
Find yourself trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 17.1Kreviews | 97% | — | $4.3M |
| $14.99 | 1.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
q rico pnne
"ok hold on" "..." "no dude the word is hold on" "oh ok" "wait" "..." "bro"
非常考验两个人的沟通和耐心,特别是看手册那一方的耐心~ 很适合用来培养情绪管理能力,好玩好玩喜欢玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Spain, Dutch, Polish, Romanian, Turkish, Spanish - Latin America, Italian, Finnish, Norwegian, Portuguese - Brazil +14 more
| $14.99 |
| 167ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
guille troll
[h1]極めすぎてモールス信号覚えました[/h1] 何だこのゲーム!!軽い気持ちで全実績解除やるか〜と進めていたら何度爆発したか数えられないくらい死にました。ボコボコです。おかげでモールス信号暗記できたのでお母さんに自慢します。
[h1]An absolute co-op classic[/h1] [i]KTNE[/i] is famous for its asymmetrical co-op experience you don’t often find in games before or after its release. The concept is as simple as it is clever - you see a bomb and you need to defuse it, and your friends see the manual. The catch is that you do not have access to the information available to each other, so your one and only option is to communicate. The funniest thing is that you will quickly learn that your communication skills didn’t go far from the ones of a caveman. And this is how you start to come up with your own methods of data exchange, practically building your own language in real time. And when it finally starts to work, when you get some wins, while also showing good time - [i]KTNE[/i] hits you with a blast of pure satisfaction. Here - you do not play better. You think better. In terms of raw mechanics the game has a lot to offer. You go through a set amount of bombs, each is randomly generated to provide replayability, but limited to certain parameters so the developers could still control the pacing. Eventually levels become harder, increasing both the amount and complexity of the modules on every bomb. But there is no need to worry - you can replay any level however many times you want. So if you need some training, if you want to remember the basics or just give your brain some rest - just stick to the earlier levels and you will have all the fun you need. Perhaps, the single most outstanding aspect of this game, aside from how well it preserved for a 10-year old title, is [i]KTNE[/i]'s everspreading accessibility. If you and your friends just happened to be tight on budget - you will be pleased to know that you actually need a single copy to play this game. Sure, only the owner will be able to interact with the bomb, but one thing you should get out of your head as soon as possible is the thought of “defuser” being the person who is having the most fun. Just go to your browser, pull out the manual, give it some proper attention and soon you will see that being a handler is just as entertaining as the other guy, if not more. This is ultimately the thing that makes [i]KTNE[/i] a perfect game for any kind of hangout. You can play it with your friend on d*scord, your partner, with your guests at parties and even with your parents. Hell, maybe you should try it with your grandparents too! Just print the manual, hand it to them and see the magic unfold! And these are not empty words - i’m speaking from my own experience. The game is also available to play in what seems like every possible way. You can play it on any potato build, on- and off-line, stream it to your phone or TV, use your friend’s copy thanks to the “Family sharing” feature and fully lose yourself in this job with the included VR-mode! Thanks to all these features and its unique design, [i]KTNE[/i] manages to be just as fun and relevant as a decade ago, despite the on-going boom of co-op titles. And honestly, maybe even thanks to it. So, what are you waiting for? Go get your buddy, get anyone you feel like hanging out with and give yourself an evening full of laugh, screams and joy! Go, i said, go!
игра-полный провал. представьте что хотите поиграть с другом в нее, первые партии довольно интересные и забавные, а дальше? наверняка вы или ваш друг захочет попробовать другую роль например сапера или инструктора, в прошлой партии вы играли за инструктора и не знаете как выглядит бомба. вы поменялись и тут бац вы уже знаете как она выглядит и как ее обезвреживать. после этого весь интерес к игре уходит ведь гораздо интересней играть в нее часто а не несколько партий. теперь игра просто валяется в библиотеке без возможности вернуть обратно.
yeah
[h1]Keep Talking and Nobody Explodes[/h1] [b]Keep Talking and Nobody Explodes[/b] is a unique cooperative puzzle game that thrives on communication and teamwork. One player handles a ticking time bomb on their screen, while one or more friends have the manual — they can’t see the bomb, and you can’t see the manual. The goal? Defuse it before it explodes. (store.steampowered.com ) The core gameplay is all about talking, listening, and staying calm under pressure. Each bomb is filled with modules like wires, buttons, keypads, and symbols, and they all require careful instructions to defuse. Miscommunication or panic can lead to hilarious — or stressful — failures. [b]Why it works so well:[/b] • Brilliant cooperative design — the game literally requires communication. • Each bomb is randomly generated, keeping gameplay fresh. • It’s tense, fun, and addictive, especially in VR or with friends nearby. • Great for parties or remote play with voice chat. [u]Overall:[/u] A clever, intense, and surprisingly hilarious cooperative experience. Perfect for friends who enjoy teamwork, puzzles, and the thrill of watching your panic escalate as the timer ticks down. [b]Final verdict:[/b] An ingenious twist on puzzle games — high-pressure, chaotic, and endlessly replayable. Just make sure you have someone patient on the manual! Tip: If there's more than one yellow, and 0 red wires.. cut the 4th one! Tml:)
Looking for a new fun way to trigger your anxiety ? Well look no further best game if you wanna find out how many ways you can spell your and not know your left from your right! New relationship ruining game to rival monopoly. But it really is a good game :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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