
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
radio man save non radio people. 10/10 would recommend
Buenísimo juego, muy emocionante. El concepto es estupendo, un juego de terror donde controlas a los personajes con tu elecciones, pero controlas a la persona que toma las decisiones. Esto hace que sea mucho más inmersivo. Además ir aprendiendo la trama poco a poco es genial. Sin duda muy recomendable. La duración es perfecta también, no es demasiado largo ni demasiado corto, aunque te deja con ganas de más.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 10.3K | 97% | $20.99 | |
| $4.7M | 3.7K | 79% | $59.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 8.5K | 86% | $24.99 | |
| $4.7M | 5.2K | 79% | $39.99 | |
| $4.7M | 10.5K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 48 | 83% | $4.99 | |
| — | 0 | — | — | |
| $14.7M | 36.2K | 94% | $24.99 | |
| $888.1K | 1.8K | 85% | $19.99 | |
| $1.6K | 15 | 80% | $2.99 | |
| $1.1K | 50 | 68% | $1.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 885ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely fantastic game. I love the atmosphere and the feel of the gameplay and world. Not too awfully scary. More creep than anything.
Como esperado um excelente jogo, assim como a maioria da Team 17. A história do jogo é muito boa, os personagens são cativantes, e faz com que a gente se importe com cada um. As mecânicas dos puzzles, e de como é a gameplay são muito boas, e apesar de simples, em devidos momentos fica complexo. O jogo progride bem, e apesar de não ser um jogo de terror, tem um elemento de terror que te deixa tenso em alguns momentos, mas é um terror que até pessoas que não estão acostumadas a jogar jogos de terror, consegue lidar, inclusive é um bom jogo de entrada para jogos de terror, porque tem os elementos, mas sem aquela chatice de jump scares desnecessários. Talvez a única coisa que eu mudaria no jogo seria a quantidade de músicas que podemos usar, apesar de que em devido momento, isso fica bem secundário, porque a história fica tão interessante, que a gente meio que para de prestar atenção no resto. Gostei muito do jogo 10/10.
Physics are absolutely wonderful!! Slam a door on your face and you will see wonders
This game was really fun! Got to play it next time somewhere in the future! 8/10 and try it too!
très bon jeu narratif!!
Серийный убийца возвращается в маленький городок, который он терроризировал 30 лет назад. Мы работаем диджеем на радио, общаемся со слушателями, ставим музычку и на протяжении ночи принимаем звонки от жертв преследуемых этим убийцей и помогаем им сбежать. Но кто поможет нам, когда убивца доберется до нашей радиостанции?
[h1]Killer Frequency[/h1] This game is not bad, dont get me wrong, but the amount of times I wish I was there alone, without the annoying „colleague“, that not only does nothing important, but some of the scenarios when you have to risk your life because of her idiotic behavior (she just threw a record off her window, for no paticular reason, which you are then forced to recover (IDK WHY SHE DOESNT GO FOR IT)), and with her contribution to the night being near zero, I wished I was really alone there, for the whole time being. The plot is interesting to begin with, but some parts make me question the absurdity of itself. What I hated, is the urgency of the situation, while your character takes time to introduce the radio station each and every time to the potential emergency caller, which pissed me off. The game in general is fine, nothing bad about it, the psychological horror effect worked quite fine, and the story climax had a nice spark for me. I like that you can let the corrupt ones die, the game doesnt force you to anything (not counting the annoying „fetch me something from down below“ quests lol). What I liked and enjoyed were some puzzles that this game has, also the game can be funny sometimes, especially with some other non-emergency calls. The concept in its entirety is fine and really fun to go through, the map you have in studio, collectibles, soundbar and the studio has an interesting vibe to the story. I would enjoy to have even more puzzles and minigames in upcoming games. Maybe some expanded map for the next games too. I would also welcome the final board of all the people you helped and saved/“killed“ to be present in the game too, just with the characters anonymised until you talk with them, maybe with some short descriptions to each person too. The story was quite linear, so I would like more reoccuring characters in the story, what i mean is that you might help someone twice or more times. [h2]SCORE[/h2] [list] [*]Visuals: 4/5 - Quite pleasant environment with horror setting ambient. Worked fine on me. [*]Story: 4/5 - I have enjoyed the story and the characteres, although I have hated some (especially peggy), some on the other hand were amazing. [*]Replayability: 1.5/5 - I would say that the game is worth replaying only if you want the different endings or to save /kill different figures/characters. Maybe if you want to 100% the achievments. [*]Gameplay/Enjoyability: 3/5 - Quite unique playstyle, "innovative" for me, Wish the soundbar would interact more with the callers. [/list] Final score: 12.5/20, not bad, not bad. [h3]Final declaration[/h3] With all that said, I liked the game and I am looking forward for its next titles. I am giving it not recommended because of the stuff I had listed above. Not neccesarily meaning that this game is bad or not enjoyable, just that the games has its weak parts. To conclude I want to thank to the whole Team17 for this game, I enjoyed it, and I will be on lookout for similar games, preferably from the same studio 😉.
PEGGY FINAL GIRL
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.