
A story-driven, action adventure combining exploration with fast-paced combat. Untangle the past as Kena, a young Spirit Guide in search of the sacred Mountain Shrine. Help free the spirits trapped in a forgotten village with the help of the Rot, her adorable (yet powerful) spirit companions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.6Kreviews | 92% | — | $15.6M |
| $39.99 | 25Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kena est un jeux magnifiques et génial Mais hélas je perd sans cesse ma progression après avoir atteint le village. pas moyen de continuer après un game over sans devoir reprendre au village et avoir perdu en prime toute progression (rot objet etc) malgré la soit disante sauvegarde auto ou une sauvegarde manuelle. J'espere trouver un moyen de rèsoudre ce problème. et le cas echeant je modifierai mon commentaire.
This is SUCH a beautiful little game. The art style, world, music, and adorable little Rot creatures completely won me over. 🥹 It has that perfect mix of cozy, emotional, and adventurous, with surprisingly challenging combat that kept things fun without taking away from the charm. I had such a lovely time playing it, and the world is gorgeous to explore and sometimes to just sit there in awe watching it breathe essentially. I’m really excited for whatever comes next and absolutely cannot wait for the next Kena game! Hopefully we get to see more of this beautiful world, more Rot, and another story that hits me right in the feelings. Fun and challenging game to platinum.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $39.99 |
| 904ratings |
| 94% |
| — |
| not modelled |
| $19.99−50% | 45ratings | 88% | #38 | not modelled |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr tolles Spiel was zum Ende hin sehr fordert
Disney Dark Souls
Jeu esthétiquement travaillé et qui raconte une histoire simple mais bien racontée et qui aborde des thèmes profonds. le gameplay est très et satisfera tant les joueurs souhaitent simplement découvrir l'histoire que ceux qui recherchent du challenge grâce au choix de la difficulté (en mode guide des esprits experts, les bosses m'ont parfois donné du fil à retordre). J'attend avec grande impatience le second volet !
КРАСИВЫЙ СЛЭЩЕР
[h3]Pros:[/h3] + Beautiful graphics and music, like playing in a pixar movie + Great and meaningful story, like watching a disney movie + Perfect pacing - right after you master available skills you get something new + Awesome difficulty level - not to easy, not to hard + Fun and challenging boss battles + Good amount of collectibles + For me one of the best games ever [h3]Cons:[/h3] - none
Me encanta!~ ♥ La historia, tanto como los escenarios me han parecido interesantes y hermosos. Espero poder terminarlo para antes que se estrene la continuación. Estoy emocionada.~
I will recommend the game because I low key f/ the mechanics and also the game atmosphere is excellent. It's simple, but it's complex, which is exactly my vibe. However, I have some very specific usability criticisms that I will harp on. The auto-aim does some actually silly sh*t. It will snap your cursor 40 degrees off target because it thinks you want to aim at something else. If you draw an arrow, and you release ADS even 1mS before you release fire, it will not fire the arrow. Add a grace period. If you fall from a height greater than 2 Kena's tall, it will kill you, often times. Some very elementary applications of mechanics going on here that could be very easily refined and resolved. Overall I adore the mixed combat composition and the base mechanics feel quite snappy. Most my criticisms are likely minor in the eyes of most casual players. That's not to say they're not valid, this is a souls like game wearing Disney Pixar clothing. I'll still recommend but the game, but the game is clunky in some fundamental ways I can't excuse. I still think it's a worth while experience. I will 100% this game, but I might have cleared all the trials and maybe done some speedruns as well. This could be a 100 hour game or even a 200 hour game with some minor changes. Edit: I found 2 settings under Accessibility. One causes you to autolook at damage sources, another causes you to look at enemies. They can be turned off :3 We're so back.
Kena is an absolutely gorgeous game that I've described several times as being like watching a pixar film. The visuals and attention to detail are just beautiful to watch. The gameplay is ok, although I really struggled to stay engaged after the first few hours. It's an "action adventure" game with melee and ranged combat. You play as a spirit guide, helping the dead pass on, and follow a (not very well written) main quest to help several spirits on their journey, mostly by smashing things. [b]Pros[/b] - Looks like a Pixar movie - Runs really well - The rot are cute little things you can buy hats for - The map tells you how many collectibles you've found in each area - As you move around the environment, your Rot pals follow you not just on the road, but pop up around the scenery to watch you. For example, if you're shimmying along a ledge, they all appear in gaps of the rock face and sit on the ledges - There's so much thought and character put into the rot. As above - if you go down a lift, the rot sit on the edge. But they also flail their arms as it goes down and fall over at the bottom - 5 difficulty levels if you find it too easy - Lots of accessibility options - If you struggle with aiming a bow on controller like me, there's that mechanic from Horizon Zero Dawn that lets you slow down time while aiming [b]Cons[/b] - The combat starts out feeling good, but as soon as you run into boss fights you notice the pitfalls. Abilities are poorly telegraphed, the parry window is TINY and not displayed, too many stun locks and interrupts - The story is badly explained and all over the place, it's just a string of going from one place to the next for a not very good reason. Partway through the game, Kena reveals that she's looking for the mountain shrine (before that, you have no idea why you're here). 2 kids agree to tell her where it is if she helps them find their brother. Partway through that, the other NPC starts talking about their brother's spirit as if he's dead, but no one said he was - The ability upgrades aren't very interesting - Combat has a HUGE spike in difficulty at the Sprout Guardian. Having only died once in several hours before that, he is extremely aggressive, requires perfect timing to dodge multiple attacks in a row, can kill you in two hits, and can teleport most of the way across the arena in one swing - Several abilities mention parrying, but the game never explains what that is or how to do it. After practicing at it for half an hour, I still can't get it right, and it seems like it's a common problem. The parry window is tiny, and there's no hint from the game about when to parry. Having just come from all the Batman Arkham games, they know how to do parry well. This is just badly implemented. - There is a fast travel system, but you can only use it when you're standing next to a fast travel point - The environment between your objectives looks nice, but is very empty - 10 hours long, so absolutely not worth €40
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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