
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is [i]Killer Frequency[/i] a bad game? I wouldn’t say so. I don’t know, it just kind of didn’t really click with me. The game definitely has charm, and the core idea itself is genuinely great. I just couldn’t bring myself to really care about many of the characters calling on the radio show. On top of that, the game tends to drag on a bit too long, and the horror elements - not just the ones you hear about, but the ones you actually see - could’ve been more present, in my opinion. So yeah, it’s not a bad game by any means. It just felt a little too softened for my taste, which is why I wouldn’t recommend it to friends.
Killer Frequency, klasik slasher filmlerini interaktif bir korku macerasına dönüştürürken, bunu dedektiflikten çok doğru bilgiye doğru zamanda ulaşma fikri üzerine kuruyor. Bir radyo sunucusu olarak telefondaki insanları yönlendirmeye çalışmanız, oyunun gerilimini doğrudan kararlarınıza bağlıyor. Sürekli hareket eden bir karakter yerine, tek bir istasyondan olayları yönetmek ilk bakışta basit görünse de, oyunun kimliğini oluşturan en önemli tasarım tercihi bu olmuş. Radyo istasyonunu keşfederken bulunan kasetler, notlar ve eşyalar çoğu zaman yalnızca geçmişi anlatmak için değil, sonraki konuşmalarda kullanabileceğiniz bilgiler sunuyor. Böylece çevreyi incelemek, sadece merak duygusunu tatmin eden bir aktivite olmaktan çıkıp karar verme sürecinin doğal bir parçasına dönüşüyor. Telefon görüşmeleri sırasında yaşanan zaman baskısı da bu sistemi sürekli canlı tutuyor. Bulmacalar genel olarak oyunun temposuna uyum sağlıyor ancak zorluk seviyeleri büyük ölçüde benzer ilerlediği için ilerleyen bölümlerde sürpriz etkisi azalabiliyor. Bazı kararların sonuçları oldukça tatmin ediciyken, bazı bölümlerde seçeneklerin etkisi beklenenden daha sınırlı olabiliyor. Buna rağmen oyun, oyuncuyu pasif bir hikaye izleyicisi olmaktan çıkarıp yaşanan olayların sorumlusu olduğu hissini veriyor. Canlı renk paleti, 80'ler atmosferi, müzik seçimleri ve başarılı seslendirmeler, gerilimi klasik korku filmlerinden farklı bir tonda sunuyor. Büyük korku anlarından çok, telefondaki bir kişinin kaderini verdiğiniz kararlarla belirlemeye çalışırken oluşan baskı üzerinden gerilimi vermesi oyunu benzerlerinden ayırıyor. Farklı bir bakış açısıyla korku-gerilim anlatmayı başaran, kısa süresini etkili kullanan ve tür içinde kendine özgü bir yer edinmeyi başaran anlatı odaklı bir macera. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 884ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is OK, it's just not for me really. It's a walking and listening simulator, with some pretty simple puzzles thrown in. The acting is good, and it's OK for awhile, but the lack of a sprint button is super annoying, and if you don't save at the right place you may be stuck with a "bad" ending because the autosave only has one slot. Slogging back through stuff you already played doesn't seem appealing to me, the replayability is pretty low, so I don't have the urge to go figure out how to get the good ending. Other reviews are pretty much accurate, I knew these things going in but thought I could stomach them. In then end this is a reluctant thumb down. The game isn't bad but if I had it to do over again I wouldn't buy it or waste my time on it.
Short and fun little homage to old school slasher films that takes place completely behind a radio DJ's workstation. Decent voice acting, couple of laughs throughout. Not very scary, so completely fine if you're jumpy. A nice palate cleanser.
ABSOLUTE CINEMA Otra joyita para la biblioteca. La gente que dice que el juego transcurre muy lento y que es muy aburrido tienen la paciencia de un niño de 7 años con subidón de azúcar y déficit de atención. Si ya has jugado Firewatch te recomiendo jugar esta masterpiece.
Very cool game! I'd describe it as a Cozy game with a slight spook factor. Pretty tame on the scary with no real big jump scares (I'd say there are 2-3 smaller scares but they aren't bad, and that's coming from someone who spooks very easy). I'm picky about which scary games I will play. You got some spooky music playing while you walk round the studio, a small handful of story driven spooks that are rather tame, and a room you find that proves to be no danger but just looks creepy. this game is very tame in regards to scare factor. It's also not as nerve wracking being in the studio and not facing the killer as someone being hunter, this game offers such a unique perspective to the "masked killer strikes small town one fateful night" story. The design of this game is so cool, the 80's radio studio is such a creative setting for a game. I do find it funny that in one call, you have someone calling you from different phones in a building as he navigates from room to room while other calls have victims on the line the whole time while in a corn maze or while running around outside in an attempt to escape a killer, it's 1987. But honestly It doesn't take away from the game, just something I noticed half way through the game that gave me a good chuckle. Also, loved the smaller details like being able to throw paper balls into a trashcan from your studio desk, was a fun side activity while on air, and there was a counter for them on the pause screen! The story was great as well, which of course you piece together throughout the night and it leads up to the climax of the game. Got slightly under 10 hours of game play and bought the game on winter sale, so absolutely worth it!
