
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 23 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.6Kreviews | 94% | — | $7.8M |
| $14.99 | 138.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
самое красивое пока что во что я играл, впечатления замечательны, я вахуе че еще сказать
This game is a cinematic experience of colors and shapes. There is no clear objective, other than to keep moving forward. The designers did a wonderful job of drawing the eye in the right directions within the spaces, with the help of lighting and veils, which are the living creatures of this universe. There were moments in the middle of the game when I felt that there was not much here in terms of gameplay. The objective was not clear, and the exploration was not really exploration, but walking in some direction. Like a journey. During the game, a character identical to the player character appeared. It did not feel like game artificial intelligence, but like an active and living character. It took me a while to realize that the game had a mechanic, if you can call it that, to be joined by another random player during different stages of the game, or even for the entire game. You communicate with each other through simple sounds - soft coos, sighs, and calls - rather than words. There was something special about playing with another person in a game whose point is to experience something, and not necessarily to achieve objectives, compete, or attack enemies. I felt a little sad when my co-op character suddenly disappeared. There could have been various technical reasons for this, or simply a player who left the game. I continued playing alone, and the loneliness became more noticeable within the large and strange spaces. There was a feeling of uneasiness. There is a stage where dormant war machines are visible, along with a snake-like robot that scans the area and can harm the player. This stage has a very different feeling from the others. Suddenly, there are stakes, and something to be careful of. You start thinking about how to move through the area, when to take cover, and how to avoid being detected. At some point, another player joined me again. I felt a lightness in my heart. We played together throughout the last stages and fought a storm of winds in an effort to reach the other side of a structure. After that, we paddled through the snow until we were weak and each step became so slow. These were very powerful and meaningful moments. The end of the game is the same as the entire game. There is no clear objective or achievement. You reach a certain point, and that is where it ends. This game is short. You can finish it in one evening. It took me two evenings. This length feels accurate within the framework of the experience. If it were longer, it would probably start to become boring, since there are no conventional goals or challenges, and the landscapes can become monotonous at some point. So, this is a short, focused experience, and the mechanic of playing with completely random strangers, who communicate with each other through soft vocalizations and calls, raises the emotional impact of what the developers have created. There is something remarkably human about being unable to speak, yet gradually learning to communicate with another player through these simple sounds. Playing time: 2.5 hours Verdict: Journey is a beautiful and unusual experience that is at its best when you share the journey with another stranger. Its lack of traditional objectives and gameplay can sometimes make the experience feel empty, but that same simplicity leaves room for atmosphere, loneliness, and connection to become the focus. The moments spent traveling alongside another player, especially toward the end, were far more meaningful to me than any conventional game objective could have been.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $14.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
风啊,可否为我指引光的路途?
Excellent jeu pour chiller ... la DA, le gameplay et la music sont excellents. Allez-y :)
非常好看,就是全成就很难完成
Love the game, the art style, the music, the gamplay and the magic of sudden companionship
Simple and nice, great for if you just need something chill. Pricey considering the length of the game though.
Появился с путником. Молча прошли вместе первый этап. Попали на второй, он меня бросил в самом конце и ушёл в закат. Прошел третий этап один. Нагнал его в четвертом этапе. Из-за него получил от летающего робота. Прошли вместе оставшуюся часть пути. Буду по нему скучать. :( P.S. Игра простая, но милая. Приятная музыка, атмосфера одиночества, где есть только ты и твой молчаливый путник, которому ты доверяешь без слов, завораживающий конец. Есть что-то в этой игре притягивающее. Пройду ли я её ещё раз? Точно да.
Juegazo de lo mejor que he jugado en meses, me encontré un amigo al inicio y fuimos escalando juntos y fue una locura, en un momento pensé que le había perdido pero volvió atrás para seguir acompañándome y ha sido una experiencia increíble. Lo podría devolver ya que me lo pasé en menos de 2h y dudo que lo vuelva a jugar, pero este juego se merece mi dinero completamente. 10/10
Решил поиграть во что-то спокойное.Эта игра отлично подошла,напомнила it takes two.Вайбовое прохождение на 2 часа,без боевой системы,с рандомным спутником,жаль на титрах дропнул и не узнал с кем играл
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $434.5K | 1.9K | 84% | $14.99 | |
| $135.1K | 466 | 82% | $19.99 | |
| $87.4K | 247 | 94% | $14.99 | |
| $19.8K | 622 | 53% | $1.99 | |
| $228.4K | 1.1K | 92% | $11.99 | |
| $221.5K | 1.6K | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 9.2K | 71% | $39.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 20.7K | 91% | $14.99 | |
| $7.8M | 32.1K | 93% | $14.99 | |
| $7.8M | 19.6K | 90% | $19.99 | |
| $7.8M | 11.4K | 61% | $24.99 |