
In this point-and-click urban thriller, down-and-out private eye Kathy Rain will embark on her most dangerous case yet — the pursuit of the notorious serial killer known as the Soothsayer. Find clues, gather evidence, connect the dots, and confront the murderer before the hunter becomes the hunted…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your favorite smart-mouthed, kick-ass detective is back, and she’s in for a wild ride!
When this story begins, things are looking dire for private eye Kathy Rain. It’s the year 1998, and she is utterly broke: The Katmobile is running on fumes, the fridge is nearly empty, and an eviction is looming close.
However, opportunity arrives when a big cash reward is announced for solving the 'Soothsayer' case — a string of serial murders with a death grip on the metropolitan city of Kassidy.
With great reward comes great risk — will this be the case that defines Kathy’s career, or will she become the next victim of the Soothsayer?
Point and click urban thriller – take on the second case with Kathy Rain in an all-new adventure that is as hard-hitting as it is emotional. Try the first game, right here on Steam, to get prepared for the second installment!
Improved graphics – See Kathy Rain as never before with a higher resolution pixel art style that complements Kathy's gritty world, alongside modern features such as dynamic lighting and surface reflections.
Stunning Cinematic Sequences – Watch the story unfold with beautiful hand-drawn cutscenes and character portraits.
Bigger than ever – Play through the longest Clifftop title yet with a deep narrative that spans many diverse locations and a wide range of characters.
Familiar voices – Arielle Siegel returns as Kathy Rain, alongside other familiar voices in supportive roles!
Make a note – Log interesting findings in Kathy’s notebook and refer to them in your investigation. Connect narrative threads for surprising and satisfying outcomes.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 96% | — | $518.4K |
| $19.99 | 118ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Second Kathy Rain game is, I think, a pretty flat improvement over the first. It looks better, with some striking and effective splash screens that range from the horrifying to the heartbreaking. I enjoyed its narrative, with a mystery that truly felt like you were conducting an investigation without breaking from the format of an adventure game. Eileen, tragically, was normal and grounded this time, but I guess that's what being put through the magic mind wringer does to you(?). Kathy's personal narrative was left unfinished, in my eyes, but I wouldn't be surprised if a third game is at least hoped for by the devs, if not actively being worked on. The supernatural elements didn't totally work for me once again, though I was interested by some of the new ideas and elements that were introduced in that regard, and a lot of the imagery used for the supernatural was a treat to witness. But now to the important part of the review: How does my belief of Kathy being a lesbian formed in the original hold up in Soothsayer? Lets analyze. [spoiler] First, context of the larger world. It's set in a large urban area in 1998 America, homosexuality is still a far more taboo subject and identity than it is today. This game IS aware of existence of gay people. Trans people, even. This is actually arguably a negative for us, as the acknowledgement of gay people paired with a lack of confirmation of Kathy's own homosexuality greater implies conscious choice. But we don't give up so easily. What does Kathy do in this game? Kathy expresses heterosexual attraction exactly one (1) time in Soothsayer that I noted- an immediate comment of the attractiveness of Eileen's brother upon seeing a photo of him. One could say that this is a manifestation of repressed attraction to Eileen, seeing an "acceptable" subject that still reminds Kathy of Eileen, but that's being generous. A point against us. Kathy strings along Josh, who is a police officer, to gain access to the utility of his station, but has no real interest in him, and frankly hardly does more than "talk to him" to string him along, he's largely pushed by his own infatuation. She shows no sign of being attracted to him and doesn't even perform it, despite him ostensibly seeming pretty handsome. Counterargument to this is that Josh is a cop and loser, so why would anyone be into him? I'm still claiming it as a point in the pro column. Between 1 and 2, Kathy started a detective agency with Eileen, then fired her when business declined. Given that Kathy lives in an apartment off the agency's office, and how dire her financial straits seem to be, one could posit that Eileen likely would not have been able to afford her own apartment on whatever Kathy could pay her, and since they were already roommates before, them being roommates while they worked together isn't out of the question. But where did Eileen sleep? In Kathy's room, the only non office room, there is only one large bed taking up most of the potential floorspace, and if Eileen was fired due to a lack of money, then there's 0 chance she took her own bed and Kathy traded up to a bigger one. Shared bed perhaps? Broken up more than just business partners? Much to consider. Heavy on the extrapolation, but could