
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.8Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The frame rate is low, and the gun handling feels poor, but the most critical issue right now is the lack of players. Suggestion Enhance the powerful AI bots, allowing players to team up with bots to complete levels together. These bots can assist in various tasks and challenges. The combat skill of the bots is linked to the player's performance—stronger players lead to weaker bots, while weaker players result in bots with higher damage output. The bots will group together to engage enemies, utilize shops, and heal both the player and other AI teammates. Anyway, no matter how you try, the engagement just won't go up. So why not improve the solo experience and add AI bots? It's definitely not difficult for you. 帧数不高,枪械手感不好,但是现在最关键的是没有多少玩家。 建议 增加强力的人机BOT,允许玩家和BOT一起闯关,可以与人机队友一起完成各种任务和挑战等,BOT战斗水平与玩家输出有关,玩家强人机BOT弱,玩家输出弱,人机BOT就高伤害,人机BOT会抱团找敌人,会用商店,会治疗玩家和其他人机BOT。 反正怎么弄活跃度几乎都上不去,那不如完善单人体验以及新增人机BOT,这对你们来说绝对是不困难的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.7M | 29.4K | 50% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 31 | 74% | $16.99 | |
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took ages to start up, and then friends had the EOS authentication error and could not even get to the gameplay.
Compiling Shaders Simulator. Friend took 40 minutes to get into the game menu of just compiling shaders, but couldn't even join the party because EOS authentication failed for them.
так и не смог запустить игру .были бесплатные выходные но после переустановки драйверов и 3х перезагрузок игра продолжала зависать не доходя до меню и я сдался. наверное игра неплохая но я об этом не узнал. хорошо хоть не купил .
This game is almost like you told a group of people to make a killing floor game and they were like "oh killing floor, I played that for an hour or 2 before!" and then that is what killing floor 3 became. People will do anything to not play as the medic in this game, even if it makes the whole team die. Why the medic pistol only have 3 shots of healing? Good luck getting random people online to work together at anything. Game doesn't explain what all the resources you earn at end of match do or even mean. Can't change classes once you already started playing a match. Fleshpounds seem to be way easier to kill than in the last game. Once had a large floating magazine fly around with me, not connected to a gun, the whole match.
Über 30min Shader kompilieren - Top Vor allem auch immer wieder.. Spiel lädt - Shader auch Optionen geändert - Shader laden erneut man will starten - erneut Shader laden man startet endlich - vorher erneutes Shader laden ..Zeitverschwendung. Spiel selbst lief 2 Testmatches lang flüssig auf max Grafik inkl. Lumen in 2K und ohne Bugs. Map und Waffenauswahl okay. Anpassungsmöglichkeiten gegeben. Wirkt wie der CoD Zombie Modus in abgespeckter. Fand KF2 richtig gut.. aber das hier ist einfach boring.
Gave it a try, not touching it again. Nothing like KF1 or KF2. New classes, new features, nothing we have asked for. The game just feels wrong.
傻福游戏 你在哪编译你母的着色器呢
Ücretsiz hafta sonu denemek için indirdim 2-3 dk gölgelendirme yükledi bi 80 dk takıldım eğlenceli zevkli param çıkarsa alıcam
Jest super, fani poprzedniej części będą zadowoleni, polecam
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.