
"JOR: Dawn Dew" is a 2D turn-based game with a box-like map. In the game, act "Dew" to adventure. On adventure, collect and freely choose your way of fighting. As the exploration progresses, deter the threat of the black beast tide, and finally defeat the monstrous malice.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 8 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

As a kind soul that comes to the realm, begins a journey of redemption in the realm of the raging tide of black beasts.
In the process of continuous progress, discover the history of the realm and uncover the truth of the Black beast tide.

Explore box style maps with designs, collect various resources in the scene, and make yourself stronger.
Don't worry about boring lost time. You have clear map guidance and can teleport at any time.

Collect nearly a hundred skills, experiences, props, dozens of postures, and support units to freely explore, form, and integrate combat methods.
Use a posture to change the attributes and combat style of Dew, and establish your combat style;
Use self assembling skills to strike enemies and enrich your combat strategy;
Reasonably matching experiences to maximize their effectiveness, even becoming the core of the battle;
Props provide attribute bonuses and can be actively used; Props will not be consumed, only have a limit on the number of uses (which can be restored)
Summon support to assist in combat. Once properly matched, support can also become the main force in combat.
In Counterattacking enemies in traditional turn based systems - as long as the technical level is sufficient, it will be the best weapon for defeating the strong with the weak;
(Counterattack exists as a posture mechanism, and even if you never use it, it does not affect the gaming experience. All other turn based elements are waiting for you to explore.(This commitment only applies to normal and simple difficulty levels))
This game is handcrafted by a solo developer, no any AI Content
Engagement
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
库里有一款不断升值的游戏
Wonderful game with cute protagonist full of things i believe are standard for the genre, and done well. There are small touches everywhere that make the experience smooth sailing, as well as adorable mistakes all found in translation of the lore texts you collect. Exploration is great, there are always multiple directions to take and you can get into pretty wild areas much sooner than you would want to, enemies are various, they attack, they support each other and even come in synergies, game is filled to the brim with items, weapons, buffs and combat strategies. Complexity without obfuscation. Thingy gives +2 to something or deals 15% of your atk as dmg. If i had to nitpick anything, the music could have smoother transition between their set areas, like in Diablo 2, when you walk at the edge between two section with different music they just switch between themselves bit too abruptly.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean
Hours played at review time, across 193 reviews with recorded playtime.
[h1] 도전과제 100% 완료 [/h1] 재밌는 메트로베니아 + 턴제 전투 게임 스토리는 사람들의 선한 마음이 모여 강림한 이슬이 경계라는 세상을 정화하는 이야기입니다. 클리셰적인 요소가 있지만, 익숙한 맛이 가장 안정적인 법. 1회차 난이도 어려움으로 도전과제 올클까지 40시간 정도 걸렸으며, 대부분의 도전과제는 가이드의 맵 수집품 모음을 참고하여 수집률 100% 달성하면 해결됩니다. 전투 관련해선 자비가 머무르는 곳(자비 영주지)에서 허수아비 상대로 하심 됩니다. 난이도 관련해서 특이한게 플레이어한테 굉장히 자비롭습니다. 1웨이브 처리하고 다음 웨이브에 MP 채워주는건 못 봤어요. 경해 간극에서 잔존하는 악의를 될 수 있을 때마다 밀어버리시는걸 추천합니다. 재생성 되는 아이템과 스킨 줘요. 본편&DLC 상관없이 정멸 걸고 일점사 하면 2~4턴이면 정리 다 되니 참고하세요.
日本語化の告知がされてから結構経ったが漸く実装されたのでプレイ ローカライズはAIなので微妙な部分もあるが特段問題はなし ゲーム自体の面白さはかなりのもの これを一人で開発してる上に1000円とかマジ? DLCも来るらしいので楽しみ
一周目普通難度+全支線完成約23小時,難度不高,打尾王+支線時還有2-30點升級點數沒用到。 這個價格+遊戲性充足+遊戲時數=CP值超高 全程只用反擊&中毒2種流派就通關了 [strike]還有很多流派但懶得研究[/strike]
完全玩不明白,只会召唤+治疗,搞不明白怎么去叠加抗伤,根本抗不住,说是点个10点生命就够用了,但是我点了不止10点还是抗不住。
先说结论:一款我认为能够算得上优秀的国产小游戏 我比较喜欢跑图收集道具,作者对地图的设计比较有逻辑性,所以开新图的过程不太折磨;战斗是回合制战斗,里面的流派很多且基本有补强派生,只是分凑齐一套完整流派的难易性,有的是真的变态,怪的数值给的不高,不想看机制也能数值碾过去;传送相当方便,作者在赶路也做了些便利,跑图没那么太无聊;剧情很传统,但是有头有尾很完整,挖的坑有一些没填。总之还是非常推荐体验的。 就是这道具技能心得数量也太尼玛多了吧,什么东西都能作为道具携带,刚开始玩的时候真的看的头疼,各种效果增益减益也是一股脑给你堆上来,感觉国产游戏大部分都有这个问题,无论什么都给你搞的很复杂。选择也很难选,全收集倒是不难,跟着流程走基本就能收集完。通关后记得找npc对话,有心得和新道具卖不会给你提示的。
豪丸,dlc在哪
很有趣的游戏,玩起来很舒服,玩法选择的不错,美术也很好看,很有水平的单机游戏制作人
露,为了我好吗?对它使用召唤吧!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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