
Pick a character and team up with three friends ‘cause it’s time to save the world. Experience intense FPS action as you obliterate hordes of terrifying monsters! You may not be on the best team of mercenaries, but you are… a Toxic Commando!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Load up your gun, Toxic Commando, and team up in a 4-player squad to send the Sludge God and its undead horde back to hell!
Gather a 4-player squad or jump in with fellow commandos online for pure co-op chaos. Revive fallen teammates, share ammo, cover each other's backs, and laugh through the madness. When infected swarm from every angle, teamwork isn't optional—it's survival.

Unleash hell with an arsenal of guns, grenades, and devastating powers as thousands of infected pour toward you in relentless waves. Powered by Saber's Swarm Engine (World War Z, Warhammer 40,000: Space Marine 2), the horde never stops—and neither should your trigger finger.

Search for vehicles scattered across semi-open maps and tear through the wasteland. Each ride feels unique: some pack serious firepower or special abilities; others come with handy tools like winches. Find what fits your squad, then floor it through the hordes for that pure rush of power and satisfaction—nothing beats turning zombies into roadkill.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.2Kreviews | 73% | — | $6.4M |
| $49.99 | 2.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would love for the 2 week update to release now that its been 5 weeks.......
It's a fun game don't get me wrong, but only if you can get it on sale for $20 or less. I really did have fun with this game but once you beat all the missions on the hardest difficulties there is nothing left to do... It seems like they have no plans for future updates or even dlc... It had so much potential to be another left for dead or World War Z with its own spin. Great abilities, but the guns kinda fall short due to there not being a huge selection.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Czech, Japanese, Korean, Polish +4 more
| $29.99−25% |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В игре ни кого нет , еще и зависает она .
Врагов не слышно на тебя бежит толпа такое ощущение буд-то они на цыпочка со сверхзвуковой скорости бегают Вопрос разрабам вы ♥♥♥ когда бегаете вас не слышно или вы там глухие все? так же боты из l4d и то умнее были в чем проблема завезти что бы хост настраивал ботов их способности нахер мне болванчики когда хватает консольщиков А САМОЕ ГЛАВНОЕ ВЕЧНАЯ ЗАГРУЗКА ДАННЫХ
NOT WORTH IT
Man hat sich mehr erhofft. Das Fahrzeug an sich macht absolut keinen Sinn im Spiel, es ist immer das Gleiche. Ich hoffe, sie kriegen das Ruder noch rum und patchen ein paar schöne Sachen rein. Im Moment ist es keine Empfehlung wert und macht nur für ein paar wenige Stunden Spaß. Für den Preis ist es absolut nicht empfehlenswert.
I really want to like Toxic Commando. The foundation is definitely there. But for me, a shooter lives and dies by its attention to detail, and right now, this game stumbles in areas that are just downright annoying. As long as these technical flaws aren't fixed, it's a thumbs down from me: Performance Issues: On top of everything, the game runs terribly unless you have DLSS and Frame Generation enabled. Weapon Fails: Equipped foregrips are completely ignored by the characters. Even worse: the bolt on the FAL doesn't move a single millimeter when firing. Who designs something like that? Laser Bug: As soon as you reload, the laser sight's beam clips somewhere into the air beneath the weapon. It looks completely unfinished. Collision Detection from Hell: Not being able to walk through your teammates just means that, in practice, you're constantly getting stuck in each other and blocking one another during combat. It's a solid framework, but extremely sloppy in the details. If the performance, animations, and player collision get fixed, I'll gladly change my review. As it stands right now: Not recommended.
While the gameplay is fun and the weapons feel good and so does the skill tree, what makes this insufferable for me is the bot's AI. I get that it is a co-op game meant to play with other players and friends, but in my opinion bots should at least help a little if you dont play with anyone or have them as filler. In this game they seem to be more braindead than the zombies themselves; shooting explosive barrels while close to them, standing in fire without moving, bugging out whenever you tell them to activate gear stuff, and standing still while getting slapped by a zombie... In addition to the bots being dumb, i personally am having a lot of issued with input. At times it doesnt register fully and i gotta click a key twice or three times to do something (especially collect shinies). What i also dont like but its most likely just me, is the fact that there isnt any "dodge". What i mean by it is not like, a roll or a dash, but even something tiny like GTFO's "scoot" could help make it less annoying to get out of the way of Goons or Stalkers projectiles. Overall i dont hate the game, but i'd like to see some improvements, and some more content too...i saw the roadmap and it seems promising, but until then im leaving this on negative.
Meh
Non avevo particolari aspettative su Toxic Commando, mi intrigava il fatto che i tizi di Snow Runner lavorassero a un L4D clone ed ero curioso di vedere cosa sarebbe venuto fuori. Purtroppamente, il risultato è alquanto mediocre. Non parlerò nemmeno del comparto grafico, che a mio avviso è l'ultimo punto di "forza" in un videogioco. Storia: 4 - abbozzata (solite clichè: misterioso virus crea zombie, arrivano i 4 eletti che magicamente piegano il virus a loro favore e fanno ciò che un esercito ben organizzato ed equipaggiato non ha saputo fare). Gameplay: 6 - sufficiente (4 classi, 4 abilità speciali differenti - cura, scudo, drone, aoe dmg - funzionano bene, alcune sono più rotte di altre, tipo il difensore, ma vabbè, poco cambia. Risulta molto macchinoso e non funzionale l'interagire con qualsiasi cosa, che sia mettere la benzina o rialzare un compagno: nonostante si clicchi il tasto designato, se non sei esattamente davanti alla distanza giusta l'interazione non funzionerà. IA dei bot è un qualcosa che non si vedeva da CoD1, sono ritardati e passivi in una maniera disarmante, pensare di giocare da soli coi bot è qualcosa di quasi impossibile dalla difficoltà "very hard" in su e sotto, di base giochi da solo con 3 bot che ti seguono come dei cani. Il fatto di avere le risorse limitate a 100.000/10.000 da francamente fastidio, tenendo conto che con 100k non maxi manco una arma completamente, tra livelli e attrezzatura. Altra cosa che mi ha particolarmente infastidito è che un personaggio non può sedersi in macchina tenendo tra le mani un oggetto, che siano munizioni o benzina, o appoggiarlo sul sedile, ma invece fare surf sul tetto della macchina ai 50km/h tenendo le suddette munizioni si, anzi è consigliabile -WTF-) Longevità: 3 - inesistente (in 60 ore puoi tranquillamente aver finito il gioco in ogni difficoltà esistente, aver maxato ogni personaggio e tutte delle armi, se non si presigiano, ed sapere ogni mappa a memoria, dato che non sono manco tanto grandi) A mio avviso mi sembra più un Early access che un gioco fatto e finito, sinceramente dopo 61 ore non sento il bisogno di giocarci mai più, a meno che non ci siano enormi cambiamenti. Già visto tutto, già fatto tutto, i personaggi non possono livellare di più del lvl 150 ma dal lvl 60 hai già tutte le perk e le classi maxate, quindi anche maxare il lvl giocatore è pressoche inutile. Pensavo che la disfatta di Back 4 Blood avesse insegnato a come NON fare un Left4Dead style game e invece abbiamo B4B in campagna, con fango e macchine, wow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1K | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| $1.1M | 2.3K | 64% | $19.99 | |
| $2.5K | 9 | 56% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 14.3K | 93% | $14.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 20.3K | 95% | $19.99 | |
| $6.4M | 15.2K | 79% | $15.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $6.4M | 4.1K | 94% | $49.99 |