
Kill the Lich is a minimalist incremental game about time compression and resource flow. Route your primary resource—Momentum—downstream to unlock over 300 actions. Design granular automation, visualize exposed formulas, and trigger deep prestige layers to ultimately defeat the Lich!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Kill the Lich is a minimalist incremental game centered around time compression and resource propagation. Your resources build automatically over time, but their growth accelerates when you optimize their downstream flow ratios, and you can manually push them along to go even faster. Each action grants attributes that reduce the requirements of other actions, allowing you to push further. Eventually, you can head north to Fight the Lich's Forces in an automated Phase 2, gathering three vital resources that make your next loop faster and unlock new goals.
With each loop, you gain access to an expanding web of actions. Your goals and strategies will constantly evolve as you prepare for the ultimate fight. As you delve deeper into the system, the number of available actions scales to over 300.
As an idle game, the math takes center stage. Every formula is fully exposed so you can see exactly how to respond to it. A scrollable map with multiple zoom levels lets you step back and visualize the exact state of your complex network at a high level.
Your primary resource — Momentum — generates and increases automatically. Your core gameplay loop involves routing it in different directions based on your current objectives, whether that's boosting Momentum generation or unlocking new action nodes. With multiple secondary resources in play, choosing the correct directional flow is the ultimate optimization puzzle.
Designed to be played over weeks and months, this is a true idle game. You will frequently set up your flow logic and then step away to let the harvest play out, with new unlocks and hints keeping you engaged for the long haul. To ensure your time is respected, being offline or paused banks Bonus Time at 100% efficiency. You can spend this to multiply the game's simulation speed, ensuring no time is ever wasted.
As you play, you will unlock deep automation tools. These give you the ability to dictate exactly when and by how much your downstream flow dials shift, enabling complex decision-making tailored to your current stats and situation.
After a few hours of build-up, you can engage the Lich's Forces. This resets your current progress and pushes you as far as your build allows, rewarding you with resources to spend on a massive upgrade tree. The core strategy lies in selecting the most efficient upgrades to compress the timeline of your next run, allowing you to reach new heights faster!
To keep the progression and time compression flowing endlessly, the game features two distinct layers of prestige restarts, as well as a New Game+ with its own upgrades, for players who want a little more! Each reset layer is curated to continuously evolve the player experience.
Join the thriving Discord for bug reports, suggestions, or to brag about your progress!
Genres
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Languages: English
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun mechanics
Finally, an idle game where I really can just idle, and occasionally look over to bask in the numbers going up, and the timers ticking down, and maybe make a decision or two.
Strange the reviews are complaining about no gameplay. It's an idler. That's the point, no? You make decisions that impact your speed of progress, and they are large scale and overarching. I like it, I want more of it. Feels like the exact right balance of number go up + not babysitting it.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望可以加入中文,中文gityx汉化已经出了,作者可以帮忙搬到steam嘛
Good idle game. At first I did not really understand what to do, but after some time it became simple. You unlock things, prestige, get automation, and watch numbers go up. Good game to keep open and check from time to time.
This is the kind of game you need to leave on in the background and come back hours later to see if any progress has been made. In addition to that, you're not going to make significant progress unless you have the idle time bonus active, which you're going to want to manipulate your clock to build up in an instant. It seems unique at first, but it presents its "story" in the least interesting way, with the first box directing you to the menu to look at a massive wall of text, then doesn't even stay consistent in which boxes do or don't contain a story at all. That, and the fact that there's little to no agency in making things run faster means that there's no reason to pay attention to it aside from watching timers go down. I was willing to put up with it for way too long out of sheer curiosity, but then the game just inexplicably erased my progress after one too many clock change reboots. What a waste of time. Luckily there's no incentive to go back to it since there's no achievements either. Don't play this game. Play Trimps instead; It does what this game is trying to do, but better.
big if huge
estou gostando, não estou entendendo mas estou gostando.
Step 1: Set your system clock ahead a year, save the game, and turn on offline time speedup at 10x permanantly. Congratulations, you've made the game run at a playable speed. This game really is way too slow, running upwards of 6 hours on a standard prestiege, and it's not the sort of game where runs get exponentially faster from there. If anything, they tend to get longer as you unlock more stuff to do. Yes, it's an idler, but you don't *feel* the progress by the nature of runs being as far apart as they are and the changes between runs generally so marginal. Mechanically, it never feels like optimizing most anything is worth doing beyond the absolute minimum of 'turn on new paths, turn off paths to completed stuff', which gets automated after the first run. The nature of the main loop being on an exponentially growing generator means that any microoptimization that might save you a fraction on any particular action feels meaningless when the main overclock is running regardless. The real player choice comes in how to distribute the prestiege currencies into the many different upgrades. Here you actually have options and a look at the whole action map to see what attribute increases would translate into useful increases. I'll still end up at a positive impression, assuming you're playing the game sped up as you should be. It's an interesting enough optimization puzzle when you're running it fast enough to actually see the results of your actions without a day's intermission between them.
Really enjoying this game so far. Has elements that remind me of games like Terraformental and Reincarneted as a Dark Lord. I like that it is truly idle and that I can set a distribution and walk away for whatever length of time. Come back, reset and let it run again. Nice since I have a job and kid :)
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