
Kaichu is a dating sim about kaiju! You play the role of Gigachu, a gigantic romantic looking for love. Meet 6 other eligible kaiju and visit 24 famous landmarks where Gigachu will answer challenging compatibility questions to decide the fate of your relationship.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−65% | 151reviews | 78% | — | $31.9K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gigachu is adorable hehe
Repetitivo porém divertido! Turpio foi meu kaiju favorito.
Really a great game, surprised myself on how well I did without the guides- but when it came to purposefully getting into some of the later achievements I needed help lol
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kaichu stands out because of its unique concept: A dating sim featuring giant monsters. The art style is charming and quirky but also a bit unpolished. The writing can be humorous but there is not much of a story and it gets repetitive fast (esp. if you are a completionist but, thankfully, there is a dialog skip). It shows concepts of love languages, shared/opposing interests, and explores relatable themes like self-acceptance and finding love in unexpected places. And that's basically why I can recommend it. Sure you could read a book about those things (and you are most certainly better off), but if you are a gamer you could also pick-up this and schmooze instead of battling your enemy (as it is usually the case) for a bit. 6/10
wanted to play this for awhile and was really excited about trading a key for it, but it's pretty disappointing, flat, and repetitive. it was fun and i originally thought it was cute and it made me smile. but then when i went to 100% it started to get tedious and irksome real quick. especially with the game's tendency to recycle questions. while some of the jokes are funny, the humor gets rather corny at times. there is no proper plot regression and every 'route' in the game is pretty much the same. i think the most fascinating twist in the game was the bird flu thing going on, but that was it. the art and the character designs are fun and adorable, however. i love how gigachu goes by chu/chus pronouns by default. on that topic, i like the diverse choice of pronouns too! just wish this game was better, especially since i love kaijus and think they're pretty sick. my rating, overall, is a 2.5!
Just a silly, cute dating simulator that I love. A plethora of pronoun options are available to the player, and the love interests (kaiju) are diverse in that respect, too. There's also neurodiverse representation and an ace-friendly route. Fun rom-com tropes are in play, and the game has a great sense of humor.
Um fofinho dating sim bem curto com kaijus! Contando com uma trilha sonora divertida e artes bem coloridas, infelizmente pode se tornar repetitivo pois não há muita variação de acontecimentos para cada kaiju, mesmo assim é um bom jogo pra se pegar em uma promoção se você curte algo no tema de simulador de encontros!
Very cute and short game. The bad endings were only slightly hard to get, but were simple enough in the end. I recommend not using any guides (unless you're stuck on deal breaker questions).
j'ai apprécié chaque instant quand j'ai abandonné l'idée de finir ce jeu et que je l'ai désinstallé
4/10 Really cute concept, really wonderful art and style and a very interesting and promising premise. Sadly, though the game does not live up to the expectations those things set. The game play is repetitive and boring. It seems mostly random what responses work and what doesn't. Also its strange that the locations on the map aren't really related to game progression/relationship status. This game would make much more sense and maybe have a better flow if the different locations were set stages each level of a relationship, perhaps correlating with the specific romanced monster that play through. The other issue is the writing, as a queer person I can appreciate queer games, but the tone of some of these dialogue lines is a very specific "queer therapy speak" voice which always comes off as a bit insincere and performative, especially in this context. It makes some of the dialogue and events seem impersonal. In a way it also makes the game way less interesting, since everyone handles their trauma and problems so well and maturely the game and dialogue is basically void of conflict/ anything happening at all really. Was really hoping this would be a cool game with monsters kissing with good queer representation. Instead its very repetitive and puts being "Wholesome" and cute over actually having any sort of compelling story in a game that almost entirely dialogue based!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.9K | 104 | 92% | $9.99 | |
| $31.9K | 205 | 78% | $7.99 | |
| $31.9K | 179 | 89% | $9.99 | |
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| $31.9K | 102 | 55% | $19.99 | |
| $31.8K | 237 | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $380 | 3 | 100% | $8.99 | |
| $190 | 2 | 50% | $3.74 | |
| — | 0 | — | — | |
| $0 | 0 | 87% | Free | |
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| $1.2M | 2.1K | 99% | $14.99 |