
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very easy but well-thought-out game, great story, very fulfilling, and a game I would 100 percent recommend getting all achievements possible to all in 2 runs (if you know what you're doing), but I did it in 3 and enjoyed each one and would hope to get a possible sequel. I love killer frequency and will be homed in my heart
i just finished my first play through and i already wanna go back and play more
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 10.3K | 97% | $20.99 | |
| $4.7M | 3.7K | 79% | $59.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 11K | 74% | $19.99 | |
| $4.7M | 8.5K | 86% | $24.99 | |
| $4.7M | 5.3K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 36 | 83% | $4.99 | |
| — | 0 | — | — | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $888.1K | 1.8K | 85% | $19.99 | |
| $1.8K | 17 | 82% | $2.99 | |
| $1.1K | 50 | 68% | $1.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 887ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely loved this game!!! every twist and turn was amazing. The game design was also amazing, especially the suspense, it left me on the edge of my seat that at any point leaving the recording room that i would be chased by the Whistling Man. everything about this game is a 10/10. Please make a second one i begging lol.
6.4/10
dobra gierka z odłamu #klimacik
Overall: A very cool storytelling game. + Deep lore and very interactive, things go based on your choices made. + Little to no jumpscares, as it focuses on the creepy ambience and a few scaring noises. - The only problem is that there are no speed-ups, which is tedious for unlocking all achievements. - Worth for a playthrough, maybe still fine for a completely opposite ending, but 2 are all you ever wanted to play.
I haven't finished the game yet, but i have to talk about this, this game will be probably one of my favorite horror games because it does something that my other favorite horror game does called "do you copy". It's an extremely short game compared to this one (you can complete it in 15 minutes and it's free i think) and all that you do through that game is guide a traveler to safety. There is something unnervingly chilling about games where you don't see scary stuff but you can only hear it. I recommend turning off the subtitles for this one and just try listening into every dialogue, it's a different experience, the game is not very scary but it portrayed the atmosphere and the vibe i felt in do you copy very well, they are very different games but because they decide to scare you in the same way i can't unsee the similarities, this game is an amazing experience because your mind starts picturing everything you hear and most of the time it will likely be even worse to what's really happening because that's sort of how our brain works. I definitely recommend it if you want to play something creepy for a day or two.
geral sendo perseguido pelo assobiador e o ponty só querendo vender a pizza dele
[b]My score: 8/10 ⭐ TL;DR:[/b] A very well-made interactive thriller with strong retro-80s vibes, excellent voice acting, and meaningful choices. [h2]Overview[/h2] I love everything even remotely “retrowave-y” / “vaporwave-y” / 80s-90s-inspired, and this game absolutely nails that aesthetic with its pink-and-blue neon palette, pristine vintage tech, soundtrack, and overall atmosphere, so I may be a bit biased. Objectively speaking, though, it’s also a very well-written murder mystery taking place over the course of a single night in a single location. You manage a radio station while searching for clues, talking with callers, and trying to help them survive a masked serial killer stalking the town. The core idea is fun and well executed. Your choices often feel impactful and meaningful (even though [spoiler]sometimes the game is just very good at making you think they are[/spoiler]), the characters are memorable and well written, and there’s also a fair amount of genuinely funny humor sprinkled throughout the experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3701553681 [i][b]Image:[/b] you can pick up and move around a surprising variety of objects — useful if you want to hoard every possible clue (or every mug you can find...) near your radio console.[/i] [h2]One Strength / One Weakness[/h2] ✔️ [b]Strength:[/b] The voice acting is genuinely some of the best I’ve ever heard in a videogame. ✖️ [b]Weakness:[/b] A handful of choices follow a slightly annoying “too obvious = wrong” logic, where the most sensible option occasionally turns out to be incorrect in favor of a more absurd one. [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] It’s all about finding the right clues and acting accordingly. There is no combat. [*][h3]PRESENTATION:[/h3] Very clean aesthetic, absolutely banger soundtrack. [*][h3]STORY:[/h3] Extremely story-driven, and thankfully the murder mystery itself is quite engaging despite being fairly classic in structure. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] Interacting with the environment, gathering clues, answering calls, and making choices is pretty much all you’ll do mechanically. The real highlights are the story and the characters. [*][h3]TECHNICAL POLISH:[/h3] I only encountered one tiny glitch involving the microphone on the console, but it had no impact on gameplay. The game also includes an option to reset every displaced object to its original position, which is useful in case you lose track of something important. [*][h3]MONEYxCONTENT VALUE:[/h3] At least two playthroughs are needed for all achievements — three if you’re playing blind, which I highly recommend. Unfortunately, given the nature of the game (for example, you can never really “un-know” who the killer is), I don’t think $25 is entirely fair. Around $15 would feel much more reasonable, so I’d suggest waiting for a discount. [/list]
Muito legal mesmo, a vibe é de estar dentro de um filme de terror da época, me diverti bastante e me senti bem imerso com a ambientação toda.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.