
Bring to life anything you can imagine from rockets and airplanes to cars and more. Automate them with a visual programming language. Explore 3D planets and make your own. Share your creations online. Complete contracts, conquer milestones, and unlock technology in the newly added Career Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really worth the money and I am lucky I bought this game before I ran out of money in gift cards because I only have cash, it's better than others even though I haven't played them like KSP this game has much better customization than I hear from other games, the only thing this doesn't have that would make it even better is multiplayer, even without multiplayer this game is still amazing
One of the best simulators ever made!
barely any experience required
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So So So buggy and the building system sucks so bad bad bad
**Juno: New Origins Review – A Masterclass in Orbital Mechanics (1000+ Hours Played)** If you're looking for a game that doesn't just simulate spaceflight but genuinely *teaches* you the real principles behind it, Juno: New Origins is in a league of its own. I've sunk over 1,000 hours into this aerospace sandbox, and it remains one of the most rewarding, educational, and addictive experiences I've ever had in gaming. ### From Frustration to Mastery When I first started, I was launching glorified fireworks that either exploded spectacularly or burned up on reentry. But Juno doesn't hold your hand with arcade nonsense—it respects your intelligence. The realistic physics, dynamic drag/lift modeling, and accurate orbital simulation force you to learn **orbital mechanics** the hard (and deeply satisfying) way. After dozens of failed attempts, something clicked. I started nailing gravity turns, calculating delta-v budgets, setting up efficient transfer orbits with the Map View, and executing precise rendezvous and docking maneuvers. This game literally taught me orbital mechanics better than any textbook or YouTube video ever could. The time-warp feature and burn planning tools make interplanetary travel feel achievable instead of impossible, and the joy of finally slingshotting around a moon or landing on another body is unmatched. ### Building and Creativity The part system is incredibly flexible with procedural components, letting you fine-tune everything from fairings to engines. Whether you're building massive multi-stage rockets, sleek spaceplanes, rovers, or even wild experimental contraptions, the editor gives you the tools (and the data) to iterate intelligently. Vizzy, the visual programming language, adds another layer—automating complex maneuvers, staging, or entire missions feels like real engineering. The community on SimpleRockets.com is fantastic for sharing crafts, and I've spent countless hours downloading, tweaking, and improving other players' designs. ### Career Mode and Longevity Career mode gives structure with contracts, a tech tree, milestones, and money management, turning it into a full-fledged aerospace company sim. But the real staying power is in the sandbox. With 1000+ hours, I'm still discovering new challenges: building orbital stations, creating custom planetary systems, or pushing the limits of ion engines during time-warp. Graphics are solid and performant (especially impressive on mobile), planets look great, and the physics engine is rock-solid with very few kraken-like glitches compared to some competitors. ### Minor Nitpicks - Rocket building controls can feel fiddly at times, especially on mobile or with complex radial attachments. - Career mode can be punishing early on if you're still learning (restarts happen), but that's part of the learning curve. - It shines brightest if you enjoy the engineering side—pure action fans might prefer something more arcade-style. ### Final Verdict: 10/10 – Essential for Space Enthusiasts Juno: New Origins isn't just a game; it's an interactive education in rocketry and orbital mechanics wrapped in endless creative freedom. The 1000+ hours I've poured in have been some of the most intellectually stimulating time I've spent gaming. If you have even a passing interest in space, physics, or engineering, buy this immediately. It will frustrate you, challenge you, and ultimately make you smarter. Jundroo nailed it—this is the spiritual successor to the original SimpleRockets done right. Highly recommended. Launching to the stars has never been more educational or fun. 🚀
lacks alot of control in building
缺点:无汉化 优点:完美的玩法、物理引擎、非常非常丝滑的优化
this game is peak. ive only had to restart the career 5 times in one day
лучше КСП
Sigue en inglés. Para eso me voy a KSP.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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