
Explore a dark and sinister Osaka as the Demon Hunter Shin. Battle demons, regain lost skills, and uncover the truth of your forgotten past in this exciting occult-inspired cyberpunk metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 1.5Kreviews | 89% | — | $516.8K |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6.5/10 我角的挺一般的 变魔神那块没绷住 手感有点幽默了.
BLADECHIMERA is an impressive action-adventure metroidvania developed by Team Ladybug and WSS playground and published by PLAYISM. Set in a dark futuristic version of Osaka devastated by a catastrophic demon conflict, the game immediately establishes a compelling atmosphere that blends cyberpunk technology with supernatural horror. The premise follows Shin, a demon hunter who has lost his memories and becomes linked with Lux, a mysterious demon capable of taking the form of a powerful sword. Together, they embark on a journey that uncovers forgotten truths, hidden conspiracies, and the lingering scars left by a world struggling to recover from destruction. The narrative is one of the game's strongest elements, not because it relies on constant exposition, but because it gradually reveals its mysteries through exploration and character interactions. Shin’s search for his past provides a personal motivation that drives the adventure forward, while the larger conflict between humanity and demonic forces adds weight to the story. The ruined city serves as more than just a backdrop; it feels like a living reminder of the war that reshaped civilization. The mixture of futuristic infrastructure, religious influence, and supernatural threats creates a setting that feels distinct from many other entries in the genre. Exploration is at the heart of the experience, and BLADECHIMERA excels at making every new discovery meaningful. The interconnected world is filled with hidden routes, secrets, and upgrades that encourage players to revisit previously explored areas. What separates the game from many similar titles is Lux’s unique ability to manipulate objects and remnants from the past. Instead of relying solely on conventional movement upgrades, players can reconstruct environmental elements, create platforms, and interact with the world in creative ways. These mechanics make navigation feel fresh and add a puzzle-solving component that is seamlessly integrated into the overall progression system. Combat is equally rewarding thanks to a diverse arsenal of weapons and abilities. Players can switch between different combat styles using swords, firearms, whips, and other equipment that each offer distinct advantages. The controls feel responsive and precise, allowing battles to maintain a fast pace without becoming chaotic. Lux’s powers further expand combat possibilities, providing both offensive and defensive options that encourage experimentation. Enemy encounters remain engaging throughout the adventure, while boss battles stand out as some of the most memorable moments in the game. These encounters demand careful observation, quick reactions, and mastery of the game's mechanics rather than relying purely on character upgrades. One of the game's greatest achievements is its visual presentation. Team Ladybug has built a reputation for exceptional pixel art, and BLADECHIMERA continues that tradition with remarkable confidence. The environments are richly detailed and packed with atmosphere, ranging from ruined urban districts to eerie supernatural locations. Character animations are fluid and expressive, making movement and combat feel satisfying. Enemy designs successfully balance beauty and horror, reinforcing the game's dark themes. The visual quality remains consistently impressive from beginning to end and plays a major role in establishing the game's identity. The audio design complements the visuals exceptionally well. The soundtrack shifts naturally between haunting ambient tracks and energetic battle themes, helping reinforce both the mystery of exploration and the intensity of combat. Sound effects provide impactful feedback during battles and contribute to the sense of immersion. Together, the music and audio create an atmosphere that supports the game's blend of science fiction and supernatural fantasy. The progression system is another highlight. New abilities unlock gradually, ensuring that exploration constantly evolves throughout the campaign. Movement upgrades such as advanced traversal skills make returning to older areas rewarding rather than tedious. Side quests and optional content further expand the experience by encouraging players to learn more about the world and its inhabitants. The larger map size compared to some of Team Ladybug's previous works gives the adventure a greater sense of scale without becoming overwhelming. Despite its many strengths, BLADECHIMERA is not completely flawless. Some players may find portions of the story less impactful than the gameplay itself, and there are moments where progression can feel more straightforward than expected for a genre known for freedom of exploration. A few mechanics may also take time to fully understand, particularly for newcomers unfamiliar with metroidvania design. However, these issues are relatively minor and do little to diminish the overall quality of the experience. Ultimately, BLADECHIMERA succeeds because it combines strong world-building, inventive mechanics, rewarding exploration, and polished combat into a cohesive package. The partnership between Shin and Lux introduces fresh ideas that help distinguish the game from its competitors, while the outstanding presentation demonstrates Team Ladybug’s continued expertise in crafting visually striking action-adventure titles. For fans of metroidvanias, cyberpunk settings, and challenging action games, BLADECHIMERA delivers a memorable journey that consistently rewards curiosity and skill. Rating: 9/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The warping mechanic is a huge improvement for the genre but the ghost interactions in the heat of battle are way too hit or miss. To paraphrase Baz Luhrmann - If I could only offer you one tip, sunscreen would be it.
