
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 23.7Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Покупаешь себе на радостях третью часть. Продолжаешь в нее играть, даже с учетом ужасной оптимизации и отсутствия контента. Вот у тебя уже весь рот в говне, но тебе это даже начинает нравиться. Выходит новая карта, новый класс, новое оружие, обновляешь игру, запускаешь и... ВСЕ, дорогие граждане. Игра решает, что достаточно вы в нее наигрались, а то еще как поднимете ей онлайн своим присутствием. Мультиплеер просто перестал работать, хотя до выхода снежной карты все было отлично с серверами (лично у меня, у других эта проблема была еще раньше, если судить по обзорам). Пишешь в техподдержку трипаков, на что получаешь ответ: "Ну, чувак, мы с такой проблемой не сталкивались, решай ее как-нибудь сам, вот тебе еще пару советов из чат гпт". НО, но, зато в следующем обновлении добавили чат, а проблема с серверами никуда не делась. Пожалуй самая бесполезная трата денег за максимальное издание, которые даже и вернуть уже нельзя. К покупке рекомендуется!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“Killing Floor”(该系列国内戏称“杀地板”)在最传统的组队刷怪爆番茄酱的老赛道上做的很扎实,在有限的玩法中通过扎实的射击手感、击中反馈和出色的枪械设计吸引了许多玩家,时至今日16年前的 《Killing Floor2》的同时在线人数仍有近四千人 而在系列的铺垫托举之下,《Killing Floor3》的成绩则多少显得不尽人意,首发至今已更新了不少内容,但评价没有得到大多的回暖,玩家同时在线人数大略也只有前代的四分之一 归根结底在于《Killing Floor 3》在没有准备好的情况下太急着出了,不知道是不是看到了《地狱潜兵2》商业上的巨大成功,便也想尽快推出来分杯羹 对不了解“杀地板”的玩家介绍一下该系列,其实也不用太多介绍,就是“枪车球”中玩家对“枪”的刻板形象——组队打怪。哪怕在十年后的今天,如果有关注游戏展的玩家也能发现为数不少的欧美新游戏仍在走这条赛道。而在这一赛道激烈的竞争之下,《Killing Floor3》的冠冕早已丢掉了,这一“早产儿”如果要达到2代的盛况也少不得要持续数年的产能爬坡才有可能做到 但老实说,在“杀地板”最稳定的基本盘中《Killing Floor 3》做的一点不马虎,枪械手感这一很难具体用标准量化来衡量的部分Tripwire Interactive依旧做的信手拈来,不同枪械的手感差异度非常大,并且在不同的武器中玩家都能轻易的在火舌喷射中感受到后坐力和热武器的力量感,而当子弹击中怪物的身体,出色的断肢效果和溅射在环境中的番茄酱也在第一时间激发玩家的肾上腺素。此前许多玩家担心的《Killing Floor 3》采用的虚幻五引擎会弱化射击体验,事实证明多虑了,仅就这一方面,本作的水准绝对不输于前代 在作为长板的射击体验之外支撑游戏长线运营的部分就要弱上很多,枪械种类不够丰富导致玩家的选择不够多样选择上会偏于趋同,而怪物种类的匮乏更让长时间的游玩中打的不够爽,不多的枪械不多的怪物显然不足够支撑玩家上百小时的游玩,但这些都不少能够通过灵光一现的idea或者某次更新补丁能够完成实现的,只能期待《Killing Floor 3》如2代般的持续进行内容更新,但玩家是否还会停留在原地等待还有待商榷 出自 网易 UU 鉴赏家培训计划 感谢由网易 UU 加速器免费提供的游戏 你出内容我出游戏,携手共创优质内容
Провал этой игры — результат кризиса в управлении и полного непонимания разработчиками своей аудитории. Играл ещё в збт, и это было ужасно, и знаете что самое худшее? Правильно, разработчики полностью проигнорировали всё то, на что указывали игроки. Добавили абсолютно не нужный хаб, заменили список серверов матчмейкингом, поддержку модов убрали и в целом, сделали массу других вещей, которые вызывают только один вопрос — зачем? а главное наху9? Подавляющее большинство оружия в игре кал, стреляет и звучит оно убого. Вспомните анимации из KF2, которые до сих пор могут дать фору многим современным шутерам, здесь такого нет, с противниками примерно то же самое. А звук? кто этот звуковик, который решил что всё оружие в игре должно клацать до опи3динения? Бóльшая часть карт серое г0вно и серое г0вно, кроме наверное пары последних. Это просто какие-то скучные коридоры, с минимумом деталей. Расчленёнка получила даунгрейд, нет теперь ощущения, что ты именно отстреливаешь конечности. Здесь противник просто превращается в красный дым, особенно если это замес в толпе, экран тупо заливают кровью, и бывает что её настолько много, что ниху9 не видно. То что они сделали с зед таймом это вообще рофл какой-то, ибо теперь когда он срабатывает у вас вообще всё красное будет. Хорошего саундтрека нет, хоть здесь его и пишет Роки Грей, который уже писал музыку для второй игры, здесь всё равно он звучит скучно. Новых интересных персонажей тоже нет, выглядят как просто какие-то бабы и мужики +мудацкие реплики. Есть премиальная валюта и магазин, который пасосный. Косметика очень скучная или похожа на то, что уже было в KF1/KF2. Нет ни одного скина, который бы оправдывал свою стоимость. К концу этого года разработчики обещают добавить поддержку модов. И почему-то у меня ощущение что после этого игру перестанут поддерживать. Удивительно что на эту игру всё ещё выделяют ресурсы, но по факту не имеет значения что они нарисуют в дорожной карте, эта игра потеряна, полностью.
