
In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. 6-player Co-Op & 12-player VS Zed-slaughtering mayhem.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 26 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 129.5Kreviews | 88% | — | $69.2M |
| $29.99 | 51.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Killing Floor 2 is a sequel to Killing Floor (I know, big surprise) and it's pretty darn good! It's basically first game but bigger, gorier and more badass. More weapons, more perks, more zeds and way more blood and guts. Graphics are pretty good looking even in 2026. Animations are smooth. Game feels very polished. Blood and guts steal the show in this, you can literally paint the whole map bloody red. Explosions and gunfire in zed time looks nothing less than incredible. There's a lot of new and returning guns in this, they are incredibly fun to use, feel punchy and have great feedback. Weapon inspect and reload animations are also pretty good looking. Perks have been improved upon. The grind for higher level is MUCH less tedious and you can actually choose a new ability every 5 levels that suits your playstyle. Makes it more fun and varied. There's also more perks in this (10 compared to 6 in the first game). New zeds are introduced for you to shoot and blow up. Mostly trash mobs but there some are more notable like rioters and quarterpounds. Some even have new abilities like buffing enemies around them. There's also new bosses introduced in this. There's now 5, compared to first games single Patriarch. Some of the characters from the first one return with new personalities and voice acting. They are pretty great and new voice lines are fun. Maps are bigger, more varied and mostly great too. Some even have easter egg and secrets you can find and activate in a match. Some new game modes have been added like endless and versus. They are pretty fun but unfortunately mostly dead at the moment of writing. Customization is also introduced, so you can give your weapons and characters more personal touch by equipping them with different skins. Some of the skins and outfits are actually pretty good looking aswell. But this game is not perfect so here we go; Perks while fun and varied in the beginning, end up being kinda same-y if you are here for a long haul. Some abilities are mixed and matched from other perks. Original Killing Floor perks have pretty distinct bonuses compared to each other, making them more specialised, here each perk feels a bit less distinct. New zeds are cool, but who's idea was it to introduce EDARs? THEY ARE SO ANNOYING to fight, ESPECIALLY on higher difficulties. There are 3 variants, but they look almost the same, so in the middle of a firefight it's hard to see which one is which. 2 of them have ranged attacks and the last one can immobilize you, ability that is an actual war crime because range on it is pretty insane and getting stuck on hell on earth pretty much always leads to your death. They can also zoom across the map AND are bulletspongy. Basically they are way too overpowered and not fun to fight. New bosses while cool are also a mixed bag. Some like Hans Volter and returning Patriarch are fun to fight, other 3 are way less fun because they try to do too much and have ♥♥♥♥♥♥♥♥ attacks that are kinda undodgable. Abomination and King Fleshpound are just annoying and boring to fight honestly. Guns. There's a lot of them, but most you have to pay for. With real cash. They are expensive. Some of them are owerpowered as well. So one can say that this game is pay to win. You while everyone can use that specific gun on a server with people that own it, the fact that new guns are so expensive and only unlockable by your own credit card is pretty outrageous. Also, while I praised the animations earlier, the newer guns look kinda bad and awkward. Just look at the FAMAS and G36, they look pretty bad and animations for those is such a downgrade... I and the rest of the community prefer not to talk about it. Paying hard earned money for something overpowered that looks like ♥♥♥♥, sounds like ♥♥♥♥ and is animated like ♥♥♥♥ kinda takes away some of the fun and excitement, ain't gonna lie. Cosmetics locked behind a paywall is also not my cup of tea. One thing that I find really annoying is that they are not segmented into body, head and arms, making it somewhat confusing to mix and match. I would say that this game is mostly an improvement over original Killing Floor. It's a great fun to play. Some of the things I complained about are definitely an annoyance but it's not too bad if you play with other where everyone knows what they are doing. I'll recommend this one.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Portuguese - Brazil, Japanese*, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $29.99 |
| 4Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра, на несколько вечерков с друзьями!
kf1 better.
jogo roda em qualquer batata.
very fun game similar to left 4 dead and has lots of weapons to choose from.
Great!
You aint played this game til you get pushed into a corner by lord knows how many fleshpounds and pounded in your flesh (don't resist, just bite the pillow and let it slip in)
112 Hours on the first killing floor, this sequel is overall better in every way, only nitpick for me personally is that the guns don't have the same oomph like in the first game, the melee weapons also suffer the same thing. Besides them, it's a great game for killing time or the floor, too.
я не боюсь
Автоботы уёбки
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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