지에 대한 의존도가 높지만, 문제는 고전 영어 + 인도식 방언 + 철학과 은유 등으로 구성되어 교재에서 흔히 만나는 현대식 영어는 아니므로, 이해하는데 조금 난해하긴 하다. 일단 게임이 일부 대화나 현상에 흰트를 얻어 하는 방랑이기 때문에, 따로 공략집을 찾아보지 않는한, 느낌적인느낌 플레이는 힘들어보인다. 물론 목적 없이 단순하게 먹고살기만 한다면 상관 없겠다. (그래도 되는 게임이다) 고전 영문법 그리고 각종 영어계열 방언에 대한 미묘한 차이를 집어낼 수 있는 사람정도라면 플레이하는데 지장 없겠다 [i][strike] "소인을, 죽여주시옵소서" [/strike][/i] 게임 자체는 액션 혹은 전략의 비중이 크지는 않지만, 무관하지도 않다. 참고로 총기류를 얻기 전에 필드에서 호랑이를 만나지 않기를 기도해라. 역시 호환이 제일 무섭다.
Kim is not an easy game to play. It is certainly very unique and if you enjoy literature, I would imagine that like me, it's worth learning how to play the game in order to really enjoy the experience. I didn't like the game at first because it was so hard to play, but I love the setting and the soundtrack so I found myself coming back again and again to this adventure, and slowly have learned how the game works. I recommend it highly if you're willing to accept the learning curve and love literature and historical adventures. An ambitious vision on the devs' part, and one I'm glad to experience!
Very interesting concept of a game. The English in the game is almost unreadable, its filled with language errors so big that you find yourself taking several minutes to read a single paragraph trying to understand what they mean. Use of the incorrect words makes it extremely frustrating to play.
[h1]Kim[/h1] Segundo juego producido por la empresa desarrolladora ''The Secret Games Company'' en el cual podemos ver mucho màs avance comparandolo con su anterior juego. Adaptado desde una clasica historia que no deja presedentes, una increible narrativa y situaciones donde siempre te preguntaras: ¿Estare haciendo lo correcto?¿Que haria Kim en una situaciòn asi?. Desprendete y vive el mundo de la India como nunca antes lo habias vivido. Bienvenidos al mundo de Kim. [u][b]Puntos Positivos[/b][/u] •Por comenzar, una historia realmente atrapante basada en un gran libro y que realmente fue adaptado de buena manera. •Los cuadros donde se explican la historia contienen imagenes que son de gran calidad y van de acuerdo a lo que se esta contando lo que agrega mucha màs ambientaciòn. •Un soundtrack original y que no se repite en casi ningun momento. •Cada vez que tomes una decisiòn se te recompensara de manera negativa o positiva, por lo que tus decisiones al momento de elegir tendran un gran impacto en tu progreso. •Hay una gran cantidad de culturas de las que puedes aprender dentro del juego, cada vez que hables con una persona diferente descubriras algo completamente asombroso. •Cuando clickeamos en una persona podemos ver sus ''cualidades o defectos'' donde se destacaran cosas importantes a tener en cuenta, algunos de ellos son: Debil, pobre, depresivo, fuerte, entre otros. •El juego cuenta con muchas opciones originales, tales como que al viajar de un lugar a otro podemos decidir con uqe nos transportaremos, si pediremos o compraremos comida, si iremos a un paso rapido o lento, entre otras caracteristicas. •El HUD es lindo para la vista, preciso con la situaciòn historica y un detalle que no podria faltar. Unos de los mejores aspectos del juego. •El sistema de puntaje del juego es muy original y es totalmente basado en las acciones, las opiniones que tengan sobre nosotros, nuestros stats y como va creciendo con el tiempo nuestro personaje y convirtiendose en un hombre. •Cuenta con una tabla de puntajes mundiales que se va actualizando con todas las personajes que posean el juego en steam. •El terreno del juego y muchas de sus caracteristicas se generan de manera aleatoria cada vez que inicias una nueva partida. •Los requisitos parar poder jugarlo son minimos y casi nulos. •Su precio es excelente y da mucho que ofrecer por esa modica suma. •Salio hace màs de 1 año, casi 2, y lo vienen actualizando hasta el dia de hoy. Lo mejor de todo es que los desarrolladores escuchan lo que tiene que decir la comunidad y lo implementan. [u][b]Puntos Neutrales[/b][/u] •El juego se basa completamente en la interacciòn con las personas y el ambiente, donde en este mismo se encuentra solamente en 1 idioma por lo cual a la gente que no es parlante del mismo podria dificultarle en ciertas ocasiones entenderlo. Aunque esto es entendible debido a que el juego vio la luz hace poco y el equipo que lo distribuye es pequeño. •Se maneja completamente al persona mediante la utilizaciòn del raton, esto es un punto negativo y positivo a la vez, debido a que hay gente que prefiere solo utilizar el ratòn pero se le podrian asignar màs funciones al teclado. •Cuenta con un ''album de fotos'', algo que en cierta manera es innecesario pero al mismo tiempo es una buena excusa para meter las fotos dentro del juego, como si las fotos significaran algo importante para nuestro personaje. •El combate y el modo de robo estan muy bien diseñados y son originales pero el problema que tienen es que es muy simple, podrian haberlo implementado de otra manera. [u][b]Puntos Negativos[/b][/u] •El tutorial es simple y hay muchas cosas que en realidad no se explican por lo que tienes que terminar aprendiendolo por tu cuenta o viendo alguna especie de tutorial ajeno al mismo titulo. •Al ser un juego con vista de parajo y que tiene muchos objetos en pantalla las animaciones escasean y las pocas que hay dentro del juego son poco producidas. •Al momento de querer entrar a una casa ya de antemano te dice si alguien se encuentra o no el ella, lo que quita el misterio y el hecho de hacerlo o no. •No puedes iniciar varias partidas o tener varias ranuras de guardado, solamente 1 juego el cual puedes terminar y empezar nuevamente cuando quieras, esto deja poco lugar a querer experimentar con el ''que hubiera pasado si...'' [u][b]Conclusiòn[/b][/u] Kim es un juego muy notable en el cual puedes encontrar dos puntos que son totalmente opuestos: Te puede encantar o lo puedes odiar, no es un juego al que llegue a agradar a todo el mundo. Su precio es muy bueno y mas que todo en ofertas, debido a que el titulo trae consigo mismo una gran cantidad de contenido que nos puede durar aproximadamente unas 7-8 horas en completarlo. Dale una oportunidad al estudio Indie de ''The Secret Games Company'' y en especial a Kim en estas rebajas y no te arrepentiras. [h1]PUNTAJE FINAL: 7,5[/h1] [quote] Esta reseña fue enviada para [url=http://steamcommunity.com/groups/gaming_until_end]Gaming Until End[/url], a través de la generosa contribución de [url=http://steamcommunity.com/id/HellCowON]HellCow.[/url] [/quote]
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Where this game's players are, estimated from review languages.
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