
Katanaut is a fast-paced, Metroidvania-inspired action roguelite blending fluid combat and cosmic horror. Slash, dodge, and wield powerful abilities as you battle through a station sprawling with twisted, once-human horrors. Adapt, survive, and descend into the shadows to uncover dark secrets.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Katanaut is a fast-paced, Metroidvania-inspired action roguelite set aboard a massive space station falling into cosmic chaos. With the station slowly spiraling out of control, and its once-human inhabitants twisted into terrors, you’re the unlucky one tasked with uncovering what is going on... assuming you’re able to survive the station's violent halls with souls-like combat.
As Naut, you explore the corridors of this once vibrant station... or what's left of it. The deeper you descend into the station, the environments become more haunting, and the enemies less human.
Through advanced time-manipulation, you’re brought back to life whenever your bio-metrics are no longer detected. In the future where humans are able to download new abilities on demand, the station is now scattered with memory fragments from the fallen. Each one having the potential of being a lost skill or talent waiting to be unlocked.
Every run offers a new pivoted challenge with ever-changing pathways to explore, and pits you against hordes of enemies. Each ride down the station's elevators carries forward progress from the memory fragments you scavenge along your exploration.
In Katanaut, each clash of your blade echoes through the station's empty and flickering corridors, where every corner feels like is a surprise watching you... Whether you thrive in precision combat or prefer dealing with enemies from a safe distance, this is one cleanup job you won't forget.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 551reviews | 90% | — | $195.8K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dead Space atmosphere, Dead Cells structure, Katana ZERO speed, and synthwave over all of it. It sounds like a mess on paper, but it works. The katana has actual weight to it, and guns cover whatever melee can’t reach. Dying always gets you something through the memory fragment system, so runs never feel wasted. Fair warning, the first few hours seriously undersell the game. Enemies melt instantly, so it comes across as shallow when it isn’t. Things also change during repeat clears after your first win, so there’s more here than it initially seems. For one developer, this is stupidly polished. Easy recommendation.
Стильный пиксельный слэшер-шутер. И тут есть история. Ну так, для галочки. Хорошая приятная музыка. Славное рубилово. Враги сильны, но ты гораздо, гораздо сильнее. И врагов много. Разраб активно обновляет игру и хорошо коммуницирует, правит баги. Так что, для меня это было очень приятно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
güzel oyun (aponun amk)
I love that feeling when a run starts coming together. At first I was just trying to survive, then suddenly I had a build that absolutely melted everything in my path. Of course the next run humbled me immediately, but that’s exactly why I kept hitting “Start” again.
The atmosphere and overall artistic style in this game is PHENOMENAL. Sound design is too. I loved playing every minute of it. The only gripe that I have is that I would have loved more depth to the various systems (maybe combos with swords? More interactions between melee and projectiles?). I would also love to see this game expanded, with more levels, features (crafting would be epic) and bosses. Will keep on playing it. Overall, greatly recommended.
The aesthetic is that of watching a drunk man eat half-digested spaghetti out of vomit. I can't play this.
Put music on..... Flow state.
Feels like a Dead Cells with a little Hyper Light Drifter sprinkled in.....you would be better off playing either of those for a more enjoyable time
I enjoy it, similar to dead cells, fast paced and fun.
игра хорошая, очень уж похожа на dead cells, но мне не зашла стилистика, как-то картонно и будто бы недоделано всё выглядит. интерфейс какой-то корявый, враги сливаются с фоном, персонаж тоже, слишком большое обилие врагов на первой и второй локациях, приходится буквально спамить кнопку удара, парирование странно сделано. отдельно хочу отметить саундтрек - пусть даже мне не понравилась игра, но саундтрек бомбический. ставлю "рекомендую" потому что игра без проблем зайдёт любителям рогаликов, или просто тому, кому по какой-то причине не понравилась dead cells. цена небольшая, но всё же рефанд.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $36.3M | 183.5K | 97% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.3M | 15.1K | 91% | $24.99 | |
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| $195.7K | 502 | 86% | $14.99 | |
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| $195.9K | 682 | 71% | $12.99 | |
| $195.6K | 427 | 89% | $11.69 | |
| $195.6K | 618 | 94% | $9.99 | |
| $195.5K | 785 | 79% | $6.99 |