I just completed the game. Its such a wonderful experience. It is a very unique type of horror and thriller game I have ever played. I played this game only at midnight for the immersion and the rain here made it even better. I think midnight is the best time to play this game. The game has some of the best voice acting I have ever experienced. This game gives you a type of experience that you crave from a AAA game. I am glad I got this game. A MUST PLAY TITLE!
I bought this on a whim during a sale, and had a great time with the game. You play as a Late-Night radio DJ who suddenly finds themselves acting as the impromptu 911 operator of a town being terrorized by a serial killer. Over the course of a single night you attempt to save the locals, research the identity of the killer, and uncover secrets of the town's past - all while playing the latest hit tracks for your listeners. The game lovingly embraces B-Movie horror camp, while delivering a story with humor, heart, and an appropriate amount of 80s neon-tinged nostalgia. The game takes a modest 5-10 hours to finish, but I felt that was appropriate given story and setting. It is narrative-driven; unlike many horror games, you will rarely feel as if you are in personal danger. Gameplay is primarily centered around decisions you make during 911 calls, along with puzzles that arise from those conversations. The puzzles are generally simple/quick to solve. While that would be a negative in many puzzle games, it feels organic to a story quickly unfolding over the course of a single night. However, while I had a wonderful time playing, I'd consider the game to be a "one-shot" game, without much replay value once you've finished the main story. If the base price seems too high ($25 USD at the time of this review), consider wishlisting and waiting for a sale. If it seems up your alley, and in your price range, there is a gem of a game to be found here.
If you love horror that’s tense, clever, and dripping with atmosphere, Killer Frequency is an absolute masterpiece. It’s the kind of game that sneaks up on you—what looks like a simple indie thriller slowly transforms into one of the most gripping horror experiences I’ve ever played. 🎙️🔪 First off, the concept alone is brilliant. You play as a late-night radio DJ in the quiet town of Gallows Creek during the 1980s. When a killer known as The Whistling Man returns to terrorize the town, the police station burns down and suddenly you are the only one answering emergency calls. Instead of running from the killer like in most horror games, you’re guiding terrified callers to safety using only your voice, your wits, and whatever clues you can find around the radio station. That premise is so fresh it instantly stands out in the horror genre. What makes the game truly special is how personal the tension feels. Every call is a life-or-death puzzle. Someone might be hiding in their house while the killer stalks outside. Another caller might be trapped somewhere unfamiliar and you need to figure out how to guide them. The choices you make in those moments matter. A wrong call, a delayed response, or missing a clue can literally mean someone dies. That pressure creates a level of immersion that very few horror games achieve. The writing and voice acting are phenomenal. The characters feel real—panicked, desperate, sometimes even darkly funny. The radio-show format lets the game blend horror with humor in a way that feels natural instead of forced. You genuinely start caring about the callers, and that emotional connection raises the stakes every time the phone rings. And then there’s the atmosphere. The game absolutely nails the 1980s vibe. Neon lights, cassette tapes, analog equipment, and that cozy yet eerie radio station setting make everything feel authentic. The synth soundtrack perfectly matches the mood—sometimes chill, sometimes haunting, sometimes ramping up the dread when the Whistling Man gets closer. It feels like you’re living inside a lost VHS horror classic. Gameplay is also deceptively deep. You’re not just answering calls—you’re searching the station for clues, solving puzzles, managing information, and making quick decisions under pressure. The game constantly keeps you engaged without overwhelming you. It’s the perfect balance between story-driven horror and interactive problem solving. What impressed me most is how unique the horror feels. Instead of jump scares every five seconds, the tension comes from responsibility. You’re not just trying to survive—you’re trying to save other people. That shift turns every phone call into a nerve-wracking moment. By the time the credits rolled, I realized something: Killer Frequency isn’t just a good indie horror game—it’s one of the most creative horror concepts in years. It proves you don’t need massive budgets or photorealistic graphics to create something unforgettable. All you need is a brilliant idea, strong writing, and the courage to do something different. In a genre packed with copy-paste scares, Killer Frequency stands out like a beacon in the dark. It’s clever, stylish, suspenseful, and surprisingly heartfelt. If you love horror games that actually make you think and feel something, this one deserves a permanent spot in your library. Final verdict: ⭐ A modern indie horror classic ⭐ Incredibly immersive storytelling ⭐ One of the most original horror game concepts ever made Honestly? Games like this are why I love horror in the first place. 🖤📻
amazing game, great length to content ratio, great story and humor, will be recommending to others
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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