
"JOR: Dawn Dew" is a 2D turn-based game with a box-like map. In the game, act "Dew" to adventure. On adventure, collect and freely choose your way of fighting. As the exploration progresses, deter the threat of the black beast tide, and finally defeat the monstrous malice.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 8 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

As a kind soul that comes to the realm, begins a journey of redemption in the realm of the raging tide of black beasts.
In the process of continuous progress, discover the history of the realm and uncover the truth of the Black beast tide.

Explore box style maps with designs, collect various resources in the scene, and make yourself stronger.
Don't worry about boring lost time. You have clear map guidance and can teleport at any time.

Collect nearly a hundred skills, experiences, props, dozens of postures, and support units to freely explore, form, and integrate combat methods.
Use a posture to change the attributes and combat style of Dew, and establish your combat style;
Use self assembling skills to strike enemies and enrich your combat strategy;
Reasonably matching experiences to maximize their effectiveness, even becoming the core of the battle;
Props provide attribute bonuses and can be actively used; Props will not be consumed, only have a limit on the number of uses (which can be restored)
Summon support to assist in combat. Once properly matched, support can also become the main force in combat.
In Counterattacking enemies in traditional turn based systems - as long as the technical level is sufficient, it will be the best weapon for defeating the strong with the weak;
(Counterattack exists as a posture mechanism, and even if you never use it, it does not affect the gaming experience. All other turn based elements are waiting for you to explore.(This commitment only applies to normal and simple difficulty levels))
This game is handcrafted by a solo developer, no any AI Content
Engagement
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
先说一周目困难体验结论(目前体验了一半左右刚过完魔导城):毫无疑问的给到夯,真的好久没有这么酣畅淋漓的丝滑体验了。 能把rpg类银回合制弹反拼在一起的简直是天才,回合制弹反梦回上年第一季度的33,理论手法到位都能过(),在策略游戏中加入弹反在这款游戏中矛盾感几乎没有,因为你完全可以不弹反,也可以和33一样纯靠弹反生存,这样可以解放全部的生存点数去点攻击和蓝条。 是我喜欢的画风直接爱上,线条干净利落背景和整体设计的都符合玩空洞的审美(真的好好看) 开荒指引性强,玩起来不累,基本上一遍探索完就能90+的探索度。 叙事方面也是经典的失忆主角开局碎片化叙事+克苏鲁+慢慢扩展到一个大的世界观,感觉作者创作的时候英国借鉴了莉莉,很多地方都有很强的既视感(白毛萝莉拯救濒临破碎的世界) 暂时先写这么多吧,两天放假没日没夜的玩爽了,继续打了喵。 二编:神,可惜最终boss没有想象中的难打。鏖战最艰难的竟然是堡垒的第一个精英怪/boss
好玩遊戲,露很可愛❤️ 你看我頭像都從steam預設換成這個了 這遊戲是我人生組第一台PC後,第一款玩而且第一款全成就的遊戲,對我自己來說很有紀念意義,特此留個評論。 [關於遊戲時長] 本體一周目連DLC全地圖100% 34小時通關,擔心遊戲很花時間但有興趣/正在觀望的朋友可以考慮一下。 打通本體一周目57等,大概28個小時,進DLC後難度不高,甚至挺簡單的。 打通DLC後63等,我留言的這一天一個下午就能打完。 我沒特別去研究姿態流派(偷懶),除了少數boss需要動動腦筋換個打法, 彈反+召喚+治療基本可以打到底,不擅長研究流派的朋友也能輕鬆遊玩。 不過還是建議各位嘗試不同流派,作者很用心的設計了這麼多種玩法當然要試一試。 請記住道具帶在身上是會有加成的,前期可以多少加點數值。(當然在後期也很有用,高級道具給的數值也不少,最好農一下道具等級) 還有要善用某個"使用道具"的心得,我在後期全靠這個心得省了不少麻煩。 [關於遊戲一些平衡性/機制] 1) 心得只能選10個不夠快樂,明明還有cost沒用完但又不能選更多😭 2) 地圖開拓度>=90%才會有導引的心得,我覺得可以下調一點(85%-80%),讓大家不用找得那麼痛苦🥹 感謝作者做了這款好玩又可愛遊戲。 世界很黑暗,祝願各位永遠善良。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean
Hours played at review time, across 198 reviews with recorded playtime.
太好玩啦!!!!!!!
我要dlc😡😡😡
好玩,小白团子露可爱捏
美术画风清新治愈,音乐舒缓动听,白毛萝莉可爱,技能搭配自由度高,虽然全收集通关了,但还有很多流派玩法值得研究,属于回合制卡牌战斗类银河城游戏,可召唤各种支援,超喜欢用真理姿态放技能,伤害又高又轮椅,全收集不难,一周目可全成就,适合喜欢卡牌战斗和探索收集党。
夯
真的很沉迷
Amazing game especially since it was made by one dev. I almost had 100%, but couldn't find 'Tyrant's End' insight. Google/guides/discussions didn't really lead me anywhere. Would definitely support any more games like this. 8.5/10 (-0.5 cause I couldn't find Tyrant's End ;<)
114514
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.