
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 23 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 34.8Kreviews | 94% | — | $7.8M |
| $14.99 | 138.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, what a game, I met few people along the journey and it totally changed the way I perceived this game, I met someone and we made it through a major portion of the game, lost track of each other a few times but waited for each other, I have never felt this way about a game, truly wow :D
Journey для розуму.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 18K | 90% | $19.99 | |
| $7.8M | 9.2K | 71% | $39.99 | |
| $7.8M | 27.1K | 93% | $14.99 | |
| $7.8M | 20.7K | 91% | $14.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| $7.8M | 10.3K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $434.5K | 2K | 83% | $14.99 | |
| $135.1K | 467 | 82% | $19.99 | |
| $87.3K | 247 | 94% | $14.99 | |
| $19.8K | 622 | 53% | $1.99 | |
| $226.5K | 1.3K | 92% | $11.99 | |
| $221.5K | 1.6K | 78% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
I ♥♥♥♥♥♥♥ love this game, I kept it hidden in my soul but omg it made me feel.
Well, it was really an interesting, meaningful and of course beautiful game. If I had to give a score, I would give it like this: Graphics: 8.5/10 Story and concepts: 8.5/10 Music: 8/10 Environment and atmosphere: 7/10 Lighting: 9/10 Sound effects: 6/10 Gameplay: 9/10 Strengths: Attractive and pleasant music, relatively good graphics, great gameplay, great lighting and I can say that you are going to experience a meaningful game. It may be a bit of an exaggeration, but after finishing the game you will realize that the story is a normal game with many concepts. One thing I liked was that you could see another player in the game and continue your journey with him. Weaknesses: The sound effects are good, but they are not well designed for walking in sand. The sound of walking on sand is very muffled and doesn't really feel like walking on sand. Despite the many interesting concepts, the story is not very interesting and with these concepts I had higher expectations that this game did not meet. The concepts and story of the game from my perspective (spoiler alert): You wake up, or rather, you are born in a vast and golden desert, alone and without any knowledge of the world. As you progress in the game, behind you is a cloak that grows longer, which can be said to represent the peak of youth or maturity as it grows, which of course plays the role of flight in the game. When you reach the end of the game in the dark and snowy area, movement becomes difficult, your scarf is torn to pieces, and the extreme cold saps your strength, symbolizing old age and weakness. Eventually, you get trapped in the cold of the mountain, or rather, you die, but then a great light envelops you and you climb to the top, which symbolizes the immortality of the soul. The end of the game also symbolizes two things to me: The end of every journey is the beginning of a new one, as generations pass and new generations take their place. And of course, it can also be an endless cycle. And the game can have another meaning, and I will tell you this meaning briefly: The effort and hope to achieve a certain goal, even when we fall, we must get up again and not despair and not give up and continue. It is interesting that a game can have a thousand meanings with one ending and one narrative. These concepts and conclusions are from my perspective and do not necessarily mean that your perspective is the same as mine. Everyone experiences the game differently. Everyone's opinions and views are respected. In the end, I can overlook the negative points (of course, this does not mean that I do not expect them to be fixed, but I would like to see the negative points of the game fixed and improved). I thank the development team. I recommend this game.
神作,唯美的艺术品,路上还能遇上一直陪伴的同伴,氛围感拉满这块
必须好评,我在玩这个游戏之前我对氛围类游戏嗤之以鼻,现在我认为这确实是艺术,可能之前玩的那些所谓氛围类游戏没有引起我的共鸣吧。 这个游戏有几个联网成就就是如果你联网你就会和路人匹配到一起或者和朋友玩不过要注意卡时间,这游戏常在线的人较少,应该大概率会排到一起。只要社交媒体聊一下。唯一一个重量级的成就就是《回归》了,这个成就要退游七天然后再上线,我直接断网修改系统时间再上线就解锁了哇嘎嘎嘎嘎
Quite the journey ay?
故事感超级优秀
It's a great Journey! A bit like Abzu, but better. Recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.