
The beloved roll-em-up game returns with fully updated graphics, completely recreated cutscenes and in full HD!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 7 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.7Kreviews | 93% | — | $4.2M |
| $7.49−75% | 1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]NANA-NANANANANA-NA-NA-NA, NA-NA-NANA-NA- NANA-NANANANANA-NA-NA-NA, NA-NA-NANA-NA- NANA-NANANANANA-NA-NA-NA, NA-NA-NANA-NA- NANA-NANANANANA-NA-NA-NA, NA-NA-NANA-NA- NA-NA-NA-NA- [/h3] [h1]DONTO WOORII[/h1] [h3]Do Your Best[/h3] [h1]PIKUNIKKU[/h1] [h3]kibun Feel So Good[/h3] [h3]Suteki na[/h3] [h1]AFUTANUUN[/h1] [h3]Furachi na[/h3] [h1]MIDDONAITO[/h1] [h3]Yeah[/h3] Man I LOVE Katamari
Symulator Żuka Gnojarza
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $29.99 |
| 752ratings |
| 72% |
| — |
| not modelled |
| $7.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сначала воровал, потом похищал детей, потом уничтожил мир, в общем все понравилось. игра тоже неплохая
Absurdez en su estado puro. Diversión y entretenimiento, carta de amor a lo bizarro, es simplemente de los mejores juegos que jugué a pesar de ser así de bizarro, una experiencia como ninguna otra, por mucho que no tenga una "historia digna de oscar", es un juego con un humor increible, y que te hace sentir bastante bien, como para pasar 11 horas jugandolo sin darte cuenta. El único de mi top 5 juegos favoritos que no depende de la historia
Katamari Damacy REROLL is a joyful and whimsical remaster of the cult classic from the early 2000s, bringing the quirky, colorful, and utterly unique gameplay to modern audiences with fresh visuals and smoother controls. At its heart, the game is an exercise in charming absurdity: you control the tiny Prince tasked by the King of All Cosmos to rebuild the stars by rolling a magical adhesive ball, called a Katamari, across a variety of environments. The concept is delightfully simple but endlessly engaging, and REROLL revitalizes this experience without losing the original’s infectious spirit. One of the first things that stands out in Katamari Damacy REROLL is its vibrant and surreal art style. The colorful, low-poly aesthetic has been lovingly polished, with brighter textures and higher resolution that pop beautifully on modern screens. The characters maintain their signature quirky designs, from the peculiar King’s flamboyant gestures to the Prince’s adorable stoicism. The levels themselves—ranging from messy bedrooms and offices to sprawling cityscapes and fantastical realms—are filled with a wide variety of everyday and bizarre objects that you’ll roll up as the Katamari grows. The scale shift as you go from rolling up thumbtacks to entire buildings never loses its charm, and the updated visuals make it easier to appreciate the quirky details that made the original so beloved. Gameplay revolves around controlling the Katamari ball as it rolls across stages, collecting objects that stick to it and gradually increase its size. The core mechanic is brilliantly simple yet deeply satisfying. The challenge arises from how you manage your momentum, direction, and size to meet specific goals within time limits. As the Katamari grows, your ability to pick up larger objects expands, creating a gratifying progression from tiny trinkets to cars, trees, and eventually entire city blocks or landscapes. The controls in REROLL have been tightened up significantly compared to the original, offering smoother camera movement and more responsive rolling, which helps reduce frustration and keeps the focus on the playful experimentation that the game encourages. The soundtrack is a standout element, a hallmark of the Katamari series that’s been lovingly preserved and even enhanced in REROLL. It features an eclectic mix of upbeat J-pop, funky grooves, jazzy instrumentals, and quirky vocals that perfectly complement the game’s whimsical tone. Each track is catchy and memorable, contributing greatly to the overall mood and helping immerse players in this bizarre yet lovable world. Music changes dynamically with the scale of the Katamari and the progression of the level, adding an extra layer of excitement and satisfaction as you grow bigger and bigger. While the game is largely casual and accessible, it offers surprising depth through its level design and objectives. Each stage has unique layouts, time constraints, and size goals that keep the gameplay fresh and challenging. There’s a subtle skill curve in learning how to navigate tight spaces, avoid obstacles, and plan your rolling path to maximize efficiency. Additionally, the quirky humor, unexpected object combinations, and eccentric characters make every minute spent in the game a delight. For newcomers, REROLL is an excellent introduction to the series, while returning fans will appreciate the faithful recreation with improved polish. The remaster includes additional quality-of-life improvements such as higher resolution support, improved load times, and modernized UI elements, which all contribute to a more comfortable experience without compromising the original’s charm. However, it retains the intentionally playful and somewhat clunky feel that defines Katamari Damacy’s unique appeal. The controls and camera, though refined, can still present a slight learning curve, but this becomes part of the fun as you master the quirky physics of rolling your Katamari through increasingly complex environments. In conclusion, Katamari Damacy REROLL is a joyous celebration of creativity, color, and absurdity that manages to preserve the magic of the original while bringing it into the modern era. It’s a perfect blend of simple mechanics, whimsical design, and catchy music that can appeal to players of all ages and skill levels. Whether you’re rolling up pencils and paperclips for the first time or rediscovering the King of All Cosmos’s bizarre world, REROLL offers a uniquely charming experience that remains as fresh and delightful today as it was when first released. It’s a must-play for fans of quirky indie games and anyone looking for a dose of lighthearted fun. Rating: 9/10
Roll ball around. Pick up things. Make bigger ball. Roll more things.
Maldito RICH, me las pagarás ^-^
This is a very broken port of the game. Good job, Namco. 🙄
i feel like a knick knack dung beetle rolling my treasure
It's 2026 and this game is still just as entertaining as it was when it first came out. Back when it was new, it really felt like it had a novel control scheme, and it still holds up, but there's just something about the vibes and the soundtrack and bizarre sense of humor that makes this game still worth playing to this day. It does still have some of the old issues from the original PS2 release, mostly that the game starts to slow to a crawl if you get way bigger than it expects to be on a given level, and some of the later levels with longer time limits might have you replaying them 3-5 times to pass, but it's worth every single second of it. There isn't another franchise like this and this first entry is still worth diving into.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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