
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.8Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1731 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know why people are hating on this game so much, i actually quite like this game. Pros: >The movement additions are solid, I remember being frustrated that you couldn't vault a 1 foot fence in kf2 so thank god you can in this one. Having them run faster than you makes the game really challenging. >The new onslaught map that they added is SUPER fun. >Gunslinger is coming back, which was a lot of people's favorite class in kf2, myself included. The abilities are awesome, and feel unique to each character. >The loadout system is amazing. It's nice mixing and matching what feels good and finding a balance between a fully riced out weapon for 6k or just having a cheap upgraded starter weapon for round 1 or 2. >The fact that any of the battle passes can be started at any point is great, and allows you to get cosmetics for free, and I appreciate that. >In terms of stability, I had some issues when I first bought the game, but now its running quite smooth and has ran smoother every time I've launched the game People mention having bad queue times, I have not run into this issue. Every lobby I have started solo ends with 4-6 players by round 5. >Gunplay is fine, it may have been a little bit better in kf2 due to the mass of weapons it had, but the game hasn't had the time to cook quite like kf2 did. >Soundtrack doesn't disappoint. Chugga Chugga :) >I can tell the difference between a Clot and a Cyst. The enemies all look good, it is a new look but they wear it well. Scary. >Boss fights are good, Chimera, Alpha Scavenger, and Queen Crawler feel kinda samey but Impaler is cool and unique. Excited to see more bosses coming to the table. Cons: >The new map is cool, but i would like to see some brighter maps. Some maps are very dark, which I get the horror aspect, but it would be cool to see some brighter maps where you can see the models much clearer. My favorite map on kf2 was ZED landing, and I think a map that was something similar to that would be cool >I'd like a little more gun variety but that will come with time. >I wish the UI was more clear sometimes. Sometimes I'm not paying attention to the boss it shows me in the prep round and I don't know what elemental affinities to go for. If only they could put the boss and it's elemental strengths/weaknesses in the corner of the screen or something like that. >I would also like to see what elemental weapon damage my weapon is in the UI in general too. Sometimes I forget what I'm using and it makes comparing affinities more difficult when casually trying new things. Maybe also some kind of special hit marker that indicates you are hitting an enemy with their weakness or their resistance to that damage type. >I hope that they also add unique weapon skins in the battle pass. them all being universal is cool, but I remember the hype having some kind of silly RGB lever action in kf2 and i just think that would be cool. So much people are hating on this game for not being kf2. that's cool, but this game is a ton of fun and I overall like the changes that they made. I think it's a cool pivot that works, the movement and loadouts breathed a new life into it. I don't fully get why everyone's having a fit about it. New content is being released, and each installment is hype. I hope they are able to give this game a lot more love before people just hate on it too much. Thank you. 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Put it back on development and release it a year or a year and a half later.
The game has come a very long way. It still needs optimization and more content added overall to compete with the massive legacy of KF2 but that was built over a long period of time. KF3 is just starting to get content, the optimization is.. nearly there. I get a stutter here and there but not nearly as bad as it months ago when I first tried playing. TLDR: If you quit cause of the stuttering, its mainly gone now but not 100% gone. Matchmaking works decent.
i think this game is good i like it but at the same time it kind of jumps the shark as a third installment in the kf franchise everything from the gameplay to the art style is pretty different if you have played the first two killing floors i think you should at least try this one its not for everybody and it gets hated on for not keeping the tone of the first two games but i still think its worth your time as i think its getting better with each update
🔥 **This game is so freaking fun!** 🔥 The thrill, the blood, the kills, the mist, the darkness, the atmosphere… everything just works. The fast-paced shooting is absolutely insane. I literally installed the game and somehow **7 hours disappeared**. 😂 I really like the **weapon upgrade system** and the **skill perks** too. There’s a great feeling of constantly improving your character and weapons. And the end bosses… **what the hell are those freaks?!** 😂 They are absolutely brutal and look completely insane. But honestly, what impresses me the most is the **sound design and visuals**. The reflections, shadows, lighting, and all the little details create such an incredible atmosphere. Enemies crawling across ceilings while you’re trying to survive? 😱 This game has that perfect combination of **chaos, horror, darkness and ridiculously fast gunplay**. I only planned to play for a little while after installing it… **7 hours later:** *“Okay, one more game.”* 😂 **Absolutely loving it so far.** 🔥🩸
I've given it a solid shot to like this game and if I'm being honest, I'll probably still play it even after this review but it's a solid 4/10 for me Between the compiling shaders for 30ish minutes just to lose connection to servers or have to compile even more shaders afterward is awful. Not being able to swap perks mid round makes no sense to me either. This also might just be me but where's the new music? Half the hellish setting was made from the metal music and variety that would play through a run Keeping it short, if you're expecting anything like KF1 or KF2, don't waste your time unless it's on sale for $5, then it's worth. Other than that, I would look elsewhere
good but its not a killing floor game. plays more like zombies vermintide/darktide. also lacking in weapon variety atm compared to kf2 but hopefully they add more with updates.
Steam will state that I have played the game for 46 minutes. The game has ran on my computer for 46 minutes, I have sat and listened to the music for 46 minutes. First, the shader downloads. My friend had mentioned the game has a bunch. I was ready for that. What I wasn't ready for was the fact that this game takes so long to load. Every single time and I had to restart it several times, because it would not connect to my friends. I had to listen to my friend tell me repeatedly that this was a good game, they had been playing it single player for a handful of hours and liked previous iterations. I however can't agree, because I have spent 46 minutes attempting to play this game with them, we never even made it to a lobby together. We tried join game, we tried invites, switching who was hosting, double checking our networks, connecting inside the game. The connection would fail. The loading screens would take forever. The game would freeze on the loading screens. I have never had my interest for a game drop so quickly. I am sorry to the people who clearly worked very hard on the game, on the graphics. The network, the drm, whatever is preventing three people who are highly motivated to play the game from being able to to do so, whatever it is ruined the creative teams work utterly. I cannot recommend this game because the only reason I was interested in it was to play multiplayer. This wasn't cross play, we all have decent machines. We play all sorts of other games together all the time. But something about how Killing Floor 3 has been implemented is just broken. No game should take that long to load, no game with multiplayer should take that long to fail to establish a connection.
Its 2026 How the hell do you not have a resolution option for 4k?
nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $17.6M | 51.6K | 91% | $14.99 | |
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