
With over 1000 km² of complete freedom from sky to seabed, Rico Rodriguez returns to unleash chaos in the most creative and explosive ways imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.11/day in the week to Aug 4 → 14.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Mediterranean republic of Medici is suffering under the brutal control of General Di Ravello, a dictator with an insatiable appetite for power. Enter Rico Rodriguez, a man on a mission to destroy the General’s hold on power by any means necessary. With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, prepare to unleash chaos in the most creative and explosive ways you can imagine.
Explore a Mediterranean island paradise with complete vertical freedom – skydive, BASE jump and free dive in an open world with virtually zero limits
Glide through the air and swoop across mountains with your Wingsuit giving a new way to rain death from above
Use your Grapple and Parachute to scale buildings, hijack vehicles, move quickly or tether objects together for creative new ways to cause Chaos.
Cause massive chains of destruction in military bases, harbours, prisons, police stations and communications facilities to bring down a dictator
Arm yourself with a wide range of explosive weaponry from shotguns and missile launchers to tank-busters and air-strikes
Choose from a huge variety of different vehicles to drive including speedboats, jets, helicopters, turbo-fuelled sports cars and super bikes
Get adventurous with dozens of challenge missions and collectibles to discover
Online community features
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1487 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tarerisom is fun
要中文
It's okay. The second one was WAY better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Polish, Portuguese - Brazil*, Russian*, Japanese**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
g
görev yapısı sadece bölge ele geçirme ve son boss savaşı rezalet olsada mekanikleri ve oynanışı muazzam bir oyun
爽
хорошая игра
класный геймплей, хороший сюжет, открытый мир, рекомендую
It’s a solid experience overall, though it suffers from significant repetitiveness—yet, somehow, it manages to keep you engaged. The story, however, is lacking. It feels generic, lacking any real surprises or standout moments to make the plot compelling. The gameplay itself is built on repetitive loops, but you can change the pace by switching between on-foot combat, helicopter, or tank mayhem. The mini-challenges are a highlight; they are generally well-designed and provide a welcome break from the main loop. Visually, the game is decent, although it has a few strange crashes. The biggest flaw lies in the upgrade system. Currently, upgrades are tied directly to completing challenges. While this isn't a terrible system, it becomes a chore once you've liberated a large number of areas. It would feel much more rewarding if upgrades were granted based on territory liberation or "milestone" achievements (e.g., unlocking a bonus after driving a certain distance or killing a set number of enemies with grenades). Interestingly, the game already tracks these stats in a ranking menu, so implementing this as a progression system would have been a natural fit. Ultimately, this game cloud have a lot of potential. The fundamentals are there, and with a few more features to make the gameplay loop more meaningful and the area liberation more rewarding, it could have been something to improve up on. Let's use an old gem as an example, Freedom Fighters. For Example: If areas possessed specific resources—such as civilians, funding, weapon caches, or food and water supplies—the act of capturing them would gain significant strategic weight. Instead of a mindless "capture and repeat" cycle, liberation would serve a tangible purpose: - **Resource Management:** Captured areas could provide the necessary supplies to maintain other liberated zones. - **Dynamic Defense:** Specific weapons gained from an area would be required to defend it; otherwise, the AI enemy could realistically reclaim the territory. - **Civilian Morale:** A morale system could be implemented, requiring the player to keep the population happy to ensure stability. - **Troop Deployment:** Players could shift troops between areas to hold the front line against invasions or deploy specialized squads to seize outposts independently. - **Industrial Hubs:** Settlements within these areas could function as production centers for ammunition, weaponry, or power stations, mirroring the utility of military bases. By shifting toward this strategic approach, the gameplay loop would feel far more meaningful. This depth would also allow for better-designed story missions and a richer cast of characters, making the player feel like an actual leader of a liberation movement rather than just a soldier. For instance, missions could evolve into: - **Humanitarian Efforts:** Defending a hospital, evacuating civilians from a city under bombardment, or transporting essential medicine. - **Logistical Support:** Escorting supply convoys to provide officers with necessary ammunition, vehicles, and gear. Integrating these elements would create a coherent experience where the main story and side missions evolve in tandem with the player's strategic conquests.
[h1]Spiderman con armas de fuego más recargado que nunca.[/h1] El título define totalmente lo que te vas a encontrar, casi al instante en que empiezas el juego ya te deja explorar libremente un mapa inmenso en escala con más gadgets, armas y vehículos que en el anterior juego de la saga. Un juego en el que te podes sentir un nene rompiendo todo a tu paso y haciendo el cáos. De los pocos puntos negativos que tiene es que la historia es irrelevante o muy poco atractiva, para activar algunas misiones principales se debe farmear liberando pueblos o regiones que con el tiempo se vuelve repetitivo y que el esquema de controles en PC (teclado y ratón) está medio echo cómo la mrd por que los helicópteros se manejan con el mouse(no se puede cambiar), los vehículos terrestres parece que andan sobre hielo y a veces al sacar el wingsuit es medio irresponsivo Rico. [h1]8/10[/h1]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $45.6M | 109.6K | 85% | $19.99 | |
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| $45.9M | 30.2K | 80% | $49.99 | |
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