
From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From Lee Petty and Double Fine Productions, creators of Stacking, Headlander, RAD, and Psychonauts, Keeper is a beautiful and surreal third-person, atmospheric, puzzle adventure, and a story told without words.
On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.










Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 142 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A psychedelic adventure game. The game is heavily stylized, with surreal colorful terrain hiding post-apocalyptic remnants of civilisation. The style of surroundings changes through the game, going through tribal dwellings, coral-like growths and old shipwrecks to clockwork towns and biopunk caves. Animations are elevating the style further, notably they serve for emotioonal expression of all characters, since the game is not voiced. The gameplay is a mix of exploration, pathfinding, occationally platforming and puzzles. There are some notable changes in gameplay between chapters, tied to the local terrain and changes to the main character. Puzzles are well designed and fun. The camera is fixed to follow the character and point toward a destination, which makes backtracking problematic and requires extra maneuvering in a more open areas. The story is minimalist, with no spoken or written word, told only through animation. Even so, the main characters develop quite charming personalities. Extra background can be read in description of achivements given for finding hidden shrines. Chapter menu displays missed and found shrines and allows to revisit these areas.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +13 more
| $19.99 |
| 6ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 142 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a beautiful chilled game , in the same sort of league as Darwin Paradox Spirit Of The North and Lucid Cycle with the trippiness of The Artful Escape. The visuals and music are really chilling (as in relaxing) I definitely recommend.
que deus proteja a Double Fine.
someone saw the tripping mechanic in brawl and thought "we should make an entire game around this"
Very cinematic with plenty of photo opportunities but that's because the camera angle is mostly fixed. I wish there were more flexibility with camera controls. Actual gameplay is simple, chill, and relaxed. Puzzles are straightforward.
I love Double Fine and Keeper is undoubtedly a Double Fine game to its core. I have been waiting to buy and play Keeper since release and now that it's self-published and out of the hands of Microsoft, i decided to give it a go for the now reduced full $20 asking price. Keeper is gorgeous. Despite some pop-in issues, it's impeccable on an art and technical level. It feels like playing through an art book. The visuals are otherworldly and psychedelic at times. Music and sound design are impeccable and fitting. There is no voice acting and I think its better for it. Its a very simple game overall. The closest comparison I can make is to Inside and Limbo except you get the full 3D plane to play in. Theres no combat, and as far as I can tell you can't even get a game over. Its a very linear experience but for that it feels like it wastes very little time getting to the point. The only thing negative I can say is its very short. I think its better for it as much longer would wear out its welcome but people will have a hard time paying $20 for a 4 or 5 hour long game. I think the sheer meticulousness of the art and execution offsets this for me and I dont regret it. I've payed $15 to go to 2 hour movies I've ended despising so I'm a bit more relaxed for value. Unapologetically unique, artful and expressive from beginning to end. This is an experience worth having. There's not really anything else out there quite like this.
So pretty, a bit slow at the start but when it picks up i was locked in, and probably the most relaxing game ive played in a while.
It's a nice game for an evening. You walk around as a lighthouse in a very weird, yet mesmerizing environment and solve occasional and very simple puzzles. Levels and "lighthouse" gameplay changes from time to time, and just before you start feeling bored game ends. Story is non-verbal, contextual. You can read it however you like from plain "reach the top of the mountain and save the world" to metaphorical/philosophical ways.
Incredibly beautiful and visually creative game. It is not challenging, but that is just fine. I really enjoyed the six hours it took me to finish it. I wish the camera wasn't looked as there were many times were I wanted to look around, but that is my only real gripe. If you are looking for an inspiring and uplifting game filled with visual candy this is for you.
The art style alone makes this worth playing. Painterly and dreamy. It's a calm, unhurried game that's great to relax and unwind to, and the characters are full of personality even though nobody ever says a word.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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