A very nice little metroidvania that I ended up being pleasantly surprised by. Although it feels like chunks of the game are just walk through corridors and blast enemies before you can even see what they do, the addictive OST and surprisingly robust character writing can help you along. The "neo-tokyo" future cityscape with the contrast of very old feudal style enemies , also very cool. Almost as if to make up for the relatively easy exploration and regular enemy placements however, nearly every boss battle is much more demanding and have lethal movelists that actually ask you to learn and overcome them, my only complaint on this end was that if using lux skills many of them can instead quickly turn into a dps race, I wish most of the bosses had a bit more health, or perhaps make them even more lethal akin to the final hidden boss. If every boss was like that, I would have adored this game even more, but thats just my opinion. I had originally thought that being able to teleport to any square on the map you've already been to was a questionable design decision, but with an abundance of short side quests that ask you to remember locations of enemies, as well as ones that instead cover a section of the map and ask you to find something within in the area, I found that the teleport ended up actually meshing quite well. Having to backtrack across the map and then still need to seek out the thing in question, or find yourself in the wrong area from misremembering enemy locations would have been fairly frustrating otherwise and could easily be seen as padding. Ultimately, I enjoyed it and with the price tag its definitely worth a try assuming you're a fan of the genre. I'd say it'd be a welcome starting point for those who dont play many either, but the teleport might have you spoiled if deciding to expand into more.
While I don't review many games, I wanted to highlight that this is a fun, moderately challenging modern title, not too easy but not too difficult. However, what I particularly appreciate is how well it runs on a handheld, even at the lowest TDP setting. I'm getting a consistent 60 FPS at 5W, sometimes dipping as low as 4W, which is excellent for battery life. Highly recommended.
I used to replay the Castlevania games on the DS over and over because I loved the pixel art, the controls, the world and the monsters. This is the only game that has given me a similar feeling to those 3 games. This is a gem. Only complaint is it's length. I would not complain if they pulled a SOTN and just did an inverse demon world or something, just so we can get more.
Short and sweet metroidvania. The story is pretty straight forward and predictable and the difficulty level is overall very low with a few exceptions that put it up to normal-ish until you work out the tactics. There are also a few annoying bugs that can catch you off guard, such as a few frames of enemy throwables still hitting you even when they're supposed to be despawned. I also died to the fish boss because I went up the edge and found a secret exit, but was suddenly stuck in a cutscene where the fish jumps overhead. it immediately just ate me and I died despite not even knowing it was coming which felt unfair in the moment. The sprites are pretty, the soundtrack is solid and the warp feature is excellent and saves a lot of backtracking. For a metroidvania it's an easy recommend if you're ok with it being on the shorter side (10-15 hours for 100%)
还不错的类恶魔城游戏,游戏保留传统恶魔城攻击方式的同时,增加了枪械攻击方式,游戏整体难度还算简单,唯一不好的地方就是死亡会回到上次记录的存档,对推图不友好。
Großartiges Game! Die Stimmung und die Story machen Lust auf mehr und die unzähligen Extrawaffen bringen Laune. Interessant ist vor allem die relativ große Spielfigur. Deren Animationen sind spitze, die der Gegner schwanken allerdings von erbärmlich bis akzeptabel. Zu schwer ist es auch nicht, vor allem der finale Bosskampf ist ein Klacks, wenn man alles abgegrast und die besten Waffen gefunden hat. Einzige Mankos: manchmal ist es unglaublich mühsam auf der Karte den einen Raum zu finden, den man noch nicht erkundet hat und in dem es endlich weitergeht. Auch sind manche Gegner extrem albern anzusehen (hüpfender Sonnenschirm und ähnliches) und wirklich miserabel animiert - sofern man bei nur zwei verschiedenen Animationszuständen überhaupt von Animation reden kann. Die unglaubliche Vielzahl an unterschiedlichen Dämonen tröstet darüber allerdings hinweg und viele sehen auch richtig cool aus. Alles in allem ein großartiges Spiel mit einer gelungenen Story und sehr flüssigen Animationen des Spielcharakters. Absolute Empfehlung, vor allem für Neueinsteiger, weil es sehr leicht ist und man dank Teleportation jederzeit speichern kann.
As always, tight controls and gameplay, short but condensed, phenomenal pixel art and animation, a lot of detail and additional content. If I had to complain about something, it'd be the story. On average it's alright, even has some better moments, but there are some completely silly plot holes too. For example: [spoiler]if ultraviolet rays kill demons (and fast, Lux dies in like 2 seconds maybe), why use swords and guns if everyone could just walk around with an UV flashlight and a bag of batteries? And it IS cyberpunk, so they could invent something even more powerful.[/spoiler] I still like Deedlit in Wonder Labyrinth better, but that's probably because I prefer fantasy to cyberpunk, and I love Record of Lodoss War. [spoiler]Objectively:[/spoiler] 9.2/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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