
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.7Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Damn you guys weren't lying, this is complete ♥♥♥♥♥♥♥ lol Can't remember the last time a sequel was such a complete and total downgrade in every way. What was the point of limited syringe charges? Does adding 6 different damage types make the game more fun? Or just needlessly convoluted? Why is it that even with only 30 ping the game still lags terribly? What the ♥♥♥♥ is a mire enemy? ??????????????????? I didn't want to believe it, but yeah, this could be the death of the series right here without a serious turnaround. Literally played the tutorial (which teaches ♥♥♥♥♥♥♥ nothing by the way, absolutely zero about melee combat, the pinging system, damage types, etc., but we'll make sure to teach you to press LShift to sprint and spacebar at a ledge to mantle as if that's some new concept to people), and one multiplayer match and I don't see myself wanting to touch this again anytime soon. I do WANT this game to be successful, KF2 was great. I don't revel in this game being bad, it unfortunately just is. At least right now, this just... ain't it. But hey, those graphics upgrades am I right?!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.4M | 26.1K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 44 | 77% | $16.99 | |
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After KF2? This is a major disappointment
Халтура, детализация графики хуже чем на анриле 3. Нулевая оптимизация, бесконечная компиляция шейдеров.
juego de mrd, no tiene un emparejamiento adecuado y como esta re muerto te manda a los servers NA y el chiste es que te expulsa por desconexion con el servidor y te manda al menu de inicio donde tenes que esperar 3-2 minutos para salta la adventencia, cargar, elegir jugar modo multijugador, cargar, mandarte al lobby y seleccionar otra partida, parece que necesitas un buen internet o tiene un limite de ping que te deja jugar y para el colmo el respawn esta rotisimo, como mrd es bueno que te aparezca un scrake en la cara mientras te persigue una horda, literar aparecio enfrente mio cuando no habia nada en ese lugar, arreglen el respawn, desde ya, es jodido que te aparezcan muy cerca a la vuelta de la esquina pero de que lo haga a un centimetro de tu vision ya no es dificultad alta es abuso
why on gods green earth does the compiling shaders take forever on entry level pcs this is just messed up.
I am compelled to write this review as this game has destroyed the franchise. If you want to experience Killing Floor, buy KF2 (or KF1 if you want a darker horror experience). With KF3, you will pay more and get much less. Its a shame because the blueprint was there, decades of Killing Floor content and ideas and they decided to release the game weeks after a disastrous open beta. Honestly it feels like they struggled so much with UE5 that they could not create any content and had to dedicate all resources in order to make the release date withh a playable game. This is not the same Tripwaire from before. This is not the Killing Floor we deserve. What a way to destroy a franchise.
KF3 fue lo mejor que le pasó a KF2!
It just sucks. I have countless hours on KF1 and 2, and would still even go back to them to this day. But KF3? I gave it an honest try, but the gun play and guns themselves are boring, Zed time being on a status bar is just strange, specialist abilities (Q) is a weird addition, and the poor performance and overall "jank" of the game cannot be ignored. I know games are meant to evolve over time, but KF3 just feels like a rushed fan game with an identity crisis.
big pile of ♥♥♥♥. only thing it does is compile shaders. cant join other players. its buggy AF
5 months later it still stutters i can see they did try to fix it bc its not as bad as it was but its still there and still annoying to play with, i'd say save your money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.