
Kill the Lich is a minimalist incremental game about time compression and resource flow. Route your primary resource—Momentum—downstream to unlock over 300 actions. Design granular automation, visualize exposed formulas, and trigger deep prestige layers to ultimately defeat the Lich!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Kill the Lich is a minimalist incremental game centered around time compression and resource propagation. Your resources build automatically over time, but their growth accelerates when you optimize their downstream flow ratios, and you can manually push them along to go even faster. Each action grants attributes that reduce the requirements of other actions, allowing you to push further. Eventually, you can head north to Fight the Lich's Forces in an automated Phase 2, gathering three vital resources that make your next loop faster and unlock new goals.
With each loop, you gain access to an expanding web of actions. Your goals and strategies will constantly evolve as you prepare for the ultimate fight. As you delve deeper into the system, the number of available actions scales to over 300.
As an idle game, the math takes center stage. Every formula is fully exposed so you can see exactly how to respond to it. A scrollable map with multiple zoom levels lets you step back and visualize the exact state of your complex network at a high level.
Your primary resource — Momentum — generates and increases automatically. Your core gameplay loop involves routing it in different directions based on your current objectives, whether that's boosting Momentum generation or unlocking new action nodes. With multiple secondary resources in play, choosing the correct directional flow is the ultimate optimization puzzle.
Designed to be played over weeks and months, this is a true idle game. You will frequently set up your flow logic and then step away to let the harvest play out, with new unlocks and hints keeping you engaged for the long haul. To ensure your time is respected, being offline or paused banks Bonus Time at 100% efficiency. You can spend this to multiply the game's simulation speed, ensuring no time is ever wasted.
As you play, you will unlock deep automation tools. These give you the ability to dictate exactly when and by how much your downstream flow dials shift, enabling complex decision-making tailored to your current stats and situation.
After a few hours of build-up, you can engage the Lich's Forces. This resets your current progress and pushes you as far as your build allows, rewarding you with resources to spend on a massive upgrade tree. The core strategy lies in selecting the most efficient upgrades to compress the timeline of your next run, allowing you to reach new heights faster!
To keep the progression and time compression flowing endlessly, the game features two distinct layers of prestige restarts, as well as a New Game+ with its own upgrades, for players who want a little more! Each reset layer is curated to continuously evolve the player experience.
Join the thriving Discord for bug reports, suggestions, or to brag about your progress!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
True idle game. It could be worth adding a side/inconsequential active minigame that gets you extra bonus time or shop points or whatnot to give you something to do while idling for longer periods if you want to.
Really confusing at first as I had no clue what I was doing but after poking around a bit and clicking everything i found a way to progress and just kept at it for a few hours until I box opened showing the lich dude. Maybe if I had ready the story tabs I could have followed what was happening but where's the fun in that. :P Anyway it's now a pretty good Idle game and looking forward to continuing to make numbers go up and maybe kill a Lich, but mainly I just want numbers to keep going up. Oh and simply put for beginners you start with a generator "Overclock" that powers everything at the start so level that up for a bit till new stuff opens then set the sharing to send some power to the new box. Once new boxes are at max level set them to off or forward their power on to new boxes beyond them, It's just a matter of of balancing power and sending it where needed. Hope that helps anyone who's a bit confused.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoy other long and slow incremental games such as idle loops and others inspired by it then you will like this game too. Other reviewers are right in that it is super slow and there are not too many options, but if you view it more as a screensaver that you check in on every once in a while and not an active game that demands attention then that isn't really a problem. After your first reset you really only want to play the game when you have offline time saved up but I view that as a bit of a good thing so that I'm not too addicted and can only play so long a day.
Классная, простая и понятная idle игра. Несмотря на графики, какие-то проценты, в игре не нужно заниматься жестким расчетом и микроменеджментов. Есть ресурс, который всегда восполняется и производится всё больше и больше и этот ресурс направляем в разные ветки. Всё. Геймплей максимально прост, однако растущие цифры, продвижение по сюжету радуют глаз, как и наличие всё больших ветвей и их завершений. Как по мне единственный минус, что в игре не закончен сюжет. Завязка интересная, путь логичен, но потом он просто обрывается и ничего. А так, включить игру на фоне, смотреть время от времени и перенаправлять энергию - самое то
a true idle game - don't come in expecting to do more than check on it every few hours, particularly after getting automation set up (there's little optimizations you can do but they aren't needed): you direct a resource flow down through nodes that fill up and give stats that dictate flow speed and how fast things level up, that sort of thing. it's kept interesting by pacing out new unlocks and upgrades at a fairly decent rate and those upgrades accelerate things a fair bit (the difference in time between "no upgrades" and "+20 starting stats" can be upwards of 40 minutes in some cases) . It's weirdly satisfying to see how fast the unlock times get on subsequent prestiges
a fun take on idle games
i really like this one so far. id really like to try and beat this ^^ also idk why people are hating on it so hard as you actually did well explaining exactly what the game is and the tips and such are good on letting the player know. regardless good job!
La cantidad de veces que vale la pena gestionar los recursos es minima, y se va reduciendo a medida que avanzas en el juego, practicamente jugandose solo.
It was okay at first. Now it's just, open the game and minimize, fight the lich, close out. End game is boring
nearly no improvement after prestige
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