
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IT was a really fun game, lots of clues and puzzles. would try to speed run this game some other time
Muy buen juego, una historia engancharte donde te hace sentir como si fueras un radiolocutor Necesitarás muchísima paciencia, habrá muchísimas charlas pero vale la pena
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 5.3K | 79% | $39.99 | |
| $4.7M | 7.4K | 87% | $29.99 | |
| $4.7M | 44.5K | 98% | $9.99 | |
| $4.7M | 11K | 74% | $19.99 | |
| $4.7M | 6.6K | 87% | $24.99 | |
| $4.7M | 8.7K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 48 | 83% | $4.99 | |
| — | 0 | — | — | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $889.8K | 1.8K | 85% | $19.99 | |
| $1.9K | 18 | 83% | $2.99 | |
| $1.1K | 50 | 68% | $1.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 891ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 93% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
um jogo que te envolve num clima de terror, tensão, e flerte, sem você perceber!! e ficar na mesa de som, mesmo atendendo ocorrências, deixou tudo melhor.
I saw this game and thought to myself, '' This looks cool. '' and honestly it did no disappoint. It was fun playing the soundboard at inappropriate times. :)
intresting story and peculiar gameplay
Кайф на один раз
Za mną kolejne spotkanie Gamingowego Book Clubu. Zmierzyliśmy się tym razem z grą, która ma bardzo cenioną przeze mnie cechę. Otóż patrząc okiem deva wyraźnie widać, że twórcy przyjęli pewne założenia, które pozwoliły im ograniczyć koszty produkcji tworząc produkcję, gdzie braki budżetu są niemal niewidoczne. Killer Frequency to narracyjny thriller opowiadający o tajemnicy seryjnego zabójcy w małym amerykańskim mieście. Gracz jest natomiast w tym wszystkim postawiony w roli prezentera radiowego, do którego dzwonią słuchacze, a my pomagamy im poradzić sobie z atakami owego zabójcy. I teraz pomyślmy, często twórcy walking simów robią właśnie taką narrację, że główny bohater rozmawia z kimś przez radio. Żeby nie pokazywać i nie animować postaci. Jak w takiej sytuacji pokazać wiele postaci? Oczywiście słuchowisko radiowe ktoś to w pytę przekminił. I to też nie jest motyw na siłę wrzucony do gry, bo klimat bycia speakerem w radiu jest zdecydowanie świetnie oddany i jeszcze podlany klimatem lat 80. Wspomniałem tu o walking simach, jednak jestem daleki od nazywania nim Killer Frequency. I to nie dlatego, że chodzi się dość mało (choć to prawda). Chodzi bardziej o obecność gameplayu. Każda dzwoniąca do nas osoba to kolejna zagadka do rozwiązania jak ją poprowadzić by nie zginęła. A zginąć może i fabuła toczy się dalej. Zagadki są w ogólności dobrze zaprojektowane, choć przyznam, że czasami rozwiązywanie ich w napięciu całej historii było trochę bardziej stresujące niż bym chciał. W temacie historii mogę powiedzieć, że o ile jest dość sztampowa i są momenty, gdzie pewne fakty są szyte grubymi nićmi to zdecydowanie potrafi trzymać w napięciu. Daje nam też przestrzeń do własnego rozkminienia całej intrygi, którą też uważam za zadowalającą. Trzeba przyznać, że gra ma pewne problemy z usability. Pierwsza sprawa i to od razu padło na book clubie. Nie da się biegać. To nie taki problem jak by się mogło wydawać, bo większość czasu siedzimy za djową konsoletą, ale problem tak czy siak. Dodatkowo manipulacja przedmiotami jest janky. Nie tak żeby zniszczyć grę, ale wystarczająco by się nieraz zdenerwować. Pomijając jednak te narzekania Killer Frequency to dla mnie bardzo łatwa rekomendacja. Jest tu wystarczająco solidnych i unikalnych rzeczy, żeby zadowolić fanów gier narracyjnych, detektywistycznych oraz horrorów i thrillerów. Szczególnie że nie jest jakoś przesadnie długa.
greet game ' with good voice acting
67
Very fun game, I wish the PC version was VR capable but I had my fun without it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.