
Kaiju Cracking Corporation: A sim game about dismantling monsters. Lead a team of 24, handle 7 monster types across 25+ scenarios. Expand through mech building, a dynamic market, a museum & a restaurant. Strategy meets fun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可玩性比较差,很多地方没有引导,感觉有点半挂机的意思。主要玩法就是打怪兽,分解怪兽,培养员工。投资玩法里的餐厅真是一坨,博物馆讲解员的任务至今不知道怎么触发,游戏本身也很久没更新了,不推荐入手,除非二十块钱以下。
内容重复无聊,而且你甚至连个音量调节功能都不给,被迫听你那b破bgm
・サウンドの設定がない。 とにかく全てうるさい。BGMない方がいい人にとっては作業が辛すぎる。 せめてマスターボリューム、BGMの有無くらいはいじらせて欲しい。 ・UIがイマイチ。 時間止めてなかったっけ?ってことが多すぎるし、そこは自動で止めてくれよ……ってイベントが多い。 ・交渉がダルい。 目新しく面白いのは最初だけで、訳分からんピザを撒き散らす作業……これ要らなすぎる。省略出来るパークを用意したらいいんじゃないかな。めんどすぎるしピザはわかりにくい。 ・従業員を雇うとは…… 解体を同時に複数できないのはなぜ? たしかに複数の怪獣を解体可能だとして、従業員を増やせばその度に給与交渉ピザ地獄はユーザーをノイローゼにさせることでしょう。 面白いゲームですが、それ以上に苦痛が多すぎます。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
鼠标拖动的停滞感是怎么回事?游戏玩法先不说,鼠标滑动这种最最基础的事情都干不好吗?还是开发者都不是人类,感觉不到鼠标的移动速度?
個人的には楽しくプレイできているが、不親切な点なのか不具合なのか判断しかねる点がいくつかある。 そのため、現時点ではあまりおすすめできない。 例としては以下 ・期限付き任務:Santoを分解せよ を達成できなかった場合、タスク表示が残ったままだが、これをどうにかする方法があるのか? ・従業員業績部を設立するために必要な従業員昇進許可はどのように入手するのか? ・繰り返し表示される謎のチュートリアル など
game feels really underpolish, the time cycles are too slow even on 2x speed, and it just feels... bad. the concept is great but it was poorly executed. A better UI and beter graphics would definately pump this game up, but the core gameplay loop needs lots of work from cracking to selling. When you can fight kaiju w/ your robot, it sucks.
怪我没认真看gif就买了,以为真的会有机甲和怪兽在地图真打,结果是卡通回合制小游戏?
뭐... 적당히 할만함
3.5/5,想打个中评的 游戏的前期还是很有意思的,但新鲜劲过去了这个游戏的问题就逐渐忍受不了。机器人乍看之下是卖点,但是这个小游戏的核心玩法实在经不起推敲,前期的挫折感很强,后期数值上去了又容易没意思。其实就连本体这块也是中后期开始乏味,模拟经营的部分不是很耐玩。 股票系统好像跟内置的社交媒体没有联动,不知道是不是随缘涨跌的,容易被彻底套牢,涨的股卖了也不是很多钱,反正玩一玩就忘了自己还买了股票了,毕竟不指望靠它赚钱。 只能说对的住价格吧,作为一个小品级的游戏还是过得去的。首发那阵子蛮多bug的,但是制作组修的还是很勤,基本上一两天就能更新上。
괴수들의 시체를 해체해서 피/뼈/가죽/고기/지방을 팔고 자원으로 사용해 나만의 해체 회사를 키워가는 경영 시뮬레이션 게임. 초반에는 좀 지루한 감이 있었으나 하면 할수록 재밌었다. 다만, UI가 눈에 확 들어오지 않고 새로운 기능이 열렸을 때 글로 읽어보는 튜토리얼뿐인 것이 아쉽다. 게임이 어렵지 않아 별도의 플레이 튜토리얼을 넣을 필요는 없을 것 같긴 하다. 또, 사원을 최대 24명까지 고용할 수 있는데 한번에 해체 가능한 괴수는 하나라 굳이 8명 이상 고용하는 이유를 모르겠다. 체력이 다 닳면 한동안 사용할 수 없는 페널티가 있는 것 같으나 엔딩을 보는 내내 체력이 다 닳는 상황은 오지 않았다. 동시에 둘 이상의 해체가 가능한 것이 좋을 것 같다. 그리고 버그가 꽤 많다. 효과음이 멈추지 않거나 UI가 겹치는 문제, UI가 사라지지 않는 현상, 괴수에게 당하지 않았는데 괴수가 쳐들어왔다는 메시지, 클릭 씹힘, 3레벨 장비가 자동으로 합성되지 않는 현상, 상담중 괴수의 난동으로 인한 프리징 등등... 게임은 재밌게 했는데 버그가 짜증나서 빠르게 엔딩보고 털었다. 현재 상태로는 50% 미만으로 떨어졌을 때 싼 값에 플레이하는 것이 좋을 것 같은데, 버그들이 잡히고 빌드가 안정된다면 20%정도 할인할 때 구매하는 게 좋을 것 같다.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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