be useful. Of course, Kathy also still looks like that- dyed hair, leather jacket, riding a motorcycle, a not stereotypically feminine presentation, which is a source of conflict with her mother who she can't get along with. Very gay. The first of the two biggest pieces of evidence comes from an interaction Lionel, a drug dealer and friend* of Kathy's who she's known for some time at the game's start. While taking a chakra cleansing photo, when she pulls out her pendant and sit down to take the picture, Lionel begins teasing her in a way that comes across and is responded to as good natured ribbing, asserting that she is not the first to "do some crazy ♥♥♥♥ for some hippie poontang." Poontang is specifically a slang term for vagina, meaning Lionel is asserting she is trying to ♥♥♥♥ a woman. Kathy is not shocked, taken aback, or even uncomfortable at this statement, no more than the embarrassment she was already feeling at her odd behavior. This to me, implies that not only is Lionel aware that Kathy is gay, but it is something she at some point discussed openly with him. The second crucial piece of evidence comes in the form of our evil twin. One of the victims was burned alive by Faith was a co-conspirator, a college girl who was deeply in love with her. It is not explicitly stated whether or not that love was returned, even if solely for manipulative ends, but I would posit it was. This murder is described as Faith's "greatest betrayal", and its hard to betray someone without a mutual connection. One could argue the source of this information was unreliable, but the burned girl is portrayed as having a detached sort of cosmic insight at this point- the ability to recognize things even the master of the twisted domain she resides in cannot. What I think happened here is that Andrea and Faith were in a romantic relationship, and the betrayal cut both ways- when Andrea discovered the true nature of Faith's home, of a place she both wants to be free of and has love for, she rejected it, and in doing so, rejected Faith. Faith's vengeance was murder. She'd let someone into her heart, then she burned them out. And Faith is Kathy- a mirror image of her, jealous of that which Kathy has and she doesn't. Part of why she wants their mother's love is to feel more real, to do something Kathy can't. She's damaged, twisted and crazy, but I don't think she's that DIFFERENT. I don't think we're doing the "the evil version of you is GAY" trope either, as even in the actual 90s, Buffy didn't do that without making Willow actually gay. I do think there is a closer parity between Kathy and Faith than either would like to admit. In conclusion, the dream is alive, and we have some promising evidence in our favor. And given that 3/4 Kathy Rain fics on Ao3 are slash fics with Eileen, I'd say the people are on my side. [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*languages with full audio support
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you liked the first one, then there is no reason for you not to follow the story and enjoy the second chapter. The game in itself is not that difficult, and the puzzles could have been a bit more challenging to for my liking. But it's a great point n click, the story is compelling and the general feel of this retro game set in the 90s is neat.
A good adventure game that is well-paced and that has logical puzzles and good atmosphere. Better than its predecessor which was already an enjoyable game
This was a great game. A far superior one than the first. Even managed to reconceptualize some of the plot points from it.
Le jeu est trop difficile. Il n'y a pas assez d'indices dès qu'on est bloqué, pour avoir une idée de ce qu'il faut faire. J'ai interagi avec TOUS les objets de l'inventaire, sur TOUS les objets statiques de chaque lieu. Et j'ai épuisé TOUS les dialogues au sujet de tous les objets de l'inventaire et statiques. Le jeu ne donne aucune piste que ce soit. C'est vraiment agaçant. Du coup, je le finirai jamais, parce que c'est mal pensé.
Yep, it's a brilliant sequal to a brillíant game. Please pülay Kathy Rain again before playing this.
If you liked Kathy Rain Director's Cut, I think you'll like the sequel. Beautiful artstyle, near-perfect voice-acting (it was nice to spot a plot-twist in advance thanks to the neat voice acting!), compelling story, well balanced puzzle imo. Also, if you're old enough, a good shot of nostalgia. Eileen is still the best. <3 Will we get a third game? I mean... Jenny Payne got three books? And I need more Eileen. I have some beef with one step in the story... why would I show that thing to that person? Kathy gives us pointers in many instances, but not here. We get the thing LONG before needing it. She doesn't notice anything when we get it. Could be [spoiler]"man, that guy is scary"[/spoiler]. And she doesn't remember anything when she needs the thing like [spoiler]"wait, I've seen someone like that, haven't I?"[/spoiler] and yet she remembers the cigarette ad?! The achievement hunt is not as fun as in KR og/DC or Whispers of a Machine. Too many achievements and the hints are not as helpful as they were in previous games. Granted in some cases it's because the french hint is misleading (because my Steam UI is in French), but even with the english ones I'm at a loss for many achievements.
