
A handmade action/adventure game based on the rich folklore of the Scottish Borders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
About



Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 414reviews | 99% | — | $180.9K |
| $10.79−40% | 94ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love Mab
Janky as heck, but joyfully so, this is the work of two very talented and unique artists. The handmade models, and gorgeously messy stop-motion, allow you to join in with the intense delight of the creative process (there’s even a little ‘making of’ video). But I was also totally lost in Jack King-Spooner’s and Talha Kaya’s weird take on Scottish folk tales. It’s such a vivid , and strange, world. Uncanny. The controls and movement in this action-adventure game are a little clumsy, but I was carried away by the storytelling, insightful writing and humour. The music — new takes on old, old Border Ballads — is out of this world. This game is full of otherworldly wonder, mystery and folk wisdom. I’m excited to play all of Talha and Jack and Co’s other games!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*languages with full audio support
| $9.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Judero is an unusual and highly imaginative action-adventure game that immediately distinguishes itself from the crowded indie market through its handcrafted presentation and strong connection to Scottish folklore. Developed and published by Talha and Jack Co., the game embraces a creative vision that feels deeply personal, combining mythological storytelling, exploration, combat, and puzzle-solving within a world that looks as though it has been physically sculpted by hand. From the moment players step into its strange and enchanting landscapes, Judero presents an experience that prioritizes atmosphere, artistic expression, and cultural inspiration over mainstream conventions. The game follows the journey of Judero, a folk hero tasked with confronting supernatural threats that are spreading corruption throughout the land. Rather than relying on a simple good-versus-evil narrative, the story draws heavily from regional legends and folklore, creating a setting filled with eccentric characters, mysterious spirits, and symbolic encounters. The narrative often leaves room for interpretation, encouraging players to engage with its themes and mythology rather than merely following objective markers. This approach gives the adventure a distinctive identity and makes the world feel richer than its relatively modest scale might suggest. Gameplay revolves around a combination of exploration, combat, and environmental interaction. Judero travels through interconnected locations filled with secrets, hidden pathways, and optional discoveries that reward curiosity. Exploration rarely feels repetitive because each new area introduces unusual visual designs, memorable characters, and unexpected situations. One of the game's most inventive mechanics is Judero's ability to possess certain creatures and enemies. This feature is more than a simple novelty; it becomes an important tool for overcoming obstacles, solving puzzles, and approaching encounters from different perspectives. The possession mechanic consistently adds variety to the adventure and demonstrates the developers' willingness to experiment with unconventional ideas. Combat is fast-paced and engaging, featuring melee attacks, dodging, and challenging enemy encounters. Boss battles in particular demand observation and timing, requiring players to learn attack patterns rather than relying solely on aggressive tactics. While the combat system may not reach the depth of larger action games, it provides enough challenge and variety to remain entertaining throughout the adventure. The integration of possession abilities into combat further enhances the experience, giving players additional strategic options and helping encounters avoid becoming repetitive. Perhaps the game's most impressive achievement is its visual presentation. Every environment, creature, and character appears to originate from handcrafted models and stop-motion animation techniques. This gives the world a tangible quality rarely seen in video games. Instead of striving for technical realism, Judero embraces an intentionally handmade aesthetic that makes every location feel unique. The clay-like figures, physical textures, and slightly imperfect animations contribute to an atmosphere that is simultaneously charming, dreamlike, and occasionally unsettling. The visual style is not merely decorative; it serves as a fundamental part of the game's identity and storytelling. The sound design and music further strengthen the atmosphere. Folk-inspired compositions accompany exploration, while environmental sounds and character performances help bring the strange world to life. The audio complements the game's mythological themes and reinforces the feeling that players are participating in a living folk tale. Dialogue is often quirky, thoughtful, and occasionally surreal, matching the game's unconventional tone. Players who enjoy narrative experimentation and artistic storytelling will likely appreciate the writing, while those seeking a more direct and straightforward adventure may find some sections intentionally abstract. Judero is not designed to appeal to every audience. Its unusual storytelling methods, eccentric presentation, and experimental structure can occasionally feel disorienting. Certain gameplay systems may seem rough around the edges compared to larger-budget productions, and some players may struggle with the game's intentionally cryptic narrative style. However, these aspects are also part of what makes the experience memorable. The game embraces its individuality without compromise, delivering a vision that feels authentic rather than commercially calculated. In the end, Judero succeeds as a celebration of creativity and folklore-driven storytelling. Its handcrafted visuals, inventive possession mechanics, atmospheric world-building, and commitment to cultural inspiration combine to create an adventure unlike most modern releases. While it may not achieve universal appeal, it offers a refreshing alternative for players seeking originality and artistic ambition. For fans of experimental indie games, mythological adventures, and distinctive visual design, Judero stands as a memorable and rewarding journey that leaves a lasting impression. Rating: 9/10
Judero is a handmade Scottish folklore action adventure (and my personal pick for the James post-Peach Simulator). Made completely in stopmotion with claymation elements, papercraft elements, decent voice acting, and a good combat system. What will REALLY keep you here is the Scottish folklore, the uncanny art direction, the environments' styles, the enemy design, the characters, etc. It's all just enough to make me uncomfortable while being gorgeous in its own right, and my god, the music drives everything home in a custom-tailored package. There aren’t many games I’ve ever played that even come close to how this really feels to play.
Judero achieves a great balance of oddball humour and poignant poetry to create an engaging world that serves as a fantastic love letter to Scottish folklore. Also continued to throw in surprise after surprise gameplay wise. Incredibly fun!
Art
Judero is a game where you can feel the amount of care, passion and time put into all its aesthetics such as the music, character movement and settinf - the stop motion style feels charmingly rustic and beautiful in its roughness and I LOVE the parts in the opening and credits where you can see the props at play - it almost feels like a Laika project at times! The care and thought put into the hand made world is so genuine in the way I feel only passionate indie titles can be :) In addition to the visuals, the gameplay is simple but effective, and while it took it me a bit of time to get to grips with dashing over shockwaves, it all works, and the possession mechanic is a cool one :o While the game is a short one, its one I feel I won't be forgetting anytime soon as it had me hooked from beginning to end, and I look forward to playing more of Talha and Jack Co's games :D
This was fine. I wouldn't recommend it to friends, but people who are big on Scottish folklore, this is solid.
Being someone who has always been surrounded by near everything Celtic having only lived either near the Scottish border or in Wales, this piece of art had me so giddy every minute I was playing. Not that there's much in the way of an overall story, I think it's more the themes and again all the references to folklore. A strong theme of loss, death and family as much Folklore/Fairy Tales are about. VISUALS: The full use of stop-motion for basically every part of the visuals is absolutely stunning to me. And having only experienced this similar use of medium within the Hylics games, I can say that I REALLY need more game developers indulging in this format, it is SUBLIME. SOUND: Oh god the music, the MUSIC!! Definitely gonna cop it on bandcamp AS. SOON. AS. POSSIBLE. I had no idea what I was getting into when starting this, to find out that there were near 90 TRACKS in this game.. is insane. The use of Folk, Acoustic guitar, Percussion, Synths, BEAUTIFUL piano and vocals, Frickin' thrash-ey guitars for some bosses??? There's so much here, (even unique songs for the many houses with weird and strangely poignant characters) SUMMARY: If you have a love for, or a want to learn about celtic folklore, AND/OR love the visual medium of Stopmotion/Claymation, then this is an excellent game for that! Excited to play Mashina and more by these people.
One of the most memorable and enjoyable games I've ever played, was so invested in it i beat it in one sitting and will def be returning to it. Cant wait to see what more they make!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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