
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Anfangs wirkte es so ziemlich langweilig, aber dann wurde es doch interessant.
Like living through a Scream movie...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 10.3K | 97% | $20.99 | |
| $4.7M | 3.7K | 79% | $59.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 8.5K | 86% | $24.99 | |
| $4.7M | 5.2K | 79% | $39.99 | |
| $4.7M | 10.5K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 36 | 83% | $4.99 | |
| — | 0 | — | — | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $888.1K | 1.8K | 85% | $19.99 | |
| $1.8K | 17 | 82% | $2.99 | |
| $1.1K | 50 | 68% | $1.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 887ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Insanely immersive, must-experience once type of game
This was absolutely one of my favorite games within the past year. The premise was clever, the script was charming, and the characters were easy to root for (or against). I really enjoyed the chance to make the protagonist *not* the typical surly, bored, arrogant big-city-guy, and instead make him someone who is trying to keep peoples' spirits up, despite the 80s-style horror playing out in his little town. The color palette was also incredibly pleasing. As someone who chases that vaporwave feeling, the mood of this game was perfection.
Muito bom! O jogo é lindo e muito criativo! Consegue gerar tensão e medo nas horas certas, mas também é descontraído e conta com diálogos muito interessantes. Para quem gosta de jogos de terror e boa música. Recomendo
good spooky vibes
O conceito desse jogo é simplesmente genial. Você é um DJ de rádio de madrugada numa cidade do interior, lá nos anos 80. O plot é que a única delegacia pegou fogo e tem um assassino a solta, o tal do "Homem Assobiador" ou o "Homem Que Assobia" voltou pra tocar o terror na cidadezinha. De repente, você vira a única linha de emergência da cidade porque não tem policial atendendo, então você o radialista recebe as ligações. A tensão é absurda porque o negócio é muito pessoal. Cada ligação é um "se vira nos trinta" de vida ou morte. Tem gente se escondendo do assassino enquanto fala com você, e se você der uma instrução errada ou moscar, a pessoa morre. O peso dessa responsabilidade te deixa tenso. E a dublagem? Sensacional. E o clima do jogo, então? Melhor vibe anos 80. Neon, VHS e uma trilha de sintetizador que é muito boa. Parece que você caiu dentro de um filme de terror trash que alugou numa fita VHS antiga. O gameplay não é só ficar batendo papo porque você tem que investigar a rádio, resolver uns quebra-cabeças e decidir tudo na pressão, ao mesmo tempo é um baita podcast interativo. O que mais me impressionou foi que Killer Frequency não precisa de sustinho apelativo. O terror vem do fato de que a vida dos personagens depende de você e a história que se desenrola com o passar do game é muito boa. É, de longe, um dos jogos mais criativos que joguei nos últimos tempos. É inteligente, estiloso e tem muita personalidade. Se você curte um terror que te faz pensar e que entrega uma atmosfera insana, esse jogo é obrigatório. Obra-prima do terror.
Хорошая и очень атмосферная игра. Интересный сюжет, где от твоих решений зависит жизнь других людей. Практически всю игру была в напряжении из-за открытых дверей и отсутствия функции запереть их нафиг. Поэтому, 10 открытых дверей из 10
Killer Frequency is a fun little puzzle and dialogue focused game that I enjoyed as a palette cleanser. It’s short, but atmospheric and pretty amusing. Set in a small town in the 1980s, you play a late night radio host who is suddenly forced to answer 911 calls, while a serial killer is on the loose, and the sole surviving sheriff’s deputy has to leave to get help from the neighbouring town. Graphically it will win no awards, but it looks decent. Much of the game is just you in the booth selecting dialogue options, however the story periodically sends you out around the radio station to collect clues and useful information. The building is packed full of detail, and has quite a creepy atmosphere. There’s only ever a couple of characters who appear directly in person, but the game essentially obscures them in a couple of different ways to make up for the lower budget in detail and animation. There are a lot of characters though, but you interact with them through an intercom or down the phone as they call in. Here when it comes to the voice acting it’s clear that the budget was well spent, because everyone is voiced very well. The game has a decent soundtrack as well, which is not surprising for an 80s based game set at a radio station, although I would say nothing really wowed me from it. Gameplay wise as mentioned it’s selecting dialogue options and solving puzzles. Your choices and success is vital to characters who ring in surviving, and ultimately your own character as well. I found for the most part the puzzles made sense and were interesting and satisfying to do, without being too hard. I will confess there were just a couple where I save scummed a bit to pass as there are some leaps in logic, but that’s less moon logic puzzles and more just rather silly situations. It also seems that everyone in the town has access to mobile phones, despite it being 1987, or phones with very long cords. I felt that this could have been addressed somewhat in a tongue in cheek nature at least, maybe mention of a company testing out a mobile phone network as an early test or something rather than it just going ignored to make the game work. Having said that in terms of atmosphere, it’s obviously designed to be a game not to be taken seriously. While it is somewhat of a horror game, and as mentioned has quite a creepy atmosphere, I didn’t find any parts that were utterly horrifying. There’s a lot of comedy as well, and while I wouldn’t describe it as the funniest game ever, there were several parts that got a good laugh out of me. Storyline wise it’s pretty fun, a little cliched but that’s to be expected when it’s clearly inspired by 80s slasher films. I rolled my eyes a bit when a character depicted as a conservative was revealed to be a villain, because that felt on the nose and very ‘modern writer,’ however for the most part the script is decently written, funny and has plenty of twists and turns. As long as you take it in the manner it’s meant to be, a very cheesy riff on 80s horror, it’s a good time. Overall well worth getting on sale, I got it for a fiver. There’s between 6 to 7 hours long for one play through, and there’s some re-playability with multiple choices and outcomes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.