
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 23 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.6Kreviews | 94% | — | $7.8M |
| $14.99 | 138.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Madalya: Safir.
很棒,一个人的时候就喜欢急头白脸地跑一次。感觉是朝圣游戏来的,随缘遇人,随缘跑,随缘冻死在雪山顶上。总之好评
Το παιχνίδι αφορά στην ουσία ένα προσκύνημα και ταξίδι προς ένα βουνό. Στην πορεία πρέπει να λύσεις μερικά αινίγματα άλματος για να φτάσεις στον προορισμό σου. Το εξαιρετικά ενοχλητικό είναι ότι το παιχνίδι καταρρέει σε συγκεκριμένο σημείο στα μέσα της διαδρομής. Για να ξεπεράσεις το πρόβλημα αυτό πρέπει να ελαχιστοποιήσεις τις ρυθμίσεις γραφικών, να τρέξεις το παιχνίδι ως διαχειριστής και να αναγκάσεις την κάρτα γραφικών σου να περιορίσει τα fps κάτω από τα 60. Αυτός ο κόπος ίσως και να μην αξίζει για ένα παιχνιδι των 2 ωρών που στην ουσία δεν έχει στυλ παιχνιδιού και προσφέρει απλώς μια εμπειρία ψευδοσυναισθηματική που την έχετε βιώσει σε άλλα παιχνίδια παρόμοιου τύπου.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作
我盯着屏幕上那个陌生人发呆了很久。我本以为感受会是‘孤独’,但其实是‘被接住’——在雪山暴风雪里,当我的围巾能量耗尽,那个陌生人放弃自己前进,折返回来围着我转圈为我歌唱时,我意识到:真正的风之旅,不是翻过那座山,而是明白即使我们不说话,即使我们终将失散,此刻有人愿意为你停下脚步,就足以抵抗游戏里所有的荒芜。 原来通关后的失落感,是因为在虚拟世界里,我刚刚经历了一场最纯粹、最无功利的人际关系。
The scarf is the limit! Incredibly beautiful, immersive and cute little game. I can definitely recommend throwing some pennies at it and watching it fly.
EL JUEGO MAS CHILL QUE JUGARAS EN TODA TU EXISTENCIA.
你我皆是过客
10/10 太震撼牛逼了好吧。 风之旅人完全就是我们生活的隐喻啊。。。我们带着好奇与兴致,出生在这一片新的领域,不顾一切的往前冲 从刚开始的连飞都做不到,到最后能带着一长条围巾在空中随意滑翔,就像是生活中的任何事情,从一无所有到拥有并且能完美掌控。 途中也有遇到别的玩家:有时我们走散后就只能自己继续下去,有时能一起走到底,但无论怎么样你的重生也会包括失去所有 我为了打成就,通关了3次;一样的翼我捡了很多次,路上遇到陌生人就一起开心的呼唤对方(毕竟玩的人不多很难串到),但再接近结束的时候又失去了这一切。 这不仅让我去想, 或许在那片暴风雪地中我可能已经死了? 或许后面都是我的幻想? 或许救了我的先祖只是接我离开? 但我感觉就是因为最后如同重生一样的经历,把死亡变得像是我自由了一样。再次回到起点,感觉像从天堂回到了家一样。虽然失去了所有的东西,但无论怎么样都可以再次开始。! 这个游戏好像就是环绕孤独的一个主题来展开的,是无法和好友联机的只能串线到别的陌生人。我最近玩的一次就是比较开头的时候遇到了一个人,然后我们一起跑了一整路!!太玄幻了。 一直以来的目标就是到山顶,我和那个玩家到达终点的时候,我真的好舍不得啊,我感觉再也见不到她了。我不想在刚得到一位朋友就失去她,但我又没有办法认识对方,于是我就在雪地里疯狂给她踩出爱心,这样即使见不到了,希望以后在到山峰能想起我们一起走过的路 最后credits的时候会包括一个和你一起玩的人的名字,但是这个名字是打乱的,如果你的名字重复度很高你没办法直接搜到TvT。我看community posts里面有一个专门破解这个名字的网站,但我还没搞懂的时候对面就已经搜到我了!是一个德国人omg啊啊哈哈哈哈哈。她说我是她玩了三年来第一个和她走到底的人,然后终于完成了achievement,泪目了OMG! 我实在是太幸运了,TvT 有空会再来玩的,毕竟作为光遇的鼻祖,无论是画质还是手感都是比SKY强的。 玩的家庭共享库的 为了可以写评论和换points shop愣是把游戏给买了 至于沟通问题,我倒是觉得不沟通更有意思。没有语言障碍多爽啊? 还有就是我认为,过多的文字交流,反而会让我们忽略与对方的默契了。 Shoutout to MANO: Thank you for travelling with me!
Спасибо.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $434.5K | 2K | 83% | $14.99 | |
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| $87.3K | 212 | 92% | $14.99 | |
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| $221.5K | 1.6K | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 9.2K | 71% | $39.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 20.7K | 91% | $14.99 | |
| $7.8M | 32.1K | 93% | $14.99 | |
| $7.8M | 19.6K | 90% | $19.99 | |
| $7.8M | 11.4K | 61% | $24.99 |