
Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就,要打击感没打击感,翻滚几乎没用,一路修脚皮没有一丝爽感,地图不显示自己位置,给神明打白工,说实话,玩这个游戏我感觉我的怒气槽在噌噌往上涨,这款游戏唯一说的过去的就是美工了。我被boss打一下击退十几米,boss几步就走了好几个击退的距离,我好可怜啊拼命凑上去打,近战的boss打出了别的游戏远程boss的感觉。血药就三个,boss一下一个血药的回复血量。最后那位奥丁更是重量级,那个不是无敌的翻滚让我怎么躲那个锁定矛?那个矛它可以拐两个弯微调,比我粗的矛!我的视野就那么点,发现的时候躲,矛微调,翻滚,矛直接击中。而且重攻击有个恶心至极的点,蓄力超久还会把虚弱的boss敲醒。哦对了,游戏里地图超大,你走的超慢,翻滚的位移距离超短,而且还会为不可察的顿一下,就那个地图就是防退款机制吧!总结,你不是血压过低不建议你玩这款游戏。
Si no fuera por el arte, las animaciones y la música, este juego sería totalmente horrible. - La movilidad del personaje es lenta, demasiado lenta. los mapas se sienten mas grandes de lo que parecen, solo por que el personaje se mueve muy lento. - El combate es limitado y aburrido. Solo un par de peleas con un par de jefes tienen variaciones. - La pelea final es absolutamente horrible. Simplemente por el hecho de que las lanzas que usa Odin persigue y el hitbox es absurdo. - La mecánica de roll es inútil, no tiene frames de invencibilidad... - las habilidades del juego duran solo 5 segundos, son limitadas y no se pueden recargar con items. - El juego es corto, solo toma mas tiempo, porque el personaje se mueve muy lento.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Icelandic*, Korean +1 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had left this game behind after 0.7 hours back then, because I tried proving myself vs. the 1st Jotun in the game, but I felt heavily limited/'h4nd1c4pp3d' by the [i]third person[/i]; i.e. the slow, clunky movement, but above all the stuck-in-animation-(heavy)-attack-waiting-time-before-effect ... Instead of difficult, I figured it would only be unfair instead! Now, due to some recent talk about Greek & Norse mythology with a friend, I felt a certain attraction to this game again and this time ar⌚und I went with a different approach and decided to eXPlore more before entering a battle. Quite successful, while I grew patient with the combat-shortcomings and became stronger with the available God Powers (and their synergies 💡). It was more of a breeze and less of an exercise in frustration and I, for one, mostly loved exploring these not-so-huge feat. very cleverly made maps; maze-like at times — as I saw people complaining — and no player marker, but it takes some memorization and I found them to be traversed intuitively. Some secrets to be uncovered, but definitely not impossible with a bit of 🗺️-reading 🕵️♂️ It's maybe a bit too late for it by now, but I also really like to praise TLG for their bosses/Jotuns that were never a trial-and-error fest for me, unlike in other games! School example, and adding to it, the fact that you can basically -HP a Jotun at any time and there's no waiting time before you can 'hit points' due to attack patterns/sequences — albeit the truth is, that you may be too slow/late at times, which will be the only bit of frustration I won't forget I had with the final boss/Allfather Odin. Nevertheless, with many of the appealing challenge-achievements, you'll eventually train your way to quick fights. 8.5/10 — Will maybe play a bit more, but got great value for m0ney out of this game already! Accompanied by heroic music btw, and it had gotten my special attention during gameplay 🎼
I really want to like this game so let me say I would finish the game if it wasn't so slow. This is an exploration game with occasional combat, but it only has combat abilities and nothing to help explore... at least just give the player the ability to sprint when there are no enemies around. Sad that the care, passion and effort that went into the art is ruined by the lack of mechanics that would make it enjoyable to experience the game.
一个维京凡人挑战众神这种以小博大的感觉还可以。 战斗只有BOSS战,前提是你得找齐各种乱七八糟的什么印记。 每次打架最多俩血瓶 血瓶还只能回血回不到一半 只能说剧情很普及知识 找东西过程很艰难 建模boss优秀 维京战士就一个轻击一个重击 重击秒表算了一下大约三秒六九蓄力 伤害贼几把低 OK你伤害低不说你什么了 你闪避技能跟没有一样 boss一个小技能打我百分之八十的血 我吃俩血瓶都回复不满 草他吗好玩是真好玩但你他妈也太难过了草他吗 五大boss 我他妈第一个最烂boss他妈刷了俩小时(可能是我没手法但真几把血压高 我又不是路飞会预知技能 你他妈一个大招打大半个地图 我博尔特我也跑不出去啊 打boss纯看运气过的 建议心情过于好的 低血压患者游戏 我路怒症im sorry 智齿一下作者的boss建模 游戏与文化的兼并 推荐。
Очень хорошо играется даже сейчас. Поначалу игра отталкивает, не хочется разбираться как играется. Но потом разбираешься с управлением, открываешь силы богов и играть становится приятнее. Решая "головоломки" и убивая боссов в нормальном темпе, можно пройти игру за 4-5 часов.
Art is great, gameplay isn't good. People talks a lot about bosses, they are cool, difficult and have great animation but the main boss is how repetitive, confusing, slow and boring are the maze-like stages, I left the game at the Cave because I felt that my time had been wasted enough and didn't want to lose 40 minutes of my life in another maze, and judging by the previous boss the next two were going to be annoying as hell. I call it quits. The mythological part was intriguing, but I didn't learn much from playing...
I recently decided to give Jotun a review after completing it years ago. While I didn’t remember all the details, the stunning art and atmosphere was something that stood out for me. The hand-drawn visuals are simply gorgeous, and they really bring the Norse mythology to life in a way that feels both epic and intimate. The voice acting also made it that much better. The boss battles are a standout feature. Each Jotun has its own unique design and mechanics, making every encounter feel fresh and challenging. The flow of the combat, and the satisfaction of defeating a giant after figuring out its patterns is hard to beat. I also appreciated the narrative woven throughout the game. The themes of honor and bravery resonate well, and it’s nice to see a game that doesn’t just rely on action but also tells a meaningful story. If you’re looking for a game that combines beautiful art, engaging gameplay, and a compelling story, Jotun is definitely worth your time. Even after all these years, it’s a magical experience that holds up incredibly well. Don’t miss out on this gem!
Spoilers for the final boss fight After having some difficulty with the other bosses, but not too much difficulty, I made it all the way to Odin. The difficulty spike is so high, it's unbelievable. not only do you have dodges that don't protect you from his spears, but when you do enough damage, he begins bringing back ghosts of all the previous boss fights to attack you. First 1, then 2. I made it to the point where Odin brings back 4 of the 5 previous bosses at the same time, and for me, it's impossible to stay alive after that point. For everyone who can beat this boss and thinks I should just "git gud", I'm not like you. I don't like suffering through an impossible challenge.
Buy it on sale due to the frustrating combat. Otherwise, gorgeous visuals, Nordic tongue, and jaw dropping art in this game is well worth the purchase.
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