
A handmade action/adventure game based on the rich folklore of the Scottish Borders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
About



Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 414reviews | 99% | — | $180.9K |
| $10.79−40% | 94ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Judero is an unusual and highly imaginative action-adventure game that immediately distinguishes itself from the crowded indie market through its handcrafted presentation and strong connection to Scottish folklore. Developed and published by Talha and Jack Co., the game embraces a creative vision that feels deeply personal, combining mythological storytelling, exploration, combat, and puzzle-solving within a world that looks as though it has been physically sculpted by hand. From the moment players step into its strange and enchanting landscapes, Judero presents an experience that prioritizes atmosphere, artistic expression, and cultural inspiration over mainstream conventions. The game follows the journey of Judero, a folk hero tasked with confronting supernatural threats that are spreading corruption throughout the land. Rather than relying on a simple good-versus-evil narrative, the story draws heavily from regional legends and folklore, creating a setting filled with eccentric characters, mysterious spirits, and symbolic encounters. The narrative often leaves room for interpretation, encouraging players to engage with its themes and mythology rather than merely following objective markers. This approach gives the adventure a distinctive identity and makes the world feel richer than its relatively modest scale might suggest. Gameplay revolves around a combination of exploration, combat, and environmental interaction. Judero travels through interconnected locations filled with secrets, hidden pathways, and optional discoveries that reward curiosity. Exploration rarely feels repetitive because each new area introduces unusual visual designs, memorable characters, and unexpected situations. One of the game's most inventive mechanics is Judero's ability to possess certain creatures and enemies. This feature is more than a simple novelty; it becomes an important tool for overcoming obstacles, solving puzzles, and approaching encounters from different perspectives. The possession mechanic consistently adds variety to the adventure and demonstrates the developers' willingness to experiment with unconventional ideas. Combat is fast-paced and engaging, featuring melee attacks, dodging, and challenging enemy encounters. Boss battles in particular demand observation and timing, requiring players to learn attack patterns rather than relying solely on aggressive tactics. While the combat system may not reach the depth of larger action games, it provides enough challenge and variety to remain entertaining throughout the adventure. The integration of possession abilities into combat further enhances the experience, giving players additional strategic options and helping encounters avoid becoming repetitive. Perhaps the game's most impressive achievement is its visual presentation. Every environment, creature, and character appears to originate from handcrafted models and stop-motion animation techniques. This gives the world a tangible quality rarely seen in video games. Instead of striving for technical realism, Judero embraces an intentionally handmade aesthetic that makes every location feel unique. The clay-like figures, physical textures, and slightly imperfect animations contribute to an atmosphere that is simultaneously charming, dreamlike, and occasionally unsettling. The visual style is not merely decorative; it serves as a fundamental part of the game's identity and storytelling. The sound design and music further strengthen the atmosphere. Folk-inspired compositions accompany exploration, while environmental sounds and character performances help bring the strange world to life. The audio complements the game's mythological themes and reinforces the feeling that players are participating in a living folk tale. Dialogue is often quirky, thoughtful, and occasionally surreal, matching the game's unconventional tone. Players who enjoy narrative experimentation and artistic storytelling will likely appreciate the writing, while those seeking a more direct and straightforward adventure may find some sections intentionally abstract. Judero is not designed to appeal to every audience. Its unusual storytelling methods, eccentric presentation, and experimental structure can occasionally feel disorienting. Certain gameplay systems may seem rough around the edges compared to larger-budget productions, and some players may struggle with the game's intentionally cryptic narrative style. However, these aspects are also part of what makes the experience memorable. The game embraces its individuality without compromise, delivering a vision that feels authentic rather than commercially calculated. In the end, Judero succeeds as a celebration of creativity and folklore-driven storytelling. Its handcrafted visuals, inventive possession mechanics, atmospheric world-building, and commitment to cultural inspiration combine to create an adventure unlike most modern releases. While it may not achieve universal appeal, it offers a refreshing alternative for players seeking originality and artistic ambition. For fans of experimental indie games, mythological adventures, and distinctive visual design, Judero stands as a memorable and rewarding journey that leaves a lasting impression. Rating: 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Judero is an incredible piece of art and a heartfelt display of the possibilities of videogame storytelling. Built around Scottish folklore, from the narrative down to minor NPCs, it delivers on a meaningful story. As well, it provides small moments of touching reflection through poetry and character dialogues on everything from family, death and life, to annoyances with one's neighbor's pets run rampant on your foliage. Every bit of storytelling was carefully considered. I respect they married a fairly well-made game to the art, though I wish it were a bit tighter in some places. I've ran into two bosses that were brick walls to my run, with incredibly damaging attacks (on Normal), overly large attack hit boxes and multiple dangerous adds. Fortunately I could advance and see more of the story by turning down the difficulty for the fight each time, but I really wish the overall difficulty of the gameplay was a more even experience. All that said, it's definitely a recommend for me. I think anyone who cares about games that are well written and provide meaningful experiences will treasure this one.
