
KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep within the voids of an eldritch arena, you must wield an arsenal of devastating weaponry to obliterate swarms of otherworldly horrors - and MASTER THE DEMON WITHIN.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Once a loyal knight, betrayed, and banished to the Abyss. A desecrated corpse inside reanimated armor. You rise to an eternal death. Branded KILL KNIGHT, you have one purpose - KILL THE LAST ANGEL.
FIVE ELDRITCH LAYERS
KILL, OR BE KILLED

Dance with death in the Abyss, and unveil intricate layers of gameplay lurking beneath the surface. Exploit enemy weaknesses, enact brutal executions, weave through your arsenal to tactically manage resources, and unleash destructive wrath blasts to turn the tide. Every encounter is testament to your mastery.

KILL KNIGHT’s polished, minimalist aesthetic, and retro visuals pay homage to the neon-soaked arcades and shooters of the 90’s. Set across five relentless, hand-crafted eldritch arenas, KILL KNIGHT embraces lo-fi brutalism and revels in the dread and dream-like ruins that surround your descent into the Abyss.

Survive the otherworldly onslaught and complete challenges to unlock powerful new equipment for your Knight’s Arsenal, and evolve your unique playstyle. Learn to harness the special abilities and fire-modes of KILL KNIGHT’s array of pistols, heavy weapons, swords, and armor. Take your fight to the global leaderboards against friends and foes alike. Enter if you dare, Knight, and revel in the carnage.

