
Find yourself trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 17.1Kreviews | 97% | — | $4.3M |
| $14.99 | 1.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game has made me realize my intelligence quotient is concerningly low
[h1]1人購入すれば何人でも遊べる[/h1] 役割は固定になるが、遠くに居るフレンドともURLを共有すれば一緒に遊べる フレンドパスを送る必要も無い 電話さえ繋がればOK [h1]アイスブレイクに最適[/h1] 付属のPDF(Web公開アリ)を見る指令チーム、爆弾の特徴を指令チームに伝え、指令に従って爆弾を解除する解除チームに分かれて協力し合い、爆弾を解除する工程でワチャワチャして楽しむ 会話を誘発する作りになっていて、自然と話し合いが加速する [h1]ソロプレイも可能[/h1] [b]非推奨のプレイスタイルである事を念頭に置こう[/b] 一緒に遊べる友達が居ない人や声を出すのが難しい人は試してみよう
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 12.5K | 94% | $17.99 | |
| $4.3M | 7.3K | 97% | $19.99 | |
| $4.3M | 20.4K | 98% | $9.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 10.1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.7M | 5K | 96% | $29.99 | |
| $1.1M | 1.1K | 90% | $29.99 | |
| $586K | 814 | 84% | $29.99 | |
| $547.2K | 508 | 94% | $29.99 | |
| $4.3M | 6.7K | 97% | $24.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Spain, Dutch, Polish, Romanian, Turkish, Spanish - Latin America, Italian, Finnish, Norwegian, Portuguese - Brazil +14 more
| $14.99 |
| 167ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Keep Talking and Nobody Explodes[/h1] [b]Keep Talking and Nobody Explodes[/b] is a unique cooperative puzzle game that thrives on communication and teamwork. One player handles a ticking time bomb on their screen, while one or more friends have the manual — they can’t see the bomb, and you can’t see the manual. The goal? Defuse it before it explodes. (store.steampowered.com ) The core gameplay is all about talking, listening, and staying calm under pressure. Each bomb is filled with modules like wires, buttons, keypads, and symbols, and they all require careful instructions to defuse. Miscommunication or panic can lead to hilarious — or stressful — failures. [b]Why it works so well:[/b] • Brilliant cooperative design — the game literally requires communication. • Each bomb is randomly generated, keeping gameplay fresh. • It’s tense, fun, and addictive, especially in VR or with friends nearby. • Great for parties or remote play with voice chat. [u]Overall:[/u] A clever, intense, and surprisingly hilarious cooperative experience. Perfect for friends who enjoy teamwork, puzzles, and the thrill of watching your panic escalate as the timer ticks down. [b]Final verdict:[/b] An ingenious twist on puzzle games — high-pressure, chaotic, and endlessly replayable. Just make sure you have someone patient on the manual! Tip: If there's more than one yellow, and 0 red wires.. cut the 4th one! Tml:)
yeah
bana alan arkadaşımla aram açılınca tek başıma girmeye başladım
только когда раздефал понял что играл за теров
there's an art in maximizing efficiency in this game that keeps me hooked for its entire duration. also, trust bonds with friends. 7/10
Keep Talking and Nobody Explodes is 10/10 hilarious fun. I saw this game on YouTube and immediately had to try it, because apparently watching people panic over a fake bomb made my brain go, “Yes, I would like to experience that personally.” The concept is genius. One person has the bomb, the other person has the manual, and nobody is allowed to fully see what the other person is dealing with. Which means the entire game becomes a beautiful disaster of yelling, explaining, misunderstanding, panicking, and realizing very quickly that communication is hard when something is beeping aggressively in your face. This game is funniest when everyone involved is confident and wrong. You think you are explaining things clearly. You are not. The person with the manual thinks they understand what you mean. They do not. Someone says “the weird symbol,” and suddenly everyone is fighting for their life because there are, in fact, several weird symbols. It is stressful, chaotic, and absolutely hilarious with the right people. Every round feels like a tiny group project where the grade is survival and the teacher is a bomb with attitude. Keep Talking and Nobody Explodes is simple, clever, and one of the best party/co-op games for creating instant panic laughter. Also, nothing tests a friendship quite like someone calmly saying, “Cut the wire,” and you realizing there are six wires and zero trust.
好玩但不值得58元,模块很少。mod很多,但说明书没有中文。
Looking for a new fun way to trigger your anxiety ? Well look no further best game if you wanna find out how many ways you can spell your and not know your left from your right! New relationship ruining game to rival monopoly. But it really is a good game :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.