Well, boys. It's bad. I gave it a long time to see if they'd fix it...Nah, they ♥♥♥♥♥♥ 'er. A lot of homies on here say that Killing Floor 2 is a masterpiece, glorious, and a true advancement from the original! And that Killing Floor 3 is a major surprise. It really wasn't if you guys remember KF2's release. KF2 got so much ♥♥♥♥ for shipping with barely any content. KF2 had loot boxes which was the mark of the devil that battlepasses are today, back then. The difference: KF2 actually gritted its teeth and released new weapons and classes. KF3 dropped with way too many controversies that they knew would be problematic with the player base. No more "Welding dis doah!" It's now a silly consumable gadget instead of a welder that got benefits if you play demo or support. They released with the inability to play the characters you wanted, it was tied to class for no reason. The obvious text chat being missing fiasco. Battlepass is a Faustian pact that these companies never understand. Battlepasses usually aren't complained about if the game is good and people are willing to pay (even if it's scummy imo, but I used to buy dota passes all the time and those are by far the most scammy), but having a battlepass when your game is glaring with flaws is a death sentence. The inability to heal each other with med syringes isn't wise in a team game (I main medic so as much as it's nice to be able to earn points before the asshat heals himself in front of me, I see the issue for groups with no medic). Having only 2 weapon slots was obviously going to be a no-no. And then finally, they decided not to learn from KF2's release and drop with only a starting weapon a mid weapon and an end game weapon for each class. Also, less Zeds? Why? Why did we remove Sirens and Invisi-♥♥♥♥♥♥♥? They added stalker back I guess, but...what was the point of getting rid of her in the first place? So, KF2's main problem was not enough content. That was an easy fix and they could hide behind "Early Access". KF3 has a lot of problems, and they haven't done anything but add more premium cosmetics. Ignoring that nobody likes that it's set in the future instead of a contemporary setting, the character and gun designs aren't great. The change in the Zeds ranges from, "eh...kinda cool" to "That's stupid". This is of course an opinion. To list of what I do like: Attachment system is cool when it isn't annoying and worrying about stupid modern crafting gimmicks games like to push, the execution system is pretty metal and I think fits great, the ability to heal chunks of armor instead of healing it all or waiting for the end to use the rest of your money is a nice addition...I thought for a while but that's all I got, which isn't good. The actual gameplay is "acceptable". It's a horde shooter, kinda hard to mess that up too badly. Now for the main killer for this game: IT'S DEAD The game decided that server browsers are for old people, the hip kids like matchmaking. Issue with matchmaking is you can't find anyone. This game peaks at like 300 players these days. If you had a server browser, you could connect and play with other dudes by filtering by player count. I tried to play 6 games today, matchmaking each time and was alone each time. So the issue is: Even if you think you'd like the game, you can't play it. The game isn't set for singleplayer play. You don't have enough ammo and everything moves too quick and swarms you so you can't hold a line or kite for a bit before shooting behind you. You won't be able to afford more than one weapon and even if you can, you're stuck with only 2. It's not like 1 and 2 where you can play solo. So basically, you're dropping your hard earned bucks to have it sit in your library and burden your drive with 22gb(Which I actually will give them props for making it only 22 gigs. Feels like every game is 100 these days.) I give the game a 4/10. If KF2 didn't exist, it'd be probably be a 7/10. Sad truth is, you can't just sell an inferior product than your previous and expect everything to work out. There's a reason why KF2 had such a shakey launch. 1 Still had way more guns and maps. No one cared about the soundtrack, the awesome blood and gore that was location based with pools of blood reflecting things, or the really cool firing animations of the guns (Which was so sick btw) if there's less content. Once KF2 got the updates, that's when it became King. Unfortunately, I do not foresee KF3 getting the same treatment. The matchmaking makes it impossible to play with people and there's already a pathetic amount of players. The lifeblood that would keep this game going until it has enough content, will eventually bleed out from frustration.
After almost 400 hours, I have to say, this will be a good game. I have many problems with it, but it has a unique vibe and a chaos oriented gameplay. I do not play solo, the maps are too big to enjoy that mode. Weekends the game finds players very easily, but a Wednesday night run could be lonely. 10 waves servers rule the game, endless is coming, but I never understood why people love that game type... Dj Scully still the best, the new perk announced, with a new map. The text chat helped me to find few active European players. So, still with the game, I remember where KF2 came from.
