
Kaiju Cracking Corporation: A sim game about dismantling monsters. Lead a team of 24, handle 7 monster types across 25+ scenarios. Expand through mech building, a dynamic market, a museum & a restaurant. Strategy meets fun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一眼望到头,没有玩下去的欲望,可能是我的问题吧
md,这游戏,打怪兽会卡主放不出技能。
[b]Do not buy this as an English speaker[/b] Genuinely the translation is EXTREMELY bad and it is highkey unplayable because I can't understand basic game mechanics. Also the graphics seem like they should be cute but the blur and depth of field is SO extreme and incredibly nauseating I feel sick after like half an hour of playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game bugged out and wouldn't let me progress because it kept insisting I purchase an upgrade but it wouldn't show which upgrade it was. I couldn't click on anything other than the upgrade but the upgrade it wanted wasn't easily navigable after 10 minutes of being stuck on the same screen that I couldn't get away from.
开始游戏过程中发生了任务界面错乱,剧情重复演示这种恶性bug,请及时修正
有点失望。美术、UI不是很吸引人,角色设计也不是很讨喜,怪物分解的玩法几乎没有。很难吸引人玩下去。
分解的画面和内容倒是很吸引人,但你那个菜单,为什么那么迷你,搁我屏幕上小的不行,而且大部分!绝大部分时间都需要多次点击菜单图标,菜单才会动,我不理解。而且菜单里的东西一个接一个,除了聊天软件,其他的一大堆又小又冗余。实在不济,图标搞大点,动画做快点,就这菜单的响应速度,我只在十年前的电子设备里见过,在一个什么事情都需要通过打开关闭菜单的游戏里,这些缺点实在是太过于消磨耐心了。
内置小游戏既难玩还要每天都要玩
게임은 그럭저럭 할 만 함. 근데 볼륨 조절 기능 추가하는 게 어려웠을까...
怎么说呢,大概能给个中评,题材好评,重复操作太多差评。 实际体验下来貌似用不到那么多员工,为什么不能外派员工给其他资产额外加成,或者自动战斗什么的。 还有就是游戏引导不行,我先建好了收藏馆,然后找了半天才看见聊天框里的素材收集任务。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 18.9K | 91% | $9.99 | |
| $249 | 2 | 100% | $3.99 | |
| $237 | 7 | 71% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.6K | 667 | 23% | $4.99 | |
| $118.6K | 479 | 94% | $14.99 | |
| $118.5K | 158 | 80% | $14.99 | |
| $118.5K | 237 | 89% | $19.99 | |
| $118.7K | 177 | 89% | $19.99 | |
| $118.7K | 1.9K | 55% | $3.99 |