
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.8Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1731 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game sucked in beta and launch, but now it's decent. This is where it should've been at launch. The cosmetics suck (store and pass), but the gameplay is fun. Definitely get it if it's on sale. The only lag I've really experienced is in City Streets near the statue (it's awful). Otherwise there is only a .5s stutter if multiple abilities go off at once with a lot of zeds around.
Don't believe the haters. It's GOOD and I definitely recommend on sale. I've been playing since Re-armament update and it's made a lot of good improvements since then and its definitely my preferred Killing Floor title now even after 900+ hours on KF2 over like 8 years. It's honestly sad to see the pc community tear this game apart when it really doesn't deserve it. Price - Good deal 20$ on sale. Only certain cosmetics are locked behind paywall. All weapons, maps, and bosses are still free in the base game. Graphics - My pc is very modest as you can see. I play on low/medium settings for the best frame rates. The lower settings really don't take away much from the chaos of zed waves and is mostly noticeable if you happen to be looking for it. That being said I feel most pc users will have to tweak around settings to see what works best. It took me a couple sessions before I made the right adjustments to settings and hardware. Pretty much the same experience I had with KF2. Weapons - I like the new weapon feel. Everything feels like it has more weight and boom behind it. Although they are non-copyright infringing models of real life guns, they still feel very grounded and fun to shoot or swing. I feel like KF2 eventually added too many sci-fi laser pew pew guns in the later years and this title kind of brings it back to good ol' kinetic ballistics but with satisfying energy weapon feel as well. Although a larger arsenal wouldn't hurt there are plans to have more guns added. Keep in mind a lot of my favorite guns in KF2 (sentinel, glockc, zweihander) and more were placed behind paywalls. But were shareable with your group for free which still earns some goodwill from me. Zeds - All the classic zeds are there in the line up with new MIRE additions. I like the zed AI much more in this version. HUSKS are less about one shot devastation and more about positioning and raining down pressure from above as they can now use short flights to shoot from high vantage points and over the horde on the ground. CRAWLERS can now crawl on walls and ceilings which adds to their name but also serves to take away your focused fire on the kill zone and make hold outs that much more difficult. There are other changes too but it feels like a good addition to what little cannon this series has to have the zeds use advanced tactics. Maps - The base maps were all well done and have a good running flow to them for those who like to run and gun like me. New ZIPLINES spread across the map make it very satisfying to kite from strong point to strong point when available. Although a big part of KF2 was to weld doors to create holdout areas I feel like its mostly been replaced with environmental tools such as turrets and traps. It felt really good learning the maps this way. Mobility - One aspect of gaming that has evolved quite a bit since 2015 is the emphasis on player movement. This title adds 2 small but vital abilities the DASH SLIDE and the ability to jump and grab ledges to elevate yourself. Small changes but drastically change your ability to outrun the horde. I've noticed I haven't been surrounded and trapped nearly as much in KF2. Specialists - They've since de-coupled specialists from classes so any character can use and class and any weapon combination they wish. This has produced some interesting results but this was the case with KF2 as well. I've only leveled Commando, Sharpshooter, and Healer so far. As with KF2 I just love commando gameplay and find it hard to go to another class lol but there are enough builds and fun perks to make every class worth leveling and playing. Player Base - Lower player count on pc compared KF2 but plenty of console players from xbox and playstation to fill out the squad. I've been entirely playing on HOE and sucidal and almost always have full groups. Recent updates have brought in more players and I sincerely hope it keeps momentum going into the Halloween update. But please grab yourself a copy and see for yourself. Thanks for reading.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В это невозможно играть постоянные вылеты с сервера.
BÃO
到了第四赛季还想下回来玩玩,结果编译着色器就能编译半小时。优化差得不行,一卡一卡的,切个画质还要继续编译着色器。进游戏编译一下,然后就掉线,重登继续编译尼玛着色器。开了加速器也没用,掉线掉线,还不如刚开服那伙联机流畅,纯纯一坨大粪。
Get it with 50-60% discount, they know they ♥♥♥♥♥♥ up the game so the discounts are frecuent. The game is fun and is nothing like KF1 or KF2 but its fun for casual experience. Also i didnt have any technical issues, but i think people are reporting a ton of them in the reviews. They probably will stabilize the game in future patches.
i think this game is good i like it but at the same time it kind of jumps the shark as a third installment in the kf franchise everything from the gameplay to the art style is pretty different if you have played the first two killing floors i think you should at least try this one its not for everybody and it gets hated on for not keeping the tone of the first two games but i still think its worth your time as i think its getting better with each update
Performance is Terrible even on my machine, it also looks Horrible - The series is getting worse, this is an insult to the fun of the first game.
The game has come a very long way. It still needs optimization and more content added overall to compete with the massive legacy of KF2 but that was built over a long period of time. KF3 is just starting to get content, the optimization is.. nearly there. I get a stutter here and there but not nearly as bad as it months ago when I first tried playing. TLDR: If you quit cause of the stuttering, its mainly gone now but not 100% gone. Matchmaking works decent.
Steam will state that I have played the game for 46 minutes. The game has ran on my computer for 46 minutes, I have sat and listened to the music for 46 minutes. First, the shader downloads. My friend had mentioned the game has a bunch. I was ready for that. What I wasn't ready for was the fact that this game takes so long to load. Every single time and I had to restart it several times, because it would not connect to my friends. I had to listen to my friend tell me repeatedly that this was a good game, they had been playing it single player for a handful of hours and liked previous iterations. I however can't agree, because I have spent 46 minutes attempting to play this game with them, we never even made it to a lobby together. We tried join game, we tried invites, switching who was hosting, double checking our networks, connecting inside the game. The connection would fail. The loading screens would take forever. The game would freeze on the loading screens. I have never had my interest for a game drop so quickly. I am sorry to the people who clearly worked very hard on the game, on the graphics. The network, the drm, whatever is preventing three people who are highly motivated to play the game from being able to to do so, whatever it is ruined the creative teams work utterly. I cannot recommend this game because the only reason I was interested in it was to play multiplayer. This wasn't cross play, we all have decent machines. We play all sorts of other games together all the time. But something about how Killing Floor 3 has been implemented is just broken. No game should take that long to load, no game with multiplayer should take that long to fail to establish a connection.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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