
A chill incremental strategy game where you restore souls, build a Faith economy, automate your realm, and rebirth for permanent progress before corruption takes over.
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About
Karma Keepers is a chill incremental strategy game about restoring wandering souls, building a Faith economy, and tuning a realm that gets busier as it grows.
You start collecting Faith from Totems, restore souls before corruption reaches them, and choose the upgrades that open new jobs. Over time, more of the routine work can be automated, but the realm still needs your decisions when pressure builds.
Restore Lost Souls into Keepers, then spawn the roles your realm needs next. Some feed your economy. Some keep resources moving. Some defend the realm when things go wrong.
Use Prayers and Extractors to move Faith and Aether through Totems.
Use Recollectors to gather loose Faith before it fades.
Use Keeper Warriors, Evangelists, and Sacred Walkers to fight, restore, and stabilize souls under pressure.
Build a setup that keeps Faith flowing, stands up to Corruption Waves, and moves more souls toward becoming Eternals.
Corruption Waves reduce the Karma of every soul in your realm. If a Lost Soul falls too low, it becomes a Shadow. If an Incursion begins, Shadows enter the realm and start breaking the setup you were relying on.
You can intervene and help, unlock better roles, improve your Totems, or push upgrades that make the next wave easier to survive. A calm realm can become a problem fast if you ignore the timer.
Collected Faith becomes Karma through your realm's Influence. Fill the Karma Bar to earn Ascension Points and push toward the next tier.
Higher Karma tiers bring Demon Incursions. Demons arrive with shields and block further progress until you deal with them. Break their shields, defeat them, and open the next stretch of the run.
Blessings improve the current realm: better Faith value, stronger Totems, new Keeper roles, safer Incursions, and more automation.
Miracles are larger upgrades bought with Aether. They unlock new upgrade branches and improve whole systems at once.
Divine Rebirth ends the current realm, keeps your Ascension Points, and lets you buy permanent Ascension Upgrades before starting again with a stronger foundation.
Karma Keepers is for players who enjoy upgrade trees, resource loops, automation, and watching small systems grow into a self-running setup.
Expect a calm loop with pressure spikes: guide souls, shore up weak spots before Corruption Waves, break Demon gates, and rebirth into a stronger realm.
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Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
良い意味で眠たくなる感じのインクリメンタル。 6時間ほどでクリア。ストーリー無し。転生有り。 最初は用語の意味が分かりづらくて戸惑うが少しプレイし続ければ理解できるだろう。 すぐに自動化できるし、イライラする要素は無い。さくっと進められると思う。 まったり遊びたいインクリメンタルを求める人におすすめ。 ゲーム中盤以降はバランスがおかしく、ひらすらスキルツリーを強化したり、ちびキャラを増やす作業になる。そしてそのままクリアまで一直線で、ちょっとあっけなく終わるのが残念。 このゲームに限らず、インクリメンタルに転生要素は不要だと思っている。結局同じことを繰り返すだけ。 それよりも、もっとゲームバランスに注力してほしかった。
Hooked me for a few hours hours straight until I completed it (just one hidden achievement left to hunt!). It starts a bit slow, but unlocking Blessings makes the progression loop incredibly addictive. I really hope the developer adds post-game difficulties or endless content in the future because it leaves you wanting more. Highly recommended.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No soy jugador de este tipo de juegos. Comencé a jugarlo y no sabía ni qué estaba haciendo. En unos 15 minutos ya me enteré más o menos y ahí comenzó todo para mí. Incremental sin ninguna duda, lo llevé hasta el máximo. Me gustó. Cumple su función de entretener. Lo único "malo" es que las 6 horas de "no-trabajo" tendré que recuperarlas de madrugada. XD
8个飞升点后就没内容了?刚爽起来就没了??? 流程刚好2小时多就没了???这不纯防退款的半成品嘛!!
I played it for the sake of buying it. I did not find it it interesting.
Cuanto más avanzas más ganas tienes de ver el siguiente hito, y así se te van las horas sin darte cuenta. La progresión está muy bien pensada, Adictivo de verdad.
i want to say meh.... but u have to go nah or yah. game is short. u can see i have like 3.8 hours. ive gotten everything not just a time grind. i was too bored to get 2nd eternal though i just need to click demons and kill them... so i was done. then make a new save and beat that in 90 mins.... cant be assed. the game isnt very idle friendly as u are LIMITED on what u can buy. so by the time u have extractors and collectors u cant have warriors. like ur literally capped on "blessings" by the miracles u buy which are much harder to get. and u need warriors and evangelists to fend off and protect ur stuff idle. so as an idle game id say leans closer to a nah. sound personally was kinda trash. it was grinding my nerves by the end. u can move to the area away from totems to drastically reduce the sound. if u got funds and got 4h to burn... its fine i guess. but i wouldnt recommend otherwise, especially as an idler
有点无趣,不好玩
재미없는건 아닌데 막 재밌지도 않고 애매함... 키고 지루해서 엔딩보기전에 끈 두번째 게임임.. 한 200종은 해봤는데 두번째 포기선언 진행방식 자체가 좀 루즈한게 큰거같음 보통 진행이 고되고 힘들면 성장폭 대비 재화 요구량이 적어서 버텨지는데 업글 자체도 막아버리고 다른 재화 모아오라고 요구하고 너무 플레이하기 피곤함
автор дурак, секретное достижение непроходимо, игра так себе, зря потратил время
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