
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.8Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Killing Floor 3 ist deutlich schwerer, selbst auf normal, kein Verlgeich zum 2. Teil. Die Mobs kommen eben nicht mehr nur auf einen zugeschlendert und die dickeren Zombies müssen anfangs deutlich länger bearbeitet werden, als in den Vorgängern. Außerdem sind Heilspritzen begrenzt, können aber nachgekauft werden. Man muss erst mal rein kommen, durchbeißen, Mapkenntnisse erwerben, die Klassen erforschen und die erste Klasse hochleveln. Außerdem muss alles genutzt werden, was das Spiel anbietet, nämlich Waffenupgrades (wofür man Materialien braucht und deshalb Maps farmen muss), das Aufleveln der Klasse selbst, eine Ulti-Fähigkeit pro Klasse, aktivierbare Gegenstände auf den Maps (Stand-MGs, Fallen) und die neue Mobilität in Form von Sprint in Kombination mit auf dem Boden langsliden. Im Multiplayer gibt es nun stärkere Synergien, die man nutzen/abstimmen sollte wie Gruppenbuffs durch Waffenmods und Zusatzmittel, die man stellen kann, z.B. Munitons- oder Heilspritzenkisten. Für den jeweiligen Skillbaum pro Klasse lohnt es sich, ein Erklärvideo anzusehen, da nicht alles so skaliert, wie man denkt und da Skills upzugraden Punkte kostet, die man ebenfalls anfangs nur sehr mühsam durch Maps grinden bekommt. Es gibt jedoch ein paar stärkere Klassen und Builds, wodurch man schneller reinkommt. Ab Level 14-16 ist man spätestens über den Berg und kann dann auch mal gepflegt rasieren. Bis dahin heißt es durchhalten, wenn ihr den Endboss das erste Mal besiegt, habt ihr einen Fuß in der Tür. Achso, die Grafik ist natürlich besser, aber das Spiel nimmt dadurch schon sehr gerne eine ziemlich moderne Grafikkarte mindestens der letzten Generation (Geforce 4000er oder AMD 7000er Serie), damit man nicht alles auf low stellen muss. Hier ist ggf. FSR / DLSS im höchsten Leistungsmodus notwendig, damit es flüssig läuft. Grüße
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developers decided to keep players with Cloud Gaming out, so this game doesnt work anymore. This is a big "♥♥♥♥ you" to their playerbase, again.
Devs are r3tarted and lazy, but its still fun
셰이더 컴파일하지 않으면 나갈 수 없는 방
不听劝买了坨屎,草你妈的每次打开游戏都得编辑你妈的着色器呢,每次几十分钟连动都不动,草你妈
Damn, I was looking forward to this. Waist of time and money. just play 2 or 1. they are way better than this pile of trash.
Видишь шейдеру грузи шейдеры не видишь шейдеры получишь фатал эрор 3к за полную хуйн.
[h1]Killing Floor 3: Modern Struggles, Classic Formula[/h1] [hr][/hr] [h3]Foreword: The State of Modern Gaming[/h3] When we look back upon the early - mid 2020s, I feel a lot of games will be graded on a curve and Killing Floor 3 will be among them. Payday 3, Saint's Row (2022), and many other games of their ilk all suffer from the same fate. Developers of classic mid-tier game series are being forced to either raise the stakes and profitability of their games by latching onto modern trends or they're being forced into untenable deals that put their studio's existence on the line by the reception of a highly anticipated sequel. Killing Floor 3 has the build of a survivor but the blight of an era in gaming that is particularly unkind. While sad, it's unremarkable for the Killing Floor series. [h3]Review: The State of Killing Floor 3[/h3] After a year of updates and additions, Killing Floor 3 is finally a game worth paying attention to. Like many of its cohorts, this is a game built on a solid foundation established by its predecessors and it continues to uphold the core premise well. Weapons feel powerful, punchy, and explode your enemies in showers of gore and gunfire. Your enemies feel weighty and oppressive, in number or in ferocity. The weapon customization is a vast improvement over the simplistic weapon skin system of Killing Floor 2 but there is a certain stiffness to Killing Floor 3 that is a symptom of its place in history. Killing Floor 3's worst aspects come from the engine it was built on, the live-service monetization, and the clunkiness of the UI. Performance is troubled. When it's at its best, it hums along like a kitten. When it's at its worst, it stutters and hitches and struggles under its own weight. The UI does not help with these technical struggles. Rather than seamlessly switching between solo and multiplayer, like shifting gears in a car, it feels more tedious and elaborate than need be, like trying to retrieve something from a bookbag with far too many compartments to check. Being unable to change perks and specialists with the ease of KF2 is also a knock against the game, a forgivable but frustrating knock. Lastly, the modern monetization simply makes the game feel ridiculously greedy and drawn out despite being relatively generous. The issue lies in being a fully monetized game with a sticker price yet asking for yet more premium price tags for Call of Duty-esque bundles. If you can stomach a modern game, you will find the familiar taste of horde shooter excellence. But if you find yourself drawn to more feature-complete experiences or experiences with clearly bigger budgets, no one will fault you.
One of the few games i actually refunded. They would have probably done better if they straight up copied KF2 and labeled it as KF3 and thats not hyperbolic that's what i actually think. Launch was a disaster, Characters were tied to specific classes, performance sucked hard shaft and the weapon selection and horde feel just went down the ♥♥♥♥♥♥♥ but hey they let you customize your weapons so that fixes that issue right!? Since launch only two of these issues have been fixed: Characters are no longer tied to specific classes and performance improved marginally. The updates feel like Tripwire has just given up on KF3, there's almost no significant content updates, even after all this time they still haven't fixed one of the biggest complaints which is the complete and utter lack of weapon variety as well as keeping incredibly unpopular mechanics as if telling the player "we know whats best" like parents, everything about KF3 feels like Tripwire just kicked you in the teeth and took your wallet especially if you compare it to KF2 and even KF1, everything about KF3 is a downgrade compared to the previous games. KF3 feels borderline insulting in how terrible it is compared to the previous games, like they just didn't give a ♥♥♥♥ about the game and just threw it out there as a quick cash grab because they know the community would jump at the idea of a new and improved KF. I wanted to like KF3, i really did but I can't help but look at KF2 and see how many things are just outright worse in this one like they completely forgot what made Killing Floor great. 2/10 has potential to get better if Tripwire can get their ♥♥♥♥ together and start pumping out meaningful content updates for once
when it actually works and you compile all 5 million shaders, its a fun game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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