Fast and visceral top-down, push forward combat that rewards aggression and precision
An immersive otherworld dripping in corrosive atmosphere with a retro-inspired aesthetic
Descend through five fatal layers, each more deadly than the last
Choose your challenge, with four distinct difficulty settings to overcome
Survive long enough to raise your Kill Power, increasing speed and damage
Complete challenges to unlock your Knight’s Arsenal, and evolve your playstyle
Dive into Sever Mode, combining all five layers into one extended arena challenge
Ascend the global leaderboards, and compete with friends for high-score supremacy
Join the community on Discord!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2Kreviews | 94% | — | $672.2K |
| $14.99 | 694ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not to say that the game itself is bad. But I feel that even with it being marketed as difficult. It is too top heavy early game for two major reasons that make me go "hate it" after a couple runs. Whoever decided 1 - the difficulty of the tasks in order to unlock early upgrades and 2 - the mechanic of having ONE resource be required for 2 equally important game functions are in my opinion not good at game design balance. And let me be clear for the people in the back - Just because YOU like to punish yourself because you're a masochist, doesn't mean that is fun for most people. And Masochism is not Difficulty Having to choose between gaining damage, speed, and overall power OR refueling the ONLY way to gain Health is just stupid. It's not like in other bullet hell games or games of this nature where health packs naturally come about and you can just survive using skill. There is zero other ability to gain health other than sacrificing your power. The same blood gems raise your kill power - which decreases GREATLY the second you even get touched. Also, let me counter this. "It says difficult" Yes, understood. Which, honestly in this genre isn't a great tell. Because normally moving just two thumb sticks is so boring after five minutes that adding a button makes my brain tingly. That is not what I am getting at. I am not expecting to clear a game the first time through. What I am saying is that after playing TONS of games like this, and having tried every available combination of gear, some of the tasks just seam way too much to handle at what is meant to be the early game - with what i said before about the blood gem mechanic. IF you naturally gained health OR there were in game drops, I think it would STILL be challenging, but a lot more stable early game to actually learn the fine details like your hit box, enemy attack ranges, patterns, etc etc, the things that keep you alive in bullet hells. I also do not think the game is unplayable or anything like that. I just personally would NOT tell someone else to play it. Because I can't see how they'd like it long term unless they really just don't have any other game to focus on. I really just feel like the balance of what you gain with health and blood gems compared to weighing the option of either choice's in-run implications combined with how much health gained/kill power gained from that decision - and then the loss of either or upon taking even a tiny bit of damage just feels unbalanced when you are still in what should be the learning period of the game.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| 219ratings |
| 88% |
| — |
| not modelled |
| $7.49−50% | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Game is as advertised its a retro, twin stick shooter, soulslike. its great
68/100,无聊无游戏时可以试试,但游戏核心机制存在矛盾,比较差,不推荐。 起初是用sd来玩,但操作非常反人类,原设计就是键鼠的,没做好手柄适配,导致你右手在手柄上是畸形的,拇指控射击方位,食指按面板4键,中指无名指按R1R2,你还得托住sd.....反正就是没做好适配,换回键鼠还可以接受。 这类弹幕射击或者类幸存者游戏,爽点是局内build并完成洗地的清图,无限升级,而这款游戏的build是放在局外,自己搭装备,没有等级,局内仅伤害提升,那局内玩的就是拼操作,但拼操作这个就不会是爽,得练得受苦,那跟着品类的游戏就存在矛盾了。所以我们要玩一个要一直在受苦,要肉体反应成长的游戏,但要让玩家接受“练”,目前来说黑魂是一套,建立在探索回报、奖励回报、人物成长回报;另一套是鬼泣那种,操作系统足够深,画面足够华丽,高难度下回报bug能力(无限魔人),总体得有明确且有效的反馈机制。但这游戏明显是没有,没有连招,都是单一独立的模组,而通关是为了获得攻击模组,这种反馈其实过于平行,他不构成成长的回馈,最后能玩的就是有限的攻击模组,是有点匮乏的。 而且吧,画面光污染问题比较严重,纯卖动作模组,还让玩家自己反复刷钱换武器,还得卖50+,实在是太贵了一点,我只能说仅适合喜欢纯练、无事找事的玩家,但很难让人接受纯自我挑战的弹幕射击游戏,没必要有更多选择下玩一款乏味的游戏。
[i]Mid-Tier. Bogged Down in Its Own Complexity.[/i] For what appears to be on the surface a simple twin stick shooter Kill Knight certainly has a lot of button commands and functions that the player has to juggle. Aside, from the learning curve it also makes it a lot more cumbersome to pickup and replay after any extended period away from the title. Some players might like this depth of gameplay complexity but I think it could have gotten away with a few less mechanics. One highlight is the scoring and arcade-like experience. If you are playing for score you'll be constantly finding ways to do a level better and trying to beat your best attempts. On top of that it has a functional leaderboard system. However, the game fails to explain how any of the advanced mechanics effect scoring what-so-ever so you'll have to look this up and figure it out through a lot of trial and error. Personally, the graphic style is not that appealing. I think its trying for this distorted computerized effect across the assets that just didn't land that well for me. Enemy entrances to the battlefield are extremely generic; and the battlefields are equally so. Each level feels like it goes on and on; overall they are too long. No attempt at a storyline to link the 5 levels together; which sadly are also extremely similar. There is minor paper doll character sprite changes when you equip different armor but they are so similar I almost didn't notice at first. Soo much room for improvement leads me to placing this mid-tier in the genre. Play the demo prior to purchase.
Забрал игру с раздачи в Эпиках, и сам того не осознал, как вот уже наиграл 43 часа почти полностью ее пройдя. Игра невероятно крутая, и как по мне несправедливо незамеченная, поэтому я решил купить её и поддержать разрабов. Сбросил весь прогресс и прохожу вновь. Игру рекомендую всем!
Единственное что здесь есть, так это прикольный визуальный стиль и капельку музла) В игре отсутствует контент. Только над оберткой постарались. Дальше сразу с первого уровня невменяемое требование для прохождения этого уровня. Чтобы пройти его надо много делать одного и того же. Разработчик был озадачен как это продать, а не как в это играть. Этим все сказано. Со стороны игра выглядит то как что-то интересное, но когда начинаешь играть понимаешь что это обычная дешевая халтура где все сделано на тяп ляп и особо не заморачивались, кроме красивой обертки. Я не про оптимизацию, а про игровую составляющую. Начнем с обучения... Вы как бы за 2-3 минуты успеете пройти все обучение и узнаете пару игровых моментов(типо: В игре есть враги с броней ыыыооы, ее надо пробить ооааа ы ы, вот как это делать ыыыы оооо аааа я деб помогите) и это все. За пару минут вы все там узнаете, грубо говоря как делать рывок, стрелять, бить, достать патроны, похилится. Все, вы все в игре знаете. Дальше 5 уровней, но вы сначала первый попробуйте пройти. Меня на старте уже смутило то, что для прохождения дебильные и однообразные задания. Короче надо 5 целей выполнить и нам в примере хватит одной. В первой цели надо 200 врагов убить с пистолетов когда они в своем скилле короче. Была бы нормальная по размеру арена это было бы не сложно, просто долго. Бегать от врагов дэшить и кружить их и стрелять. Но просто скучно и долго. Так там еще места мало. И враги люлей вешают поэтому. И это у нас старт))) И вот на самой первой цели со старта мы наблюдаем лютое беспонтовое однообразное наяривание. Этот дро4 начинается сразу с первого лвл с любой сложности, на легкой тоже. Але я только в игру зашел, а она уже на первой цели надоела. Там еще каких то 4 других цели.. Ага. Я как бы люблю сложность. Местами. Проходил на кошмарах: quake 3 arena(кто помнит, тот лучший), дуумы, панкилер. Sanabi всю на Легендарку Отлегендил! И много чего еще. И я бл не могу пройти здесь первый уровень это на самом легком уровне сложности чеееегоооо?)) Кто-то особо не парился. И когда я это понял, то тоже в итоге особо не стал стараться, нет смысла. Игра на этапе знакомства сразу запрягает тебя отжиматься и приседать. Зачем? Не знаю... Не буду я отжиматься! Отстань от меня! Настолько душное знакомство, что аж напоминает мне мою бывшую... Плюсы - только стиль и музло. Минусы - все остальное.
this game injects stress and panic STRAIGHT into my bone marrow and gives me so much to think about and do it's delightful
really haven't stratch the surface about this game but it's very hard earning punishing game I think the art the style makes this game so amazing reminds me us ultra kill but more gothic or darker i'd say.
имба
норм игоря, убивать деманов, фармить феймчик и стиль, получать нови пушко нажи и броня чтоби убивать еще больше демоноу, еще музычка в игрушке класная такая туц-туц-туц убивать демнов, хорошая игоря лайк
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