
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 23 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.6Kreviews | 94% | — | $7.8M |
| $14.99 | 138.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still one of my favorite games of all time. Played it Hella on the ps3, but that was well over 10 years ago. Playing through again in 2026, my love and fond memories of Journey maintained. Truly an experience worth having, even if just once.
玩完后怅然若失,游戏还是很好玩的
This truly was a Journey. Say that again...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真好玩,很久没有试过一个好游戏打通关了。
一个人走完了全程,很孤独
纯正无趣游戏
在Steam上买了张电影票👍 (合着旅伴都是真人啊,又无意间发唐了👍)
Wow this was one of the most tedious pointless games ever made. I go 20 minutes in with a lot of sounds and couldn't get the game mechanics to work. Painful. Seriously painful.
Minimalism that lacks function. With indie games I'd expect for them to bring up some simple but versatile mechanics, which allow to result in an entertaining gameplay over time. The mechanics of this game however are as much boring as they are simple. Slapping the 'atmospheric' and 'visually pleasing' labels onto the game really just feels like as an attempt to make up for the lack of ideas, content and innovation in the game. 'Nice' (even if it was true) simply cannot make up for not being 'fun', Which this game definitely is not.
현장감. 즉 실제 내가 그 공간에 있는 듯한 몰입감이 높을수록 잘 만든 게임이라고 생각한다. 저니는 그 부분에서 큰 영감을 줬다. 음악은 리니어하게 전개되지만, 매우 정교하게 구성되어 있다고 느꼈다. 가랑비에 옷 젖듯이 서사에 스며들게 하는 연출 방식. 이런 부분은, 모르는 플레이어가 함께 할 때 훨씬 더 극대화된다고 보여진다. 언어가 아닌 직관적인 교감으로 서사를 함께 만들어가는. 중간에 튕기는 지점을 다른 고인물 플레이어 덕분에 우회하여 빠져나올 수 있었다. 낭떠러지에서 떨어졌을 때 그 플레이어는 허탈함을 무릅쓰고 다시 내려와주었다. 그리고 급했는지 다시 빨리 오라는 듯 앞으로 빠르게 갔다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 19.7K | 90% | $19.99 | |
| $7.8M | 20.7K | 91% | $14.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 9.2K | 71% | $39.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| $7.8M | 32.1K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $434.5K | 2K | 83% | $14.99 | |
| $135.1K | 467 | 82% | $19.99 | |
| $87.3K | 247 | 94% | $14.99 | |
| $19.8K | 622 | 53% | $1.99 | |
| $226.5K | 1.3K | 92% | $11.99 | |
| $221.5K | 1.6K | 78% | $14.99 |