
Kill the Lich is a minimalist incremental game about time compression and resource flow. Route your primary resource—Momentum—downstream to unlock over 300 actions. Design granular automation, visualize exposed formulas, and trigger deep prestige layers to ultimately defeat the Lich!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Kill the Lich is a minimalist incremental game centered around time compression and resource propagation. Your resources build automatically over time, but their growth accelerates when you optimize their downstream flow ratios, and you can manually push them along to go even faster. Each action grants attributes that reduce the requirements of other actions, allowing you to push further. Eventually, you can head north to Fight the Lich's Forces in an automated Phase 2, gathering three vital resources that make your next loop faster and unlock new goals.
With each loop, you gain access to an expanding web of actions. Your goals and strategies will constantly evolve as you prepare for the ultimate fight. As you delve deeper into the system, the number of available actions scales to over 300.
As an idle game, the math takes center stage. Every formula is fully exposed so you can see exactly how to respond to it. A scrollable map with multiple zoom levels lets you step back and visualize the exact state of your complex network at a high level.
Your primary resource — Momentum — generates and increases automatically. Your core gameplay loop involves routing it in different directions based on your current objectives, whether that's boosting Momentum generation or unlocking new action nodes. With multiple secondary resources in play, choosing the correct directional flow is the ultimate optimization puzzle.
Designed to be played over weeks and months, this is a true idle game. You will frequently set up your flow logic and then step away to let the harvest play out, with new unlocks and hints keeping you engaged for the long haul. To ensure your time is respected, being offline or paused banks Bonus Time at 100% efficiency. You can spend this to multiply the game's simulation speed, ensuring no time is ever wasted.
As you play, you will unlock deep automation tools. These give you the ability to dictate exactly when and by how much your downstream flow dials shift, enabling complex decision-making tailored to your current stats and situation.
After a few hours of build-up, you can engage the Lich's Forces. This resets your current progress and pushes you as far as your build allows, rewarding you with resources to spend on a massive upgrade tree. The core strategy lies in selecting the most efficient upgrades to compress the timeline of your next run, allowing you to reach new heights faster!
To keep the progression and time compression flowing endlessly, the game features two distinct layers of prestige restarts, as well as a New Game+ with its own upgrades, for players who want a little more! Each reset layer is curated to continuously evolve the player experience.
Join the thriving Discord for bug reports, suggestions, or to brag about your progress!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't recommend Kill the Lich Idle because the game's information is difficult to comprehend. There isn't any game play, either. You have to wait for most of the time and I don't know what purposes or missions I have to accomplish in the game progress.
no
Игра предлагает множество путей для усиления персонажей: от банального повышения уровня и ковки снаряжения до древа талантов и механики перерождения (престижа). Это поддерживает интерес на протяжении долгого времени.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Something about this idler clicks with me, the story elements are currently unfinished (v3.2.9) but when finished this game will feel like you're playing a storybook if you follow it closely enough, on what I suspect is the first playthrough, I do hope more of the "book" gets added in future updates and the game develops along the story elements a bit more.
for free overall alright.
You can buy microtransactions to make this game tolerable, or you can help push the price of electricity rates through the roof with no end in sight. There is a decent game here, but it is hidden underneath the microtransactions and slog. 1/5 - Wait to see if they smooth out the gameplay loop. If not, you'll thank me for avoiding this game, and so will your computer.
1/10 into the hidden game abyss
Really confusing at first as I had no clue what I was doing but after poking around a bit and clicking everything i found a way to progress and just kept at it for a few hours until I box opened showing the lich dude. Maybe if I had ready the story tabs I could have followed what was happening but where's the fun in that. :P Anyway it's now a pretty good Idle game and looking forward to continuing to make numbers go up and maybe kill a Lich, but mainly I just want numbers to keep going up. Oh and simply put for beginners you start with a generator "Overclock" that powers everything at the start so level that up for a bit till new stuff opens then set the sharing to send some power to the new box. Once new boxes are at max level set them to off or forward their power on to new boxes beyond them, It's just a matter of of balancing power and sending it where needed. Hope that helps anyone who's a bit confused.
not good
The game where you click 100% button every time it unlocks to progress, there's no IQ or thinking needed. that's the whole game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 103 | 93% | $3.99 | |
| $1.3K | 25 | 72% | $1.99 | |
| $152 | 2 | 50% | $4.20 | |
| $0 | 331 | 49% | Free | |
| $147.5K | 616 | 93% | $5.99 | |
| $74.7K | 416 | 91% | $4.99 |