One of the most memorable and enjoyable games I've ever played, was so invested in it i beat it in one sitting and will def be returning to it. Cant wait to see what more they make!
Judero achieves a great balance of oddball humour and poignant poetry to create an engaging world that serves as a fantastic love letter to Scottish folklore. Also continued to throw in surprise after surprise gameplay wise. Incredibly fun!
[h1][b]"Where is my fishy wife and fishy children?"[/b][/h1]
A beautiful looking game.
One of those strange little indie games that helps remind me why I fell in love with games as an artform to begin with, and really solid proof that games are in fact art. In today's age of constant AI generated slop and half-assed AAA titles, it's such a nice change of pace to see something so intensely human. Something that is so obviously made by someone. The "models" are all stop motion animations of real life figures or sculptures. The environments made of pictures of real wood, shag carpet, and other various things you would never expect. Watching the "making of" video from the main menu after I beat the game really helped illuminate just how much work and love went into this. As if the fingerprints on the characters and green/blue screen compositing halos weren't enough proof. Everything in this game is beautiful to look at, the dialogue is completely fascinating, the music is just as incredible, and the gameplay is actually good too. It's janky at times, but just as experimental as it's visual style so it remains very charming even when it's a tad buggy or frustrating. This was made by only two people (plus some voice actors and musicians) after all. There's the expected top down action-RPG adjacent combat, there's Pac-Man like minigames, stealth segments, a boat. This game will constantly amaze you with the genres and mechanics it constantly pulls out of seemingly no where. Just an all around engaging game from start to finish, and a beautiful work of art. I'm eagerly anticipating the next game that Talha and Jack put out together.
such a unique and wonderous work of art. truly an unforgettable time to be had :)
After beating Judero I feel like I was part of a very special experience. Around every corner was some new and strange thing to discover that never failed to delight and perplex. Best way I can describe it is that it feels like a Scottish zine come to life as an interactive adventure. Its a journey that takes you through ancient and new. It has everything - Joy, sorrow, heartbreak, poetry, violence, art, sailing, monsters and of course Mab. The game mechanics switch up and grow throughout the game so it feels fresh and keeps being fun. The bizarre and quirky details and choices are what make this unique. I love delightfully ugly characters and mixed media mash ups. I loved the little wrestler entrance intro videos every boss fight had. I loved the unexpected monster mini games. So many little things to find. It felt like it was made by a community with stories to share, passions, and people they care about. There are some cons - The navigation can be a bit confusing since you don't always have a map and backtracking is bottlenecked at certain points until you can loop back at specific points. This game is admittedly glitchy and a janky at times but it's not because it is a game that wasn't made with love and care and never in a way that didn't have me coming back.
This reminded me a lot of JEF but if it was sincere instead of cynical and good instead of bad The game itself is alright, but the experience is novel and quite literally has the fingerprints of an artist with a story to tell all over it amazing music and I loved all the visuals
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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