Play Kathy Rain (A Detective is Born) Director's Cut before you touch this one. While the plot for both games still needs to be worked on to be truly great, both together helped tremendously on some aspects. Cons of the game(s) - It's treated like a normal mystery until the last like bit; however, if you came from game 1, you'll pry suss out some very telling elements in the story - Sometimes, the foreshadowing gives the plot away completely; [spoiler] Jenny Rayne? Come on. That wasn't even a subtle allusion to Kathy Rain. We knew from Day 1 that Kathy was going to be framed for murder. There's also the problem that Lucas' last chat with us had a very clear note of finality, telling us he would die after his next job. Once we realized he was dying next, we knew he was the one we would likely be framed for. There was no real surprise to it and it's a very unfulfilling experience. [/spoiler] - The paranormal aspects aren't really built up any better in Soothsayer; the dreams are more personal though, making them a bit more investing - Victims could have had a bit more importance to them rather than loose associations -- The postal worker? Zero connection. The Deacon? the only link is he worked at a church, and it's not a great one since he was a different rank, denomination, and personality re:community. The rest I can see as fair/smart choices. - Some items are rarely or never used; they may feature in a small bit of the story, but then are forgotten; you'll also use certain items and retain them without explanation (possibly for achievement actions?) - You'll ask the same things a LOT and get quite a few "Nope. I don't know [whatever was being asked]." - The final victim seems pointless; [spoiler] it could have climaxed with the non-ritual death immediately prior [/spoiler] - A "pattern" was included to the victim's deaths, yet was broken; [spoiler] the first 4 victims were stabbed, pushed, hung, and burned, which was cited as the pattern; instead of this pattern repeating, the next "ritualistic murders" were both stabbings. It's not a pattern if the flow is broken, however it does put emphasis on the stabbing victims' details (female, all middle-aged or older, aka MOM figures) [/spoiler] Complaints: Some characters are... oof. [spoiler] - Elaine for one -- she tries to have a spine, but consistently rushes to Kathy's aid. Sure she's not leaving her down and out, but the ending showed that she demanded to have moral superiority in the relationship. Not that she was putting her foot down, that she was telling Kathy she had to have the control. Which Elaine tried from Game 1 to have control over Kathy, by 1 pushing her to the funeral 2 butting in about everything and 3 tracking us down to our relative's home??? I do not think Elaine is a healthy character AT ALL. Honestly, I pegged her as a potential suspect in both games because she gives off serial killer vibes. - Kathy has fallen really far as a protagonist. She's become a bum -- cocaine use, drinking and sleeping the day away, is said to have been constantly using other people for help while giving little to nothing in return (sometimes returning borrowed items in a broken state if at all; this doesn't happen while you play, everything is given back, but still), fired Eileen shortly after they got their big break (seemingly with no explanation, or not one we were ever privy to), and THEN we get to her scene with drunk, suspended Josh. Kathy Rain immediately fell to "hated protagonist" from that scene on. - Tom Ward doesn't get nearly enough build up for his reveal -- there's not really much of a similarity between who he is in 2 and who he used to be either (the poetic aspect was very much lost for me in this character, despite others claiming it was there). - The hippie was beyond irritating. I really REALLY wanted an option to tell her to stop calling me "love." It was never said with sincerity either. She sounds condescending and like she's morally superior to you and lording it over you every time she has a chance. But, I guess that should be no shock given she's tight with Eileen, who has a similarly problematic personality. [/spoiler]
pretty much entertaining
.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 11K | 98% | $17.99 | |
| $2M | 4.7K | 98% | $19.99 | |
| $658.6K | 3.3K | 92% | $14.99 | |
| $24.3K | 168 | 94% | $9.99 | |
| — | 0 | — | — | |
| $3M | 10.1K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $518.2K | 9.1K | 95% | $2.99 | |
| $518.7K | 708 | 70% | $24.99 | |
| $518.1K | 2.2K | 83% | $9.99 | |
| $517.9K | 1.2K | 59% | $19.99 | |
| $517.9K | 787 | 63% | $29.99 | |
| $519.2K | 5.1K | 79% | $6.99 |