
KAIKAN is a vertical scrolling shooter that focuses on destroying enemies. Destroy enemies with 6 types of aircraft with different performance, clear 5 stages, and aim for a higher score.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a bad STG game. Short and sweet, and clearly a labor of love. What keeps me from wanting to play it more, though, is that there's only one difficulty, and it leans towards the easy side. Bosses also die way too quickly, and some of the ships easily annihlate everything on-screen in the earlier levels, so you're left twiddling your thumbs since nothing can touch you. But the clincher for me are the LONG level transitions, which makes completing a level feel like punishment, and it discourages me from doing repeat playthroughs to beat my hi-score. It's a short game with short levels, and bosses made of paper, so why does it constantly take me out of control in every playthrough?
It's... decent. The way medals work is hateful design, and the final stage is AWFUL (really though, are there any shmups with good final stages?).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ridiculously good value. The music and sound design are top notch, visuals are crisp and clear (giving some Raizing vibes!) and the gameplay is extremely satisfying. For this price you'd have to be a fool not to pick it up, regardless of your skill/experience level.
O trailer te faz acreditar que o jogo é do bom kkkk O jogo nao vale um ovo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 50 | 98% | $4.99 | |
| $362.4K | 846 | 99% | $15.99 | |
| $283.6K | 2.8K | 85% | $4.99 | |
| $34K | 583 | 78% | $2.99 | |
| $23.5K | 107 | 100% | $9.99 | |
| $3.8K | 15 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 442 | 100% | $0.99 | |
| $6.7K | 271 | 64% | $0.99 | |
| $6.7K | 77 | 96% | $4.99 | |
| $6.7K | 91 | 56% | $2.99 | |
| $6.7K | 67 | 84% | $3.99 | |
| $6.7K | 335 | 86% | $0.95 |