
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.8Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Потеряно соединение с обзором
They finaly made backward and made the customisation with classes/character possible. (Masterson is back welp at least his 'grandson' ,so yup , let's rock!) The weapon crafting is kinda good to... Still some performances issues , and the classic "gpu crash dump triggered" after 4/5 maps played. In general , it's clearly not kf1/kf2 but in the essence it is (35%) ,with modern shenanigans essentialy. The missions to introduce new seasons are 'okay' i suppose, still dont know if it's really neccessary , but they definitely add context. (10/9/2026)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要不我们重制1代和2代算了,3代作为正式版玩下来感觉内容还是太少。优化也有很大问题,每次进入游戏都要花费十分钟以上进行着色器编译,游戏内帧数浮动也大。
HOLY SHADER COMPILING BATMAN! I'm disappointed. In this game, what's there, what's working and what's not there and not working. The best thing I can say it looks nice. It feels like I hollowed out shell of KF and KF2 done by a CEO that saw other games that sold well and tried to force bits of them in without understanding them. Like the odd Deep Rock style lobby. The changes to the multitool mechanic and healing are terrible choices. Never mind it took almost an hour to get past shader compiling where it crashed multiple times and all before ever seeing the game menu. Or how for a game that has been out this long the fact that it is a total mess just trying to get a friend into your lobby or getting into theirs. Did KF3 purposely mess up that functionality? I'm glad I waited till a free weekend to try this because I would have been upset having spent money on this.
I didnt play it when it came out but, Its alright, its killing floor, its fun. Runs alright could get fixes there to feel better. Needs more guns and maps tho. Which should hopefully come in time just like the other games. Honestly not as bad as people make it out to be but again didnt play it on launch.
hra je za me skvela ale obcas spadne a jeste doufam ze ji optimalizujou takze 7/10
just kinda worse in genuinely every regard. There is genuinely not a single feature besides visual quality that is an improvement rather than a miserable loss in gameplay quality
oui
WAY better on PC/MnK compared to console/controller. I almost gave up on the game playing on PS5, well worth buying it on here again/instead. I loved KF2 as much as anyone, but this game really does expand the gameplay in interesting ways, and the same fun is here. I did have to tinker with sensitivity more than I usually do in an FPS, there is something a little off with it, but I was able to get it dialed in after a bit and it feels good now. I also googled and found an old forum thread that explained how to VERY easily disable the game's fog which is a NECESSITY, as it is everywhere and washes the entire game's visuals out, ruining your ability to see and the whole immersive experience, with this gone the game is MUCH more enjoyable. (just google fog washed out KF3 and it should be the top result, and if i can figure out how to paste in a few words to a game file trust me, you can too) Most criticism I see on here is related to more cosmetic vibes/flavor etc. with the characters and setting, I personally think it's silly to put so much weight on that. Give it a try and you'll see that the basic zombie horde/wave shooter that KF games employ is still a very good time here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 44 | 77% | $16.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.7M | 29.4K | 50% | $19.99 |