Just don't. Go ahead and buy KF2 when it's on sale for like 2$. I typed out this comment below on an update page. I think it'll effectively reach more of the people that need to see it here in the reviews, along with the negative statistic it deserves. I've given the developers time to work out bugs and optimization, and I've given this game a chance, but it is beyond redemption. After nearly a year since it's 1.0 release, it is clear that there is no passion to create an enjoyable and fun to play co-op shooter, it was just a grift. - The biggest issue I have with KF3 is the horrible performance, game constantly stutters and lags ALL THE TIME. Running the 7900XTX on a 5800X3D and still, absolutely horrible performing game. They butchered the level up system too. Game released with day one battle passes and microtransaction store, yet it took the devs something like 10 months to get a text chat running. THE GAME HAD NO FUNCTIONAL TEXT CHAT FOR 10 MONTHS BUT HAD GONE THROUGH 3 SEASONS OF BATTLE PASSES WITH AN IN-GAME STORE CHOCK FULL OF ITEMS TO BUY WITH REAL MONEY. I'm not disappointed with the art direction or the Zeds, or the 'Specialist abilities' or any of that. KF3 is a poorly optimized stuttering laggy mess of a game. No ability to heal teammates w/o the use of medic guns, forcing you to buy the medic pistol which replaces your default pistol (only one pistol weapon slot). No weight system, can no longer carry multiple guns like you used to as with the Support perk. The level up system is minimally transparent. No longer could you see what helps you level quicker, ie no longer could you see how many Stalkers you killed w/ the Assault perk, or if killing stalkers even does anything, because all you see at game end is a XP bar fill up with no info at all. KF1 & KF2 perk leveling felt satisfying, for whatever reason, and they killed it with KF3. The ZED Time bonuses in KF2 were felt even in the early ranks, they are basically unnoticeable in KF3 (maybe once maxing out rank, haven't cared enough to get any perk past lvl 20). Just all around, awful game. Not worth more than 5 dollars in it's current state. I had anticipated something better, I followed along with the high production value teaser trailers, I missed the beta and preordered the 'Nightfall Edition' of the game regardless. Regrets. I don't even want to see these games in my games list anymore, they might join the ranks of my 'hidden games' where I never have to entertain the thought of playing KF3 again. - Not only did it take 10 months to implement a freaking text chat. THEY MADE IT OUT TO BE A MAJOR UPDATE TITLED 'THE TEXT CHAT UPDATE' !!!!!!!!!!! * Would also like to add, the numbers don't lie. 20.4k reviews on Steam, with only 46% of them positive. 30k all time peak players on release day. 15k a week after release day. 5 weeks after release day, concurrent player count drops below 2k. 8 weeks after release day, concurrent player count drops near 800. Steady decline ever since, with the occasional update briefly drawing a few hundred concurrent players back. Peak concurrent players for all of June 2026, 532 players. Averages for the month of June 2026 show around 250 - 350 peak concurrent players. Some hours of the recent few past days show fewer than 120 concurrent players. Counter-Strike: Condition Zero, for example, has higher concurrent players and higher peak concurrent players than KF3. An obscure solo/coop FPS game that released in 2004 on Windows XP has more players than KF3.
Modern slop game. Boring, too many microtransactions, not optimized well. You will be disappointed if you expect gameplay from KF2.
Ну чтожжж-чтожжж хотелось бы сказать пару слов про эту игру, все начально с далекого вроде 2009 года, когда заходишь в компьютерный клуб и все сидят играют в KF, некуда сесть, полный зал на несколько часов, приходилось вставать в очередь что бы поиграть...играешь, тебе все нравится, все комфортно. Потом появляется KF 2 и ты думаешь, не буду пока покупать, посмотрю на обзоры и буду только тогда решать что делать, соответственно не удерживаешься от шедевра и покупаешь релиз и она тебе еще больше нравится, все эффекты шикарные и т.д. ну кто знает тот знает, и тут выходит KF 3. До последнего ждал огромную скидку потому что видео то красивое, а люди пишут не стоит. Дожидаешься скидки, покупаешь игру и что видишь (далее ГГ), серверов нет, устойчивой графики нет, оптимизации нет, прописки нет, пиписки нет, в общем и целом пожалел пока что, что купил эту игру...за 1,5 или 2 часа игры ни разу на мульти-сервак не зашел....потеря хоста бесконечная и выкидывает в меню и ты снова бежишь и бежишь...порой складывается что ремейком KF 3 стали не те разработчики или вообще не те люди....какие то ноу неймы из вселенной говна....если есть желание потратить деньги, можно купить это и еще премиум зачем ни будь. В слове разраБОТчики есть незнание игры.
https://store.steampowered.com/app/232090/Killing_Floor_2/
crasheos constantes, y bajones de fps, solo lo compre porque le tengo amor a la saga. Si lo quieres jugar por favor compralo con descuento...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 44 | 77% | $16.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 6.9K | 88% | $59.99 | |
| $17.7M | 20.9K | 49% | $19.99 |