
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.7Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1713 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
These shaders installation every time you launch the game is annoying as hell. I have to wait 10-20 minutes for the shaders to finish compiling and by that time i don't even want to play anymore
This game is buggy. I played for 5 hours and it was fun. Then all the sudden I can no longer get past the title screen. Crashes every time. And my machine is a decent machine. Intel(R) Core(TM) Ultra 9 275HX (2.70 GHz) NVIDIA GeForce RTX 5070 Ti. It's unfortunate that the game allowed me to play long enough that it no longer allows for a refund. I would recommend a hard pass on this one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Acho as críticas ao Killing Floor 3 exageradas. Há problemas técnicos, como a compilação de shaders após baixar o jogo, mas não acho tão relevante a ponto de não recomendá-lo. Estão dando hate sem motivo para um bom jogo. Ele é diferente do KF2 mas a essência permanece. O combate é super divertido, eu estou amando poder fazer alterações nas armas e conseguir esquivar, pra mim melhorou um jogo que eu já amava. O KF3 tem muito potencial para evoluir ainda mais e estou ansiosa para novas classes :) Agora, o mais importante: a empresa está atenta as sugestões e efetuando constantes melhorias com base nos relatos dos jogadores, o que pra mim é de extrema significância!!
火神空间3,无脑选纵火就对了,五个纵火一个医疗打炼狱,装起满连移动键都不需要按,看着屏幕上一堆火焰爆炸特效就玩完了,十分好的休闲游戏
It's [i] okay. [/i] It just doesn't feel like Killing Floor.
got it for a price of a bad kebab, my only thought after playing it for good couple hours? i wish i had gotten the kabab
Killing Floor 2
A buggy mess, not even close to previous entries of the series, hard to find games, takes ages to load, full of micro transactions, everything is just more complicated for the sake of being more complicated. Base from where you start missions in an uneeded addition and its large just so you waste your time walking from one point to another. Internet connectivity is a problem as well. Honestly, game is trash.
Let's get the negatives out of the way. Yes the performance in multiplayer blows and futuristic gun theme is not as cool as the previous series entries more grounded weapons. Honestly that's about it for me as a KF1 and KF2 fan. Shooting feels absolutely fantastic, this game might have one of the if not the most intricate hit response system out there. You can send enemies stumbling and spinning in all different ways while blood splatters from their cut limbs. Gun shots of the more grounded guns like gunslingers are meaty and the sounds along with the effects make each trigger pull feel nice. Flair animations for weapons are top notch. I like the additions to more customization through progression in terms of weapons and classes. You can create some nice combos by mix and matching things in interesting ways. Daily and weekly assignments are also a much more fleshed out quest feature than the previous iteration. The missions that come with every season offer chained story tasks that take you through multiple maps. Then there are account wide tasks which get basically completed in the background but some do require you to focus a bit on them to make meaningful progress, like executions on scrakes and fleshpounds. All of these offer nice small things to do while playing and they give you tangible progression and customization unlocks. DOSH/10 game just like the previous entries.
Незаслуженно низкая оценка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 44 | 77% | $16.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.7M | 29.4K | 50% | $19.99 |