
Kim Jong-Boom is a game in which Kim confronts Donald through the arcade game. Choose your leader and try to destroy the enemy as early as possible, get achievements and just spend time cheerfully together with the timekiller Kim Jong-Boom!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+1 有100成就 没中文
配对小游戏,从画面和音效的角度来看表现相当一般。游戏的艺术风格虽然采用了卡通渲染,但细节处理粗糙,角色动画僵硬,背景设计缺乏层次感,整体视觉效果并不能给人留下深刻印象。音效单调重复,既没有捕捉到紧张刺激的战场气氛,也没有体现出轻松幽默的主题风格,长时间游玩后容易造成听觉疲劳。游戏玩法单一,缺乏深度与策略性。容易让人在短时间内失去兴趣。
Не игра, а доилка бабла. Одинаковые уровни "найди пару", 100 одинаковых достижений на прохождение уровня.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kim Jong-Boom is a deliberately lightweight, arcade-style casual game that leans heavily into parody and immediacy rather than depth or long-term progression. Developed and published by the azimuth team, the game positions itself as a tongue-in-cheek “timekiller,” built around fast rounds, simple rules, and recognizable political caricature. From the outset, it is clear that Kim Jong-Boom is not trying to be a complex puzzle or strategy title; instead, it aims to deliver short bursts of playful interaction driven by speed, memory, and novelty. The core gameplay loop is rooted in a familiar memory-matching concept. Players are presented with grids of concealed images and must quickly uncover and match identical pairs before the timer expires. Success depends on quick visual recall and efficient clicking rather than planning or problem-solving. This mechanic is easy to grasp within seconds, making the game highly accessible even to players with little gaming experience. Each round is short and self-contained, reinforcing the idea that the game is meant to be played in brief sessions rather than extended sittings. What sets Kim Jong-Boom apart from countless other memory-based games is its satirical framing. The characters are exaggerated, cartoon-like representations of real-world political figures, and the narrative wrapper humorously reframes the matching mechanic as a race to outpace an opponent’s “missile launch” by entering the correct launch codes. This narrative context is intentionally absurd, using parody rather than commentary to give flavor to an otherwise simple mechanic. For players who enjoy irreverent humor and broad caricature, this framing adds personality and helps the game stand out in a crowded casual market. Visually, the game adopts a bright, low-budget cartoon style that favors clarity and exaggeration over polish. Character designs are intentionally simplistic and over-the-top, reinforcing the comedic tone. Menus and interfaces are straightforward, with little visual clutter, ensuring that players can focus entirely on the task of finding pairs as quickly as possible. While the presentation lacks refinement and variety, it is consistent with the game’s casual identity and does not interfere with readability or responsiveness. Sound design and music are functional rather than memorable. Audio cues provide basic feedback for successful matches or mistakes, while background music loops unobtrusively during play. These elements do their job without drawing attention to themselves, reinforcing the idea that Kim Jong-Boom is meant to be a quick distraction rather than an immersive audiovisual experience. Over time, the repetition of sounds and music can become noticeable, but this is unlikely to matter during short play sessions. One surprising aspect of the game is its extensive achievement list. Despite the simplicity of the mechanics, Kim Jong-Boom includes a large number of Steam achievements, encouraging players to repeat rounds and chase completion goals. For achievement hunters, this adds an extra layer of motivation and can significantly extend the game’s lifespan. However, these achievements do not fundamentally change how the game is played; they merely incentivize repetition rather than introducing new challenges or mechanics. The game’s biggest limitation is its lack of mechanical evolution. Once players understand the matching system, there is little variation beyond increased speed or grid size. Over longer sessions, this can lead to repetition and fatigue, as the experience never meaningfully expands beyond its initial concept. As a result, Kim Jong-Boom is best enjoyed as a novelty or occasional diversion rather than a game to invest deeply in. Overall, Kim Jong-Boom is a narrowly focused casual game that succeeds primarily as a short, humorous distraction. Its strength lies in accessibility, speed, and its playful satirical theme, while its weaknesses stem from limited depth and replay variety. For players looking for a quick, irreverent memory game with a distinctive theme—or for achievement collectors seeking an easy checklist—it offers a compact and unapologetically simple experience. Those expecting layered gameplay or lasting engagement, however, are likely to find that its appeal fades once the novelty wears off. Rating: 5/10
Waaw I love playing dunel trump
Boom!
Very fun game and would recommend
Waste of money, To be honest. But that's why I bought it! I spend my money so you don't have to! The game is pretty interesting based on the current US vs North Korea situation, However it's a really basic memory game and is just repetitive. There are about 100 achievements, 50 in USA and 50 in North Korea. All you need to do is play the memory game 50 times in each of the selected countries.
why does this crap even exist
uum.. probably the easiest game, if you can call it a game.. donald trump / kim jong un themed meme version of that memory game for kids where they flip cards with images on it and have to remember where each image is. 50 levels on each side to 100% unlocks. not worth money.
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