
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 23 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 34.8Kreviews | 94% | — | $7.8M |
| $14.99 | 138.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am so frustrated 😭 I already finished the point where the character collapses from exhaustion in the snow chapter and gets revived by the white giants and will start flying across different waterfalls. However, I must have pressed the wrong key and missed the next "fly boost" by the floating red carpet looking creatures and fell. When I landed, my character just kept on walking to the right until it hit a boulder and won't stop walking. I tried pressing any other keys but nothing happened. As if I'm no longer in control. I don't know if it was a bug or I was just unlucky. Anyway, I exited the game thinking it will get fixed. Nope. When I opened the game I was back to the beginning of the SNOW CHAPTER. Are you kidding me?! I am not doing the snow chapter again. 😵💫😤 I was so close to finishing the game. 😭 I watched a gameplay on youtube to check where I went wrong and I was heartbroken when I realized that there's like 15 minutes left to complete the game. 😭💔 Other things I didn't like about the game: 1. Can't communicate with other players At first I thought the person with me in the cave/underground/temple chapter was an NPC. After checking the community hub, turns out they are real people. It is such a shame you can't communicate with them. You can't even choose who to play with, it is purely by chance. And their names are not shown while playing either, so you wouldn't know if it's still the same person or a new one. I just really want to say thank you to the person with me because I was such a noob and I kept on falling and getting lost, but the other person was very patient. I didn't even get to say "Thank you!". 🤧 2. Weird achievement The game has an achievement that you will only get by not playing the game for a week. I'm not a completionist, but I think that achievement is weird. How is that even related to the game? How is that an achievement? And I unlocked it by chance, because when I first played this game I didn't like it, but I thought it is a waste of money to drop it after few minutes, maybe I should give it another chance. 3. Snow chapter was such a drag. I didn't like it at all. What I liked about this game are the beautiful visuals and great music. It reminds me of Sky: Children of the Light and Gris. Anyways, this game is the 5th member of my library's "Dropped" section. I only have few hours of game time per week, I'd rather play a new game than replay a game with little replay value since it's a walking simulation. P.S. I haven't received any card drops yet, so expect the play hours to still increase maybe sometime in the future. But the game will just be playing the background. I don't want to play it anymore. :(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
maymun bunu beğendi maymun artık sanatı seviyor
Eng I went into this expecting a short, chill game… and I definitely didn’t expect another player to randomly join me. My first reaction: “OMG, I wanted to play alone, now this guy is going to annoy me.” :D A few minutes later we were running around together, helping each other and communicating with different tones like some primitive Morse code. Somehow, I actually started feeling like we were forming a bond. The game barely explains anything to you, but it doesn’t really need to. Everything is designed so intuitively that you naturally figure out what to do. It can be a little challenging at times, but overall it’s simple, relaxing and has a great atmosphere. Visually, the game is absolutely beautiful. The art style, environments, colors and overall visual design are simple yet incredibly atmospheric. And throughout the journey, there are some surprisingly powerful emotional moments that really stay with you. And the best part is that you don’t even know who the other player is. You can’t properly text or talk to them. You just go on this journey together, help each other… and then you might never see them again. A short game, but a surprisingly emotional and memorable experience. Definitely recommend. CZ Šel jsem do toho s tím, že si dám krátkou pohodovou hru… a vůbec jsem nečekal, že se ke mně během hraní připojí další hráč. První reakce: „OMG, chtěl jsem hrát sám, teď mě tu bude někdo otravovat.“ :D O pár minut později jsme spolu běhali po světě, pomáhali si a dorozumívali se různými tóny jako přes nějakou primitivní Morseovku. A najednou jsem měl pocit, že mezi námi fakt vzniklo nějaké pouto. Hra ti prakticky nic nevysvětluje, ale ani nemusí. Všechno je navržené tak intuitivně, že přirozeně pochopíš, co dělat. Občas trochu potrápí, ale jinak je jednoduchá, pohodová a má skvělou atmosféru. A vizuálně je to prostě nádhera. Art style, prostředí, barvy i celkový vizuál působí minimalisticky, ale zároveň dokážou vytvořit opravdu silnou atmosféru. Během cesty navíc přijdou momenty, které mají překvapivě silný emoční dopad. A nejlepší na tom je, že vůbec nevíš, kdo ten druhý hráč je. Nemůžeš si s ním normálně psát ani mluvit. Prostě spolu jdete na cestu, pomůžete si… a pak se možná už nikdy neuvidíte. Krátká hra, ale překvapivě silný a nezapomenutelný zážitek. Doporučuju.
друг, я тебя не забуду, я не знаю кто ты, но ты стал моим лучшим другом на два часа
Пожалела потраченного времени , думала что будет лучше , а на деле скучно. Жаль уже даже вернуть не получится
كلمة واحدة تصف اللعبة "جميلة" و كل فترة أعيدها و لا مليت منها لأنها مريحة للنفس ، عالمها ساحر و الموسيقى مناسبة لها و مكملة للتجربة ، فيها ميزة الأونلاين لكن ما تقدر تحدد اللي تلعب معه و بالصدفة يظهر لك لاعب عشوائي لكن قليل للأسف ، مدتها قصيرة تقريبًا ساعتين لكن كافية و ما تحس التجربة ناقصة
That was something, right? No it wasn't. It's just a tech demo for PS3. A big nothingburger, I'm sick of these pseudo-intellectual almost games paraised this much. Also if it would not have the particle physics, I would swear it was done with Unity engine, it also feels like it, which is not a compliment. And it has some power consumption issues, it started with shooting up to use 330W from the GPU at gam launch, and after an hour or so it hard crashed restarting the computer.
Играл эту игру давным-давно на Sony Playstation 3, и очень понравилась своей атмосферой загадочности, музыкой и хоть и короткой но приятной историей. Спустя много лет приобрел ее в Steam и с удовольствием прошел её еще раз. Интересная система кооператива, да, она не гибкая, да невозможно пригласить друга..но сам опыт обычной встречи с еще одним неизвестным игроком очень интересен. В игре красивая стилизация и удобное управление, играть обязательно на геймпаде в наушниках и на телевизоре или большом мониторе.
The grains of sand—each an amber glimmer—held a tiny fragment of the sun, gathering together to form this ocean of desert. The whispers of the heat, in their undulating dance, drifted across the dunes beneath an all-commanding sun. A single light—my soul at peace—glided above those sandy seas; I awoke, contemplative, seated where, in the far distance, I could make out two souls cast only as shadows. Then I began to walk. The warmth seeped into my clay-coloured attire, a robe that murmured of resilience against the untameable sands, those same sands that slowly buried in oblivion the souls who had once journeyed across them. I had to find my little sister. She was waiting for me on the other side—where the buildings tell a story without witnesses, silent yet unwavering. I walked. I soared. I listened to the crisp hush of my feet upon the sand. Its warmth embraced me, yet a cooling breeze reached the very heart of me, filling me with quiet peace. I found scattered fragments of enchanted scarves, each one lifting me a little higher, each one bathing me in light. I longed to share that light with my little sister. She was waiting for me. And so, with quiet resolve, I continued my odyssey through ruins that held nothing but the echo of my footsteps and the certainty of my heart. I rose higher. The height did not hinder my journey; the warmth softened, and with every passing moment I felt lighter still. Fragments of memory found their way back to me—echoes of a distant age when the heavens shone as brilliantly as the earth below. This world had once overflowed with life. Where monuments had once poured forth streams of crystal-clear water, veils of sand now cascaded instead. The roads and bridges had long since surrendered to time; some had crumbled beneath the weight of gravity itself. Yet the fall did not frighten me. My robe held me gently, and at last I found my little sister. I knew it was her. The moment we met, we leapt towards one another in quiet delight. Then—as though the desert wished to erase what we had found, though it never could—we spoke. A beautiful melody blossomed from our hearts. Our song—those delicate notes—was woven through our leaps and our dances upon the wind. Each note became part of the symphony our hearts composed together. And so we remained there, our eyes and hearts laid open before this little world that invited us to fill it with our presence: watching, listening, and singing. Then, at the highest point, where the horizon jealously concealed whatever lay beyond—a valley, perhaps, or even the sun itself—we sat together in quiet contemplation. We spoke no words. Instead, we let the wind, the drifting grains of sand, and the silence tell us what still lingered here, what, against all odds, was still alive. We sang, weaving our melody together: songs drawn from the deepest part of each of us. My little sister's joy shimmered beside me, and within the cadence of our shared rhythm—with all its gentle silences—we continued to nurture our own small oasis of life. Together we carried on. Yet it was within the bond between us—a cadence that echoed through us both—that our hearts shone most brightly. I watched my little sister, our shared scarf glowing softly between us. I led the way, walking ahead so that the light of our little robes would never fade. And so we came upon the silent past, where radiant forms and ancient symbols poured themselves into our souls. Here, life endured—in this very moment of walking through these forgotten places together. At last, weariness found us. We paused to rest, beneath the sun or within the shelter of shadow. The whispering wind filled our ears, joining the quiet melodies we carried with us. In the distance, the mountains awaited us; that was where we would go, towards the peaks. But first, with smiles forever kindled within our hearts, we ran and slid through the valleys, carried onward by the joy of simply being there together. Our little footsteps echoed. We filled this place with our presence. One by one, the secrets of the world that had come before revealed themselves. There were no words vast enough to hold them all. I reached for my little sister's hand. Together, we arrived at the mountain. How bitterly cold it was. Warm breath blossomed from our lips. We had grown numb, and the wind pressed the weight of the world upon our feet, each heavy step leaving its mark upon the snow. Still, we endured. We walked on with quiet patience, never hurried, never alone. Together, not even this relentless winter could extinguish the light of our scarves. “We're at the summit now,” I whispered to my little sister. Every last thread of our robes shone with quiet radiance—a light unlike any other, a home carried with us, a tenderness woven into every fibre, as though the snow itself could never bury what bound us together. We were the only souls upon this journey. Nothing else mattered; we asked for nothing more. Our hearts overflowed with joy simply because we walked side by side, from the seas of sand to these snow-crowned peaks. At last, we passed through the storm. Its cries struck against us without mercy, yet we faced them together. Our voices never ceased their song, and at last we emerged onto the crystalline ridge: beneath an eternal blue, among tranquil clouds, upon snow so pure it seemed untouched by time. We lingered upon the summit, simply taking it all in. The height stirred a quiet vertigo within us, yet the air was pure, and the sun's warmth settled gently upon our shoulders. We rested beside the waters, gazing across everything we had travelled through, everything we had become. Words could no longer remain within our hearts. More than a victory, it was our scarves, singing together, that had carried us all the way to the summit. My little sister stood absorbed in the silence, her eyes wide with wonder. Softly, I told her it was time to climb a little higher. As we drifted onwards, that lightness of spirit never left us. Side by side we walked towards the light, entering sacred ground with quiet reverence. Gently, respectfully, we crossed its threshold. And from that place our two souls emerged hand in hand, ready at last to let this journey rest—a journey we had shared from beginning to end, with hearts full of joy, wonder, and quiet grace. We kept each other company where the sands longed to bury every memory. Yet life endured in that companionship, woven into shining threads that would never break.
Прекрасно гра! Просто відпочити після важкого дня! Здається це перший такий аля платформер, де зовсім немає ворогів, не треба бігати від когось і так далі. Особливе задоволення гра доставляє, коли проходиш її з кимось (рандомом) і ви тримаєтеся разом до самого кінця, намагаєтеся спілкуватися лише двома звуками — це